[Feature] Additional Wonders

I think that an iconic wonder for Totalitarianism that, unlike previously proposed Volkshalle or Palace of the Soviets, was actually built (even if finished only after WWII) could be the Palazzo della Civiltà Italiana aka "Square Colosseum" placed in Rome in EUR district - a monumental district designed for the Universal Exposition in Rome planned in 1942, now a residential/business area. It was intended to celebrate 20 years of fascism and it is one of the major examples of Rationalist Architecture, which had a strong impact in Italian urban landscape as a powerful mean of propaganda.
 
I think that an iconic wonder for Totalitarianism that, unlike previously proposed Volkshalle or Palace of the Soviets, was actually built (even if finished only after WWII) could be the Palazzo della Civiltà Italiana aka "Square Colosseum" placed in Rome in EUR district - a monumental district designed for the Universal Exposition in Rome planned in 1942, now a residential/business area. It was intended to celebrate 20 years of fascism and it is one of the major examples of Rationalist Architecture, which had a strong impact in Italian urban landscape as a powerful mean of propaganda.
My compilation of suggested wonders already has three wonders for the city of Rome only, but I agree the "Square Colosseum" would be a cool addition.
 
Found a possible new wonder (for the new map) for the Malian/Mandé civ. Surprisingly there is also an art asset available for it here. Also added in the spreadsheet.

Stone/Megalithic Circles (Senegambian Stone Circles)
Base Yield: +4:culture:
Specialist Slots: Priest (1), Artist
Great People Points: Great Artist(+2)
Special Effect: Roads and Improvements are built 25% faster in Desert and Semi-Desert tiles or Reduced penalties/faster Culture spread in Desert/Semi-Desert tiles
Unlocked by: Artisanry
Special Requirements: Paganism, Camel
Production: 200 :hammers:, double production with Stone
Obsolete: Statecraft or Heritage
 
Given the location (Senegambia, largely untouched by the big West African civs like Ghana and Mali and Songhai) and construction date (anywhere from 300 BC to 1500 AD) and their megalithic nature, I'd be more inclined to include these Stone Circles as a 'prehistoric site' like Stonehenge or Gobekli Tepe. This would make it part of the proposed Natural Wonders feature that will hopefully be added after the new map.
 
Honestly, I was not 100% sure of suggesting as a regular wonder or a natural wonder and I feel it can be anything we deem better. But considering that Mali likely will have an earlier spawn and will represent the (originally pagan) Ghana Empire, I decided to add as the first. But I don’t think that the area will be mostly untouched by then: it is close enough of Mali core (modern northern Guinea and southern Mali) and some earlier kingdoms/chiefdoms like Takrur and Jolof, so it can reasonably have some cities nearby.
 
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Great Man Made River
Unlocked by Infrastructure
+2:gp: (Great Engineer)
4200:hammers: (My best guess at what would be good - cost should take into account that the spot will likely be low production, but that the project is very large and should not be likely to be completed right at the beginning of the Modern era)
- Provides Fresh Water to all tiles within your empire on the continent
- +2 :food: in all cities not adjacent to a river (Maybe +4 :food: since those cities are already pretty weak?)
- Requires Oil Well in city radius
- Requires at least 5 desert tiles in city radius
- Requires city to not be on a river

Spoiler Possible image for the wonder: Depiction of the project on the 2002 Libyan 20 dinar bill :

Great_Manmade_River._Libya.jpg



The great manmade river is a currently partially complete project that draws water from the fossil aquifers of Libya to provide fresh water to the cities of Libya. The aquifers were discovered while people were looking for oil, and are vast reserves of water left over from thousands of years ago when the Sahara was green. Libya suffers from a lack of rivers, and its cities were hampered by needing to import water from elsewhere. When the project was just an idea, it had other goals such as irrigation of the desert, but Gaddafi decided that it should be used to connect all of Libya's cities to a source of freshwater. Currently, only some cities are connected, and the project isn't really making progress due to the political situation in Libya. However, as far as I can tell, the technology used for it is not super cutting edge or anything, hence why I think it should be unlocked by infrastructure.

Surprisingly for how ambitious this project seems, from everything I have seen it's not just a foolish dictator's dream but a useful and cost-effective solution to a problem the area faces, according to wikipedia the costs of it are only 10% what desalination would be and it currently services some cities.

I don't know of any wonders that require an improvement, but if possible I do think that it should require an oil well to already be present, since the aquifers would not have been discovered before oil production was a big thing. That and oil in the water wouldn't make much sense for the project either.

5 desert tiles was also chosen not super carefully - it's the second least desert tiles in Libya on the current map, but 3 seemed like too little and only cuts out two tiles in the real life area where it would be anyway. So that could change as well. Of course, with the new types of tiles on the new map, it could be x desert and semi-desert tiles instead.

I don't think it should require a civic, since the situation that makes it useful is much more based on geography than government, but if there were to be a civic for it I think state party would make the most sense.

Anyway, that's about it that I can think of, though I'm not sure of the balance. I think it should be fairly powerful yet expensive, with the main goal being to boost the population of your non-river cities. Any thoughts on any of it?
 
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Which programs would you people recommend on making wonder videos, anyone with experience? I've recently experimented different kinds of wonders and effects on my game as well as created my own still image popups for them but I'd like to test myself more and try making some videos. I guess I'd need some pretty basic movie maker (as I'm a novice lol) and the some program to export the movie file to the supported format (which I understand is .bik?). It'd be nice if the movie maker at least has some music fade in/out feature available. If I get the hang of it, maybe I can even try and make some videos for the existing wonders that only have a still image as of now!
 
You could ask <Nexus>. He/She regularly post new wondermovies.

 

China Pavilion / Oriental Crown (if you prefer a name not tied to a nation/city)

Tech Required: Tourism
Effects:
+10 Culture / turn
Buddhism, Taoism and Confucianism each increase Great Person yield by 33% (for a total of 100% if all 3 religions are present) in all of your cities.
Requires Buddhism, Taoism and Confucianism all to be present in the city it's being constructed in.

It's a nice model for a modern Asian wonder, a category I feel the game is lacking in atm. It could serve as a strong boost for a late cultural victory as well as helping to catch up with the developed world. The effect and requirements are to represent the China Pavilion's goal of showcasing the Chinese culture and civilization.
 
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World Financial Center:
+4 Culture / turn
Tech Required: Telecommunications
Effects:

PROPOSAL 1) Ensures every corporation maintains a presence in this city and increases the likelihood of corporations expanding to your other cities. (Could have good syngergy with WTC effect which otherwise is pretty weak imo. Effect symbolizes China's economic growth and the vast Chinese markets many corporations tapped into)

PROPOSAL 2) Adds one trade route to all your cities. Also adds 2 free Merchant specialists to the city it's constructed in. (Not sure if the first effect is too weak so I suggested this alternative)

Osaka Science Museum
+10 Culture / Turn
Tech Required: Robotics
Effects:

PROPOSAL 1) Grants two free technologies from your current or previous eras. (This is meant to play into Japan's goal of researching 8 Digital era techs)

Attached here are ingame buttons I have made for these two wonders as well my previously suggested Oriental Crown. I'm also working on videos for these wonders which I can post once they're complete.
 

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Tomb of the General (Janggun-chong)
- Requires: Generalship, Buddhism(State Religion) and Confucianism, Non-core Area City, 250:hammers:
- +4:culture:, Statesman:gp:
- +50% Worker speed in Non-core area. Destroyed Barbarian heavy and light cavalry units join as citizens of this city.
- Obsoletes: Firearms

Fushimi Inari Taisha
- Requires: Guilds, Buddhism(State Religion), Rice, 200:hammers:
- +8:culture:, Prophet:gp:
- Can build Pagan Temples even there is State Religion or other religion in cities. +1:culture: to State Religion Temples with Pagan Temple.
- Obsoletes: None

Dejima
- Requires: Urban Planning, Buddhism(State Religion), 15 Water Tiles in City Radius, Isolationism, 600:hammers:(Double produces with Stone)
- +4:culture:, Merchant:gp:
- When adopting Isolationism, blocks diplomatic actions with every civs that have different State Religions, but provides one technology that researched by more than 3 foreign civs in every 5 turns.
- Obsoletes: Social Services
 
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Hehey @Leoreth
I just downloaded your mod and went to check wonders. I was happily surprised to see that you have added some of my wonder movies :clap:
It's good to see that others make use of them too :cool:
 
Yeah thanks for putting all that work into them! I made a big push to have movies (or at least static images) for the insane number of wonders in this mod for the recent version and your movies helped out so much. Thanks for sharing them with the modding community.
 
Tomb of the General (Janggun-chong)
- Requires: Generalship, Buddhism(State Religion) and Confucianism, Non-core Area City, 250:hammers:
- +4:culture:, Statesman:gp:
- +50% Worker speed in Non-core area. Destroyed Barbarian heavy and light cavalry units join as citizens of this city.
- Obsoletes: Firearms
Seems fine though a bit situational. Korea has a small territory so worker speed isn't a great bonus, but the second effect applies to this city alone so it might be better. I don't think you need to specific the unit type though, that's already implicit if you're Korea.

Fushimi Inari Taisha
- Requires: Guilds, Buddhism(State Religion), Rice, 200:hammers:
- +8:culture:, Prophet:gp:
- Can build Pagan Temples even there is State Religion or other religion in cities. +1:culture: to State Religion Temples with Pagan Temple.
- Obsoletes: None
Why not (though Rice isn't a great limiter if Buddhism is already required). A :culture: multiplier might be more interesting for Japan's UHV.

Dejima
- Requires: Urban Planning, Buddhism(State Religion), 15 Water Tiles in City Radius, Isolationism, 600:hammers:(Double produces with Stone)
- +4:culture:, Merchant:gp:
- When adopting Isolationism, blocks diplomatic actions with every civs that have different State Religions, but provides one technology that researched by more than 3 foreign civs in every 5 turns.
- Obsoletes: Social Services
Too complicated in my opinion. I think "additional :science: every time an unknown civilization discovers you" (as opposed to you discovering them) might be better. I'm not sure how to encourage Isolationism, though. Rewarding you for having free specialists might get too powerful especially if combined with later civics, and it seems like it'd be hard to mess with foreign trade routes in a way that isn't potentially punitive. Maybe "additional :science: from known civs with more foreign trade routes than you".
 
Too complicated in my opinion. I think "additional :science: every time an unknown civilization discovers you" (as opposed to you discovering them) might be better. I'm not sure how to encourage Isolationism, though. Rewarding you for having free specialists might get too powerful especially if combined with later civics, and it seems like it'd be hard to mess with foreign trade routes in a way that isn't potentially punitive. Maybe "additional :science: from known civs with more foreign trade routes than you".
I tried to reflect 'locked country policy' of Edo Japan and Dutch learnings coming through Dejima. So I put Isolationism as the requirement and blocking diplomatic actions as the effect, but I agree that these effects are too complicated and extreme. I think your second opinion (+ not forcing Isolationism to build) would be nice.
 
I have a few that might be helpful for accompanying additional civs or mod-mod civs in the future if seen fit to add them. Otherwise, they're definitely wonders but the way that I outlined them might break game balance. However, I thought they were worth throwing out there either way.

Summer Palace
- Requires: Confucianism or Taoism, fresh water (river or lake)
- Civilization: Manchu (China in v. 1.18)
- Provides: All cities with access to fresh water receive +4 happiness. +6 culture in the city that builds it.
- Technology Required: Horticulture
- Obsolete: Ballistics
- Ideal build date: ~1750
- Civs coded to build/prioritize: N/A
- Why It Is Historic: A masterpiece of Chinese Qing dynasty landscape garden design. Landscape gardens were common all over China in rich mens' houses, but as the Summer Palace is the greatest example, it is definitely a wonder.

FIFA World Cup
- Requires: A stadium and the Football resource
- Civilization: South Africa (from a UHV game-play standpoint; any civ could build theoretically)
- Provides: +10% happiness in every city with power on the continent, +10% additional happiness in every city with a stadium on the continent, +10 culture
- Technology Required: Tourism
- Obsolete: N/A
- Ideal build date: ~2000
- Civs coded to build/prioritize: N/A
- Why It Is Historic: more than a billion people watched it every four years, making it the second most viewed event globally after the Olympics.

Tomb of Askia
- Requires: Islam; Palace in the same city.
- Civilization: Songhai (Mali in v. 1.17)
- Provides: A free mosque in all cities on the same continent. +4 culture in the city that builds it.
- Technology Required: Theology
- Obsolete: N/A
- Ideal build date: ~1500
- Civs coded to build/prioritize: West African civs
- Why It Is Historic: A good example of the mud-building traditions of West Africa, the tomb is actually a complex that includes a huge mud-brick pyramidal tomb, two flat-topped mud-brick mosques, a mosque cemetery, and an assembly ground. It was built when Gao became the capital of the Songhai Empire after Askia returned from Mecca and made Islam the official religion of the Songhai Empire.

House of Wonders
- Requires: Tolerance; Islam; must be on a different continent than your capital.
- Civilization: Oman (Swahili in v. 1.18)
- Provides: The benefits of a buildable Administrative Center
- Technology Required: Electricity
- Obsolete: N/A
- Ideal (AI) build date: ~1880 (Omani player might want to sprint this)
- Civs coded to build/prioritize: N/A
- Note: This probably doesn't get built in a lot of games. That's OK.
- Why It Is Historic: First building with electricity and a working elevator in East Africa. Largest and tallest building in Zanzibar's historic Stone Town.
 
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Yeah thanks for putting all that work into them! I made a big push to have movies (or at least static images) for the insane number of wonders in this mod for the recent version and your movies helped out so much. Thanks for sharing them with the modding community.
Oh BTW: I'm working on a project about corporations in my mod and it will include founding movies for corporations :)
 
Oh interesting! I will keep an eye out for it.
 
A couple of wonder suggestions; not sure if they've been proposed before, admittedly I haven't read through all the 23 pages of this thread. My idea was to fill in the wonder distribution gap in Scandinavia, and to incentivize staying pagan as the Vikings for a little while longer.

Þingvellir
Historical Location: Iceland, near Reykjavik
Historical Date: 930 CE
Requires: Civil Service, paganism, bordering tundra tile (?)
Effects:
- +4:culture:
- +50% :gp: in the city
- city more likely to produce a Great Artist
Expires: Statecraft
Logic: Þingvellir is as much a natural landmark as it is a cultural landmark, and so some geographical limitations to keep it to Iceland or Scandinavia might be warranted, I just don't really know what that would look like. Could be a required resource or, as I put it here, a bordering tile of a specific type. As the site of one of the world's oldest surviving parliaments, the effect mirrors that of the civic Democracy, although lesser and only locally. It might seem more logical to produce a Great Statesman, but the Great Artist is more useful to the Viking UHV (last I checked, border expansion was a key element in getting across the Atlantic) and this mirrors the historical preeminence of the Icelandic skalds, as well as (later on) saga authors. I'm unsure of how much production it should cost, but since Iceland is pretty low on production I would say not much. Expiration at Statecraft represents the Alþing's declining influence under foreign rule, particularly by the Danish (which the player will inevitably be representing). The Alþing was finally disbanded around 1800.

Temple at Uppsala
Historical Location: Uppsala, Sweden
Historical Date: unknown, attested in 1070s, destroyed in 1080s
Requires: Nobility, paganism, 3 of cattle, pigs, deer, fur
Effects:
- +4:culture:
- free Leadership promotion to all melee units built in the city
- reduces chance of non-state religion spread to this city
- city more likely to produce a Great Prophet
Expires: upon adoption of a religion besides paganism
Logic: Although it no longer exists, and its very existence is put in doubt by modern scholars (much like the Hanging Gardens), the Temple at Uppsala was supposedly the center of the Norse pagan religion. According to the Christian historian Adam of Bremen, every nine years a blot (or sacrifice) would be held there, hence the proposed resource requirement of various types of animals. With the proposed military effect, the Temple would help with the Viking conquest UHV, as well as, more significantly, contribute to the Ásatrú pagan religious victory, in which highly promoted units are required (hence Leadership, which doubles unit XP). The delayed city conversion effect not only also helps with the pagan religious victory, but also represents Sweden's real-life delay in adopting Christianity. The temple was destroyed when a sufficiently Christian king of Sweden came around (Inge the Elder), so it should simply lose its effects on conversion.
 
An Icelandic wonder sounds interesting - though it should probably be very cheap (preferably with a :hammers: bonus from a ressource) otherwise you're better off raising the :culture: slider. A multiplier bonus applied to the city alone is pretty bad though because Iceland's tiles are poor: it should be either a flat bonus and/or a civ-wide one.
 
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