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fastest possible space victory

nishant1911

*hugs*
Joined
Oct 17, 2009
Messages
453
hello fellow emperors :)
i have a confession to make-i love the concept of 'fastest possible'.especially space race.i always try to push the envelope to limits...now some of you might refer me to the HOF for the kamino's 10 bc space colony game:eek:..i myself had great respect for the guy till i found about the goody huts and number of restarts:crazyeye:...
i often play games on settler trying to finish faster.
i started up once again(i play same save everytime) with no opponents,no goody huts and no random seed,i.e. relying solely on your own empire to launch the ship....with elizabeth and some new found rex techniques (thanks exclusively to you people:goodjob:) i was able to improve the date to 1542ad...i am sure this is long way from fastest possible...
i want to improve my date further..please critique my save game and if possible shadow the game to show how its done..any tips or suggestions will be appreciated(like about city placement,city specialization etc.),,
 

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now some of you might refer me to the HOF for the kamino's 10 bc space colony game

Definitely not me. I am very aware he did not even found his capital until turn 17. If that isn't the biggest tip-off that something was not-standard amoungst his map settings, then I don't know what is.

I don't know how many restarts he did, you mind elightening me on this though?
 
karmino used huts for good. Unluckily at certain level you stop droping settlers out of them.

Still ironhead has win before 900AD [large deity if i recall correct] which still leaves me in awe.
 
Definitely not me. I am very aware he did not even found his capital until turn 17. If that isn't the biggest tip-off that something was not-standard amoungst his map settings, then I don't know what is.

I don't know how many restarts he did, you mind elightening me on this though?

i don't know,i heard about it from some guy in 'condensed tip for beginners' thread...
restarts were required to get desired result from huts,not sure how many.
 
karmino used huts for good. Unluckily at certain level you stop droping settlers out of them.

Still ironhead has win before 900AD [large deity if i recall correct] which still leaves me in awe.

ironhead has 740 ad space race...that can be achieved on large maps..
 
Tried to load the game file but could not. Is it patched to 3.19? No opponents? Don't understand. What game speed?

I also found kamino's 10 BC game interesting but play with huts on and barbs off. If you wish to beat the HoF dates you may wish to do the same. You mentioned rexing. Good idea!!! Explore early and vigorously too. I've tried fast settler spaceship games in BTS, Warlords and Vanilla. Warlords is not very good for fast wins. Personally, I like Darius in BTS and Washington in Vanilla, both are organized and financial. But Washington is slightly weaker than Darius for 3 reasons: factories aren't faster, cash popped from huts is less in Vanilla, and the Vanilla (and Warlord) settler AIs are smarter than in BTS. (Warrior rush and find out.) The problem with the philosophical trait is that it takes a while for it to get going and thus difficult to leverage it fast enough. Consider the 10 BC game. It includes the 30-turn wait after launching the ship. This means the last useful GP came sometime around 400-500 BC. It's really hard to make a lot out of the philosophical trait in so short a time.

Another reason for the 10 BC date (using huts on and barbs off) is the huge map ... Need I say more? Bigger maps often mean faster wins, turnwise. You can check out some of my HoF games by searching for settler space games, like my 490 AD game on a large map, marathon speed.

Yes restarts are a bit of a problem but not too bad. My biggest problem was finding a good capitol location by turn 20 ... restart. Secondary problem was making a judgment call around turn 40 whether to continue. This problem eventually leads to more restarts the faster you keep winning. But hey, my 630 AD win with Roosevelt had only 3 or 4 restarts. But then I was only trying to beat 750 AD and knew about what kind of start I needed. Now attempting to break 490 AD ... I'll lose interest after 5 or 6 restarts. I've reached my limits. (My favorite start is to have mapfinder save any trundra position with a hut nearby. Won't be settling anywhere even close so might as well get rid of anything too tempting right away. Start in a bad spot and you WILL explore early and vigorously.)
 
Tried to load the game file but could not. Is it patched to 3.19? No opponents? Don't understand. What game speed?

I also found kamino's 10 BC game interesting but play with huts on and barbs off. If you wish to beat the HoF dates you may wish to do the same. You mentioned rexing. Good idea!!! Explore early and vigourously too. I've tried fast settler spaceship games in BTS, Warlords and Vanilla. Warlords is not very good for fast wins. Personally, I like Darius in BTS and Washington in Vanilla, both are organized and financial. But Washington is slightly weaker than Darius for 3 reasons: factories aren't faster, cash popped from huts is less in Vanilla, and the Vanilla (and Warlord) settler AIs are smarter than in BTS. (Warrior rush and find out.) The problem with the philosophical trait is that it takes a while for it to get going and thus difficult to leverage it fast enough. Consider the 10 BC game. It includes the 30-turn wait after launching the ship. This means the last useful GP came sometime around 400-500 BC. It's really hard to make a lot out of the philosophical trait in so short a time.

Another reason for the 10 BC date (using huts on and barbs off) is the huge map ... Need I say more? Bigger maps often mean faster wins, turnwise. You can check out some of my HoF games by searching for settler space games, like my 490 AD game on a large map, marathon speed.

Yes restarts are a bit of a problem but not too bad. My biggest problem was finding a good capitol location by turn 20 ... restart. Secondary problem was making a judgment call around turn 40 whether to continue. This problem eventually leads to more restarts the faster you keep winning. But hey, my 630 AD win with Roosevelt had only 3 or 4 restarts. But then I was only trying to beat 750 AD and knew about what kind of start I needed. Now attempting to break 490 AD ... I'll lose interest after 5 or 6 restarts. I've reached my limits. (My favorite start is to have mapfinder save any trundra position with a hut nearby. Won't be settling anywhere even close so might as well get rid of anything too tempting right away. Start in a bad spot and you WILL explore early and vigousously.)

it's not bug or hof..its plain bts.
 
additional details---marathon speed,small map,no barbarians and locked modified assests
 
I wonder... how quick it would take kamino to get ass-raped on a regular deity. I'm guessing as fast as the last team who tried it...
 
Why not just mod in the "I win" button. Or the Benjamin Button, with the game calendar running the other direction, so you can win a space race before the planet coalesced.

The hypothetical limit has to be somewhere in the range of one tech / turn, doesn't it?
 
I haven't reviewed any hof space wins, but if you're going for a no restart win I would wager that the fastest times are actually going to be well played diplomatic games on emperor+, manipulating them and guiding their research by gifting/trading tech. Often I get to key techs quicker on emperor than on monarch and prince because the AI doesn't research fast enough at those difficulties so there's nothing to trade for and you end up researching everything yourself.
 
Fastest spaceship, yeah I can't see it being done earlier then 490 ad...as for fastest possible victory? Probably use some cheesy AP religious victory on a pangea and bend over backwards for anyone that comes knocking. Could probably be pulled off in the BCs on a Standard size.
 
Fastest spaceship, yeah I can't see it being done earlier then 490 ad...as for fastest possible victory? Probably use some cheesy AP religious victory on a pangea and bend over backwards for anyone that comes knocking. Could probably be pulled off in the BCs on a Standard size.

conquest on duel map...even on deity ~3850BC
 
I always assumed the map sizes below Standard are just there as more of a joke then to be seriously considered :P
 
I once dropped a size smaller than standard to make my game performance faster. It did indeed seem to be a joke, but maybe it was a fluke. That was so long ago... I still try to leave it on defaults to this day since that`s how things are optimized.
 
i am suprised to see nobody has been able to grasp the concept behind it..i would stress the sentence 'relying solely on your empire to launch the ship' that means no opponents or goody huts..everything else that you will do will help in the space victory ..
for e.g. having opponents help you on space race,by tech trading even on settler..
this is not for hof where you can use map generator or choose fast teching opponents or show your diplomatic skills or something.
this one will test your empire management skills,how fast you can bring up ur tech rate,how fast can u turn to production for space parts...(as a challenge to start with i was able to bring my tech rate to 300 bpt on 1 ad while breaking even in gpt on this map)
 
Fastest spaceship, yeah I can't see it being done earlier then 490 ad...as for fastest possible victory? Probably use some cheesy AP religious victory on a pangea and bend over backwards for anyone that comes knocking. Could probably be pulled off in the BCs on a Standard size.

fastest spaceship,yeah i can't see it being done earlier than 1200 ad on this map.
 
i am suprised to see nobody has been able to grasp the concept behind it..i would stress the sentence 'relying solely on your empire to launch the ship' that means no opponents or goody huts..everything else that you will do will help in the space victory ..
for e.g. having opponents help you on space race,by tech trading even on settler..
this is not for hof where you can use map generator or choose fast teching opponents or show your diplomatic skills or something.
this one will test your empire management skills,how fast you can bring up ur tech rate,how fast can u turn to production for space parts...(as a challenge to start with i was able to bring my tech rate to 300 bpt on 1 ad while breaking even in gpt on this map)

Oh ... we get the concept all right, it's just that no one seems to be interested :p - Just does'nt seem like fun.

All this fast as you can stuff will go down better with the HoF folks i believe, around here it's about how do i get better at the game, move up a level, win from difficult situations, difficult maps i guess ...
 
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