@glider1 - I'm sorry, but you have failed to convince me that InfoAddict makes the game actually easier in any significant way: all the crucial information can be found in the diplomacy screen, victory progress screen, or the advisors' window. I don't see how knowing who has mutual OB or who is trading luxuries has any impact whatsoever on our games - I know it never has for me! The only real information that isn't available somewhere in vanilla is "leader attitudes" but this really should be included in vanilla IMO (in civ4 you could ask leaders "what do you think of X?" Why can't we here?) - but even here, with a little investigation one can determine more or less what the attitudes are. InfoAddict 1) allows the player to check on these attitudes while stuck in the inbetween turn AI trade/diplomatic screens (which, again, should be available in vanilla) where one could potentially make a fatal mistake and 2) simply makes all the disparate diplomatic information spread over many screens available in one place, removing (truly) annoying micro and dozens of mouse clicks and note-taking.
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On a different subject, I'd like to propose (again) that we have favored Vitory Conditions like vanilla GotM. It would create more discussion, I think, since more players would be directly pursuing the same goals, would be more helpful in providing general balance information about the mod (what is working, what's not, potential strategies or exploits, etc.) and might make the competitive aspect more thrilling.
InfoAddict certainly makes the game easier. If I know that Egypt does not like Siam, and it is in my best interest to be friends with Egypt, I can leverage my information in making DoFs properly. It also ranks #s 2 through 7 for me for all sorts of things like military strength, etc., which provides me with an excellent position in determining whether to attack or whether to produce more units in defense.