Fate of the Kahdi

I'm a little unclear on the context here. Is MrUnderhill's mod something we can use right now with 1.23 (for a week or two) or is it for/part of 1.3? Valk, among others is listed among the authors is why I ask.
 
I'm a little unclear on the context here. Is MrUnderhill's mod something we can use right now with 1.23 (for a week or two) or is it for/part of 1.3? Valk, among others is listed among the authors is why I ask.

Seeing as I had no prior knowledge of it, and MrUnderhill isn't (currently) a tester, it's for 1.23. I didn't notice that I'm listed; Fairly sure that's simply credit, as the module requires RifE.

MrUnderhill, if you'd like tester access just let me know; I try to give it to most modmodders.



In other news... I'm not going to reveal anything about Dynamic Mutation just yet. We have something planned for that announcement... Expect it sometime tomorrow. :goodjob:
 
Question about this here.. do you get to keep the gate and the monument if you take the city back? Does it keep it's previous culture rating that it had when it was a part of your empire? Seems sort of rediculous that the amurites (and only the amurites) have an event that completely screws them over without any chance of benefit. Wouldn't be so bad if you could take the monument, but losing 4000-10000 culture and screwing over a cultural victory would be way too harsh. (even the loss to commerce would make such nearly impossible).
 
Question about this here.. do you get to keep the gate and the monument if you take the city back? Does it keep it's previous culture rating that it had when it was a part of your empire? Seems sort of rediculous that the amurites (and only the amurites) have an event that completely screws them over without any chance of benefit. Wouldn't be so bad if you could take the monument, but losing 4000-10000 culture and screwing over a cultural victory would be way too harsh. (even the loss to commerce would make such nearly impossible).

Neither the monument nor the gate can currently be conquered.

Your culture complaint is fairly invalid, though. Please keep in mind the IDW mechanic, which will grant you most (if not all) culture in the city when you capture it... Also keep in mind that the conversion grants the full culture amount to Kahd, so next to nothing is lost.

I also really don't think that there's no chance of benefit.
 
I thought the influence driven war only affected cultural squares, not city culture ammounts. And where is the potential benefit? I must be missing it.
 
I thought the influence driven war only affected cultural squares, not city culture ammounts. And where is the potential benefit? I must be missing it.

City culture is the same as all other culture; You also get a boost when you take a city. You should end up with nearly all of a city's culture.

Potential benefit? I don't know. The possibility for a teammate (who starts with all of your techs, so he doesn't drag you down) of your own civ, with gates in all of his cities? I think that's a good benefit, seeing as that option gives him Spiritual so he gets 3x the number of summons. :p

Or turning a new border city into a summon-producing factory, even if it can't produce much infrastructure anymore?

I would class both of those as potential benefits.

And of course, there will be the 4th event option, but that will have to wait.
 
possibility of having a vassal/teammate, with is own palace and spreading the costs of maintenance while having the same research...etc + having it's gate-spawned units :D

maybe a bit more of a benefit could be given ... (or not..:/) or some (few) different units/mechanisms in order to make it interesting to have them instead of just a vassal taking over your cities. (I mean a teammate of your own civ is less interesting than a teammate of a different civ ... to play the complementarity..)
(maybe the "teammate" option could also allow the player to switch to kahd ? )
[ahhh ninjaad by Da Boss :D]
 
MrUnderhill, if you'd like tester access just let me know; I try to give it to most modmodders.
:eek: :blush: :D
That would be great. Do I need to sign anything?

Seeing as I had no prior knowledge of it, and MrUnderhill isn't (currently) a tester, it's for 1.23. I didn't notice that I'm listed; Fairly sure that's simply credit, as the module requires RifE.
Yeah, it's for 1.23. Since it's modular, though, it will probably work for future versions as well, as long as the schema doesn't change too much. ;) And as for the credits, Valk hit the nail on the head. I always figure it's better to credit too much than too little, and without his work my mod wouldn't be possible, so I figured he deserved to be listed in the credits.
 
:eek: :blush: :D
That would be great. Do I need to sign anything?


Yeah, it's for 1.23. Since it's modular, though, it will probably work for future versions as well, as long as the schema doesn't change too much. ;) And as for the credits, Valk hit the nail on the head. I always figure it's better to credit too much than too little, and without his work my mod wouldn't be possible, so I figured he deserved to be listed in the credits.

No need to sign anything (of course, you can't give out info, but that's rather obvious. :p), and the invite is already sent out.

Alot of the schemas have changed, but it might still work with 1.3; If not, it would just be a matter of swapping schemas out.
 
In other news... I'm not going to reveal anything about Dynamic Mutation just yet. We have something planned for that announcement... Expect it sometime tomorrow. :goodjob:
If you missed it in the wiki thread, here it is. Our very first blog post!
 
City culture isn't the same thing, Valkrionn. I think Evalis was referring to the culture that makes you level up your borders. That culture is different from a plot's culture.
 
Don't teammates half your research? Or is that only if you start a game with them? I suppose it wouldn't be too bad if he just joined your empire, since the only major loss would be production.
 
Don't teammates half your research? Or is that only if you start a game with them? I suppose it wouldn't be too bad if he just joined your empire, since the only major loss would be production.

They do not. Not in RifE, at least; Was removed, either in FF or FfH, not sure which anymore.
 
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