lasombra1984
Prince
<--- no discussions. Cataphracts.
Cataphracts even look better than traditional Knights
Cataphracts even look better than traditional Knights

<--- no discussions. Cataphracts.
Cataphracts even look better than traditional Knights![]()
because the "movement" component of what a worker does is relatively a smaller portion of the actual task on marathon . so a normal worker that moves 2 spots then stops , then builds a cottage in 12 turns takes 13 turns to do this while a fast worker takes 12 in total. so the "fastness" saved 1/13th of the time .
on a faster speed where the cottage takes 6 turns , the "fastness" of the FW saves 1/7th of the total time of the task .
However, 1 turn means much more in Normal than it does on Marathon. It's a larger percentage of the game.Well, I agree that 1/7th sounds a lot better than 1/13th. However, the advantage is the same, regardless of game speed: you save 1 turn, at best. If neither worker needs the 3rd point of movement, there's no advantage (unless there's some bonus for unused movement points).
Quechua rush is generally early enough that axemen rarely show up. Besides, I don't think anyone, whether human or AI, would tech BW right off the bat in most normal game situations. Usually they tech whatever allows them to improve resources (Fishing, Agriculture, Hunting).Well,think again.Remember that a few civs-Like,well,Germany-start with mining,and can beeline to Bronze Working.If they find some Bronze around-And trust me,they usually will-Suddenly your Quechas are a little ineffective against large amounts of Axemen.
However, 1 turn means much more in Normal than it does on Marathon. It's a larger percentage of the game.
How does that make the FW any better on Normal than Marathon?
For instance, at Normal speed, a Fast Worker vs. a Worker both do the same 9 improvements (2 chops, 1 mine, 1 pasture, 4 roads, and 1 farm). The fast worker finishes 3-4 turns sooner, building the farm last. At this point, the Worker is still building his farm, so your advantage is +2 food for the next 3-4 turns.
Switch the game speed to Marathon, and nothing changes. The FW will finish 3-4 turns ahead, and you'll get an extra +2 food per turn advantage for 3-4 turns.
1 turn on normal is speed is far more valuable than 1 turn on marathon . Someone smarter than me may explain why better but as there are far more turns in a game at marathon speed , it stands to reason that a turn has less value
imagine you had a speed "ultra marathon" where a farm took 100 turns to build . would you still say the 1 turn of movement you saved on the fast worker was as valuable at this speed as on "ultra quick" where a farm took 1 turn ? obviously not.
It would still be the same. The extra movement is worthless in both cases--a Normal Worker would build the farm in 1 turn, too.
No close enemy, no quechas.
this example is obviously where the farm is 2 squares away so the movement DOES count . I`m not normally one to say "everyone else agrees so it must be the case" , but I`m pretty sure in this case you will struggle to find 1% of people on this forum who would argue that fast workers are equally effective on slower speeds .