Valkrionn
The Hamster King
So. As I've said before, the Kahdi were slated for removal.
Finally got around to doing it.
They remain (kinda) as an Amurite-specific event; It will not fire in every game, can only fire once if it does (not happening to multiple Amurite empires), and cannot fire in your capital, so don't worry about losing that particular city. 
Now, for the details....
Event Description
Each option has help text with short descriptions of possible outcomes, so you can weigh your options. The AI is set to favor the second choice.
So... Thoughts? Questions? Complaints? The Kahdi civ will not be revived, so that's not a valid complain at this point.
Finally got around to doing it.


Now, for the details....
- Requires Sorcery, Amurites, non-capital city.
- Can only fire in 1/3rd of all games, but will fire immediately if it is available.
Event Description
- "A charismatic leader known as Kahd has risen in %s2_city! He demands the freedom to pursue his research, and the populace is backing him."
- Take care of him. Now.
- 20% "Sire, we have captured Kahd! He shall languish in our dungeons."
- Nothing happens; Kahd is captured.
- 30% "It was a difficult fight, but we have captured Kahd, sire. Unfortunately, the populace chose to back him, so they are... displeased with this outcome."
- Hurry anger in the city; Kahd is captured, but the populace sympathizes with him.
- 40% "Sire, we have lost control of the situation! Kahd has gained control of the city, and is attacking our armies!"
- Kahd takes over the city, spawns as a hero (with Mammon WS effects), spawns a Gate and the Monument of Avarice, a small army of summons (~10 units, Thades and Psions), and declares war.
- 10% "Sire, we have lost control of the situation! Kahd has gained control of %s1, and has managed to push us out of the entire region!"
- Kahd takes over the city and all others (excluding the capital) within 4 tile radius, spawns as a hero (again, Mammon effects), spawns Gate and Avarice, a small army of units in each city claimed, and declares war.
- This is the 'Big Bad' option; Considering having it allow you to take over the new 'Kahdi' (Amurite, actually) empire.
- 20% "Sire, we have captured Kahd! He shall languish in our dungeons."
- Allow him the freedom that he requires.
- Kahd takes the city, spawns as a hero (Oghma spell effects), weaker summons (Thades and Gnoslings), and a Gate.
- 70% "Sire, Kahd has assumed governorship of %s1."
- Kahd becomes your vassal.
- 30% "Sire, Kahd has assumed governorship of %s1, and proven himself to be a capable leader."
- Kahd becomes your teammate.
- Allow him the freedom that he requires, but maintain control of the situation.
- "Sire, Kahd has funneled all of %s1's resources into his project."
- City remains under your control, gains a Gate, but also gains the "Kahd's Project" building; Reduces Hammers and Commerce in the city by 75%.
- "Sire, Kahd has funneled all of %s1's resources into his project."
- Take care of him. Now.
Each option has help text with short descriptions of possible outcomes, so you can weigh your options. The AI is set to favor the second choice.
So... Thoughts? Questions? Complaints? The Kahdi civ will not be revived, so that's not a valid complain at this point.
