[Feature] Additional Wonders

First time suggesting here, please bear with my poor advice.

I played Japan a lot of times in DoC and find one thing particularly inconvenient: if I would like to change the capital to Edo and make it Tokyo, I have to build another palace in Edo, which takes up a few more precious turns in later game. I was wondering if it is practical for players to build another World Wonder to accomplish the goal of changing the capital? Personally I think it could help save more turns to actually produce something useful rather than simply building another palace. Historically it would also make sense because since Tokugawa's Edo period of Japan, Edo (Tokyo) has been the political center of Japan until today. @Steb's suggestion on Imperial Palace (Koukyo) is an ideal attempt I think. And I came up with some similar thoughts, I would be more than appreciate to hear from your opinions.

  • Nikkō Tōshō-gū (Toshogu Shrine): Required Social Contract and Buddhism (Or Confucianism) , which represents Sankin-kōtai (Alternate Attendance) system of Tokugawa's Shogun regime started in 17th Century. It would automatically changed the city as the nation's capital and provides additional Great Stateman's point.
  • Meiji Jingū (Meiji Shrine): Required Nationalism and Buddhism (Or Confucianism), as a symbol of Meiji Restoration in 19th Century. Maybe same effects as above.

Thank you very much.
 
I'm thinking about another Industrial Japanese wonder. But I don't know how I feel about it also moving the capital, what if that is not what you want.
 
I'm thinking about another Industrial Japanese wonder. But I don't know how I feel about it also moving the capital, what if that is not what you want.
Then don't build it.
 
I've thought about a similar feature too in the past. I wanted the Forbidden Palace to have such an effect. But I'm not sure how to implement that, though, since it conflicts with the function of the generic Palace building.
 
Then don't build it.
What if I want the actual effect of the wonder? Or is moving the Palace the only effect? If so why wouldn't I just build a Palace?
 
A wonder that, in addition to other effects, allows 1 free (and optional) palace anywhere, would give this flexibility.
 
There is no intuitive UI to make this decision, and having more than one Palace will likely lead to issues with the code.
 
You could do something like SoI's Al-Azhar (I think?) where completing the wonder pops up an event that lets you move the capital for free or not, unless that seems annoying/inelegant to implement.
 
Yeah that's what I mean, if a wonder opens a popup where you make your decision what it should do then that's not an intuitive flow anymore.
 
But doesn't the Oracle do basically the same? It could also be the wonder only allows this for free to the human player? otherwise, if the wonder is restricted to some regions (ie, with confucian religion), then it's only a handful of civs for which you can define a preferred movement based on history or make it choose the core city with the highest commerce or hammer output. Just thinking out loud, I don't particularly think that this issue merits such a long discussion.
 
The Oracle uses an already existing interface flow.
 
There's something completely wrong with the Space Elevator wonder, all of a sudden it's built in 1300 AD and gets built again by a handful of civs every turn from then on :confused:
 
Still? Have you pulled the latest updates?
 
The buttons of at least some (maybe all) new wonders appear bright pink when hovering on the city that has them.

The two for which I noticed that are the Emerald Buddha Temple and the Itsukushima Shrine.
 
Strange, I'll check.
 
The cause of that is that the folder containing the wonder art and button has a space in its name. Replace that with a _ or removing it should fix it.
 
Yeah, I realised that too.
 
Oh, I thought that was fixed now. Will give it another look.
 
v0.1 of Gardens by the Bay.

Spoiler :
civ4screenshot0148-jpg.499518
 

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