Favorite Wonder -Ancient

Vote for your favorite, whatever level or settings you play.

  • Lighthouse

    Votes: 6 2.8%
  • Oracle

    Votes: 2 0.9%
  • Pyramids

    Votes: 78 37.0%
  • Great Library

    Votes: 36 17.1%
  • Great Wall

    Votes: 10 4.7%
  • Colossus

    Votes: 43 20.4%
  • Hanging Gardens

    Votes: 36 17.1%

  • Total voters
    211
Originally posted by funxus
It depends on the level and personal strategy, I'd say. My priorities have changed a lot since I started playing civ2:)

You know, I used to play to get Pyramids first and foremost. Then I came to CFC, and everyone talks up the Colossus and SSC. While I do agree with the SSC concept, I have lost Pyramids in the last two games I have played, and I am lost without them!
:egypt:
 
I notice that I play almost all of my games on KING(although it is becoming a bit too easy) I seem to prefer the Collasus. but see great value in the Hanging Gardens. particularly for future higher level games. I don't think I would play a game without the SSC though.
 
The Pyramids are the best for me :egypt: , although at higher levels having your cities grow two fast two early can become a problem :) . I was surprised to see the GL got so few votes, after the pyramids, it's the only ancient wonder I feel I MUST have.
 
... the Rennisance is the best time for wonders..get Richard's crusade in yer biggest city(or one with a few goods,or multi. mines) then try to get Great wall,SunTzu..but dont do oracle...its a waste of time...wait fir J.S. Bach's Cathedra or Leonardo Da Vinci's shop..these are how a militarist :Tank: (like me) would do this..but ancient wonder? i have to say Greatwall...get it as soon as masonry,set another city on pyramids and kick back...
 
Definitely the Colussus. The Pyramids are nice for growth, but the extra science gives a quicker boost to the cause in my experience; really big populations can start booming under WLTP days.
 
I play Emperor most comfortably, and Hanging Gardens is the way to go. I believe I've read all of the above posts, which have neglected to mention:
1) HG is like early Colossus. In Monarchy, that city functions like Republic, and gets the extra trade arrows. Of course, its glow expands all cities as well.
2) HG is like Pyramids. Once in Republic, nearly all city growth is via Celebration. HG makes it happen with less Luxury. Granaries are not relevant.

I am beginning to see the light on Lighthouse - a way to have a quick high-scoring finish in Gotm.
In this month's Gotm24, Fundy, Pyramids is most useful and I've ignored HG. Starting in Fundy is an oddity, however.

Simon, I hope you never change your picture.
 
HG is like early Colossus. In Monarchy, that city functions like Republic, and gets the extra trade arrows. Of course, its glow expands all cities as well.
On those rare times I manage to get both colossus and HG in the same city, it's really nice to see my SSC producing 4 arrows on the sea in BC:) Or the amount of trade I get when I have a wine or gold in the city:D
 
colossus, easy to build and boosts trade when you really need it to get ahead in science.

also pyimids, saving those 15 turns in every city is likegetting a lot of free whatever you want to build.



Least good: Library: if you don't have the techs thatthe computer has by the time 2 computers have them i'd say you have bigger problems to worry about then taking 50 turns to build a library that only gives you polytheism and theology.
 
colossus, easy to build and boosts trade when you really need it to get ahead in science.

also pyimids, saving those 15 turns in every city is likegetting a lot of free whatever you want to build.



Least good: Library: if you don't have the techs thatthe computer has by the time 2 computers have them i'd say you have bigger problems to worry about then taking 50 turns to build a library that only gives you polytheism and theology.
 
In deity, HG is a must have - then build Mike's, switch to republic - and celebrate. Pyramids? What for? You grow much faster by celebration days. And you may conquer the pyramid city later in the game, if you really need it (but you don't).
Cities celebrate when they are size 3 - so: let 3 settlers/engineers found a city - so that it can celebrate at once.
Rush build a temple, aqueduct, market place, sewer system and so on. From founding a city to size 21 it's less than 18 turns.
Pyramids????
 
My favourite wonder would have to be the Hanging Gardens. It is a wonder I like to have regardless of how I am playing to win, AC or total world domination.

I have a question about the 'forgotten wonder', the Oracle. Is it really so useless? I understand that no advance requires theology as a prerequisite. So why bother researching the advance that will make the Oracle expire? The Oracle is a lot cheaper to build than J.S.Bachs, avaliable earlier on and it has a cool icon! :D The downside is that it requires temples to work but when your playing diety does anyone not have temples in all or most of their cities before too long? With the Oracle a temple will provide 4 content citizens, two from the temple ability and two extra from the Oracle boost. J.S.Bachs only provides +2 content citizens to the cities on the same continent. So why not just build the Oracle and forget about J.S.Bach and his Air in G minor.

If I have missed something I am sure it will be pointed out by another scholar of civ2 here.

:fish:
 
It all depends on the difficulty level, surely?
After six years of playing Civ2 I thought, when I found this site last week, that it would have little to teach me. Playing game after game at King Level (and getting bored with the ease of victory) I was convinced that GL and GW formed the path to an easy win (200-300%), but I found this strategy rarely worked at Emperor where, barring very good fortune, I always tended to come unstuck. I usually found I had to convert so many citizens into entertainers that I couldn't build ANYTHING quickly enough.
So yesterday I tried HG first, following the reasoning of many contributors, and here I am in 1908 with all 6 Modern Wonders (no MP yet of course), 45 cities, the 5 civs left with just 20, and hopefully a score around 400% at the finish. It's opened up a whole new game to me. I'm looking forward to trying the Colossus/HG combination that so many contributors recommend.
King Paramos is dead! Long live Emperor Paramos!
 
Originally posted by Shahadet
My favourite wonder would have to be the Hanging Gardens. It is a wonder I like to have regardless of how I am playing to win, AC or total world domination.

I have a question about the 'forgotten wonder', the Oracle. Is it really so useless? I understand that no advance requires theology as a prerequisite. So why bother researching the advance that will make the Oracle expire? The Oracle is a lot cheaper to build than J.S.Bachs, avaliable earlier on and it has a cool icon! :D The downside is that it requires temples to work but when your playing diety does anyone not have temples in all or most of their cities before too long? With the Oracle a temple will provide 4 content citizens, two from the temple ability and two extra from the Oracle boost. J.S.Bachs only provides +2 content citizens to the cities on the same continent. So why not just build the Oracle and forget about J.S.Bach and his Air in G minor.

If I have missed something I am sure it will be pointed out by another scholar of civ2 here.

:fish:

The Oracle expires with Theology. Even if you don't build it, the AI is sure to build it and mess up your plan. ;)
 
The reason many don't like GL is that for each tech you get the cost increases. So if you really want one tech you are researching at the moment, but don't need some of the others (that other civs research), you still might have to pay the penalty for allready having all the techs you don't need.
Sometimes the time for a tech doubles when I trade techs with other civs, and often these techs I discover I won't need until later in the game.:(
Many players are also much faster than the AI on discovering and seldom miss those techs the AI has.:)
 
Terrapin i agree with you on GL as being one of the most important tech's. It is the 2nd i go after in king level the first being pyramids. What is so nice about GL is like what you said you can consentrate on one or two branches of the tech tree and will be far ahead of the AI in those chosen techs. It will also let you get the better wonders in rens and modern era first which ever are you chosing. So even though i build pyramids first my favorite is GL :)
 
I voted for the Library. In my experience thus far, it's the only thing that keeps me afloat technologically before the modern period in an Emperor level game. Of course, I didn't know previously about the number of techs one has raising the turns needed to research more. Can someone give more info about that, so I can gauge the damage of that side-effect?
 
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