There are all reasons for such a mentality, but it is not all that widespread at all - otherwise we wouldn't keep getting those NESes.
... from the inexperienced moderators who do not "know better." This argument is somewhat circular, but it's that way for a reason in that it's a positively reinforcing negative feedback loop.
Yes, but I think that it is possible to learn from those mistakes. Basically, a lot of the nonsense seen in those examples could have been nipped in the bud.
Right, but that requires a skillful moderator who is aware of such things, and as per above, it's mostly the new people who do it, more or less negating that (short of the exception below)
all we could do is wait and wait for someone both new and talented enough to make it work to arrive.
That's not a solution, it's the lack of one. The number of incidences of new and radically capable moderators appearing out of the blue and landing a smash hit on their first or second try in a
unique field can be counted on less than one hand (I can personally only think of Iggy and Goober), so it's statistically unlikely. Furthermore, "wait for the Messiah" is generally a pretty freaking awful strategy despite what works of fiction would have you believe.
I know people are lazy and all, but really, non-action shouldn't be said to be action, unless you're advocating Wu Wei, or something.
as I'm sure we all have better things to do with other settings and projects,
A matter of pure conjecture.
Carmens trying right now, why not lend a hand there? I dont see anyone even trying, and i honestly think Carmen is a good mod, he jus never got the players..
I'm going to be frank here and lay out my position on this as best I can.
Moderating a
serious modern or future game takes an enormous working body of knowledge in everything from history, to technology (civilian and military), to realpolitik, to economics, to geology and cosmology. The time intervals of a modern game are inherently short and detail is inherently high, and therefore accuracy becomes a premium item. Accuracy requires knowledge. You either have that, or you need to be willing to go out and find it. It's not something you can help somebody with or teach them, it's a full-time position. You can't just hire on a technical adviser (and there are a limited number of people doing that already, and if they're that interested, they'd probably rather
play), you have to
be the technical adviser. You have to have an almost pathological bent for learning as much as you can to fill in all the relevant gaps and scenarios that
will come up over a modern game.
carmen is a fine mod. I'm very impressed by his tenacity in continuing to moderate his game when his player count dropped so low. Most moderators would have quit in despair long before he ended his game. He held conviction in sticking by his decisions too, even if they might not always be the most correct, and he was willing to dole out harsh decisions on actions taken by players. He has the makings of a pretty good mod if he significantly refines his research skills, and makes a stand on doing "simulator" or "arcade."
But he's not there yet. And as I said, these skills cannot be taught. They can't be augmented by others. You have to want to do it yourself. Short of a miracle prodigy, moderators capable of doing that are the products of blood, sweat, and tears, either through direct experience or massive preparation and self-discipline.
I don't think carmen is attacking the right genre, to be honest, or is not doing so yet. I say that possessing full respect for the skills he has already displayed which many other moderators have not shown, and do not mean it as disrespect; I simply think it to be the case, and don't think external effort on the part of others would accomplish much. The greatest development is always from inside.