Thalassicus
Bytes and Nibblers
- About the GotVEM competition.
- Early game discussion (pre-Renaissance).
- Late game discussion & post final victory save.
This thread is to discuss strategies ahead of time for the Game 3 start location. Please DO NOT post details here after you start. Two spoiler threads will be opened to discuss games in progress.
Game 3 Start Location
(3-tile range revealed for better first-turn strategizing.)
(3-tile range revealed for better first-turn strategizing.)
- King difficulty.
- Normal speed.
- Normal map size (8 players).
- Modified Perfect World map script.
- Default advanced game options.
- Any victory type allowed except Time.
- Darius of Persia:
- Units move +1
faster during
Golden Ages. - Satrap's Court replaces Markets, giving 200
+ 3
/turn Golden Age points. - Immortal replaces Spearman, with +2
and faster healing.
- Units move +1
No paid DLCs will be used for this game. Before the game starts on Friday, take these 2 simple steps to temporarily disable any paid DLCs you have:
- On your Windows desktop, create a new folder "DLC - Backup."
- Move all paid DLCs* to the backup folder from:
C:\Games\Steam\steamapps\common\sid meier's civilization v\Assets\DLC
The Perfect World map script by cephalo uses fractal altitude and wind patterns to create Earth-like terrain. For VEM I modified this script to generate isles and volcanic island chains. I also adjusted the balance of rough and open terrain to achieve approximately the same ratio as vanilla (the default Perfect World script favors rough terrain).
-> 1
, and chopping forest does the reverse. It's a flexible start with numerous resources, rivers, grassland and hills, but will take time to develop. I'm thinking of this build order:
from Stonehenge increases policy rate to 170-200% (palace+monument+tradition = 6), and with Stonehenge plus the engineer from a wall, we can generate 3
Engineer points per turn. This gives a Great Engineer in about ~50 turns (1gpp until wall, 3gpp after, 100 points required). The massive border radius will allow the capital to immediately access all useful tiles. Of the river tiles, 11/14 are in the outer rings, and 7/10 of the hills. The high food close to the capital means those outer hills can be quickly put to good use. Many of these tiles will likely be useful for our later cities as well. There might also be useful resources in the 4th ring.
from later science buildings. The only time I chop jungle is when I want to maximize food and production, typically around a military production city.