Feedback: Buildings and Wonders

Something a little odd about the new Shipyard building: It seems that it can't be built in cities that are alone on their landmass, even if they have a harbour.

Edit: Solved it. Going into Mods>History Rewritten>Assets>XML>Buildings>CIV4BuildingInfos.xml and changing the line

<bWater>0</bWater>

to

<bWater>1</bWater>

for the Shipyard entry fixes this (and also the annoying issue of it being in the build list for landlocked cities, albeit grayed out for lack of a Harbour).
 
The transit capability of the Airport increases in value as the map size increases.

If it is possible, it would therefore make sense for the cost to build the Airport to increase somewhat with map size.
Perhaps the cost could be proportional to N, where N is the number of buildings needed to build certain national wonders, such as the Forbidden Palace.

Just a thought.
 
A shipyard does not require coast to build - just a harbour. In landlocked cities, it appears in the city screen, but greyed out (Like tanks when you need oil).
I didn't read the post at the top of the page.
 
Since monuments don't obsolete, shouldn't monument UBs not obsolete as well? I haven't actually tested this, but I've avoided playing civs with monument UBs because when I hover over them, it says that they obsolete.
 
Since monuments don't obsolete, shouldn't monument UBs not obsolete as well? I haven't actually tested this, but I've avoided playing civs with monument UBs because when I hover over them, it says that they obsolete.

Fixed for 1.19. None of them are meant to obsolete anymore.
 
Proposed World Wonder
Naval Arsenal at Venice.
Requires Shipyard.
Requires Guilds.
Gives ships built in any city +3 experience.
(If it can be, maybe limited to Wooden Ships, or obsoletes with Combustion.)
 
Proposed World Wonder
Naval Arsenal at Venice.
Requires Shipyard.
Requires Guilds.
Gives ships built in any city +3 experience.
(If it can be, maybe limited to Wooden Ships, or obsoletes with Combustion.)

I'm definitely adding the Venetian Arsenal as a world wonder. The art is actually already in 1.18, just disabled as I didn't get around to finishing it. It will be unlocked at Compass and require X number of Shipyards. I just need to decide what effect it will have. Experience or a production bonus are obvious choices but are already readily available.

I'm tempted it to give it the BTS Moai Statue bonus :)hammers: from water tiles in its city) as it's main effect, and probably a smaller bonus for other coastal cities as well. If I do use this, the Dutch UB will need to be redesigned. Not a bad thing, it's pretty overpowered on Archipelago maps.
 
Ah! Now that's a vital clue, I shall investigate.

So, anything come from this? I just got the same bug. Tried to build a Cho Ko Nu in Beijing, got a settler. At first, I didn't notice because I'd been planning to build some settlers and had just loaded the game after queuing the Cho Ko Nus.

You can see the settler with 8 xp in the lower left. Ignore the stuff above it - that's from pressing command or shift. In the upper right you can see a Cho Ko Nu in a little box, indicating that the game thinks it just made a Cho Ko Nu.
 

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So, anything come from this? I just got the same bug. Tried to build a Cho Ko Nu in Beijing, got a settler. At first, I didn't notice because I'd been planning to build some settlers and had just loaded the game after queuing the Cho Ko Nus.

You can see the settler with 8 xp in the lower left. Ignore the stuff above it - that's from pressing command or shift. In the upper right you can see a Cho Ko Nu in a little box, indicating that the game thinks it just made a Cho Ko Nu.

Ah, thought I'd finally fixed it but I guess not. Added back to the todo list.
 
Is the Polynesian Marae UB (Courthouse replacement) supposed to lack the Courthouse's +2 :espionage: and spy specialist slot?
 
Is the Polynesian Marae UB (Courthouse replacement) supposed to lack the Courthouse's +2 :espionage: and spy specialist slot?

It's meant to have +5:culture: instead of the espionage and an artist slot instead of the spy. The latter seems to be missing, will fix.

I built the Nazca Lines wonder which produced my first great prophet, being this late in the game I thought I had missed the chance to found a religion with the fewer religions options checked. But several turns later one gets founded buy another civ...

I think I know what's causing that, will fix for 1.19.
 
The new feature of the pyramids is broken. I have the pyramids built, but the city still pauses growth while training a worker.
And on a unrelated note, the random event where industrious villagers build a pasture doesn't remove forests or jungles. You can actually see it in the screenshot just southwest of Quelimane.
 

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The new feature of the pyramids is broken. I have the pyramids built, but the city still pauses growth while training a worker.

Are you sure? I've just tried it out, the city grows, but the city screen does not display it rightly. Like on your screenshot, it shows stagnation, but the city grows in the next round.
 
The new feature of the pyramids is broken. I have the pyramids built, but the city still pauses growth while training a worker.
And on a unrelated note, the random event where industrious villagers build a pasture doesn't remove forests or jungles. You can actually see it in the screenshot just southwest of Quelimane.

Are you sure? I've just tried it out, the city grows, but the city screen does not display it rightly. Like on your screenshot, it shows stagnation, but the city grows in the next round.

Yeah, the food is being added but the city screen isn't showing it properly. Not sure what to do about that, I'll experiment.
 
I am guessing that was a feature from one of mine?:D
Great Zimbawee if I remember.
It is a python effect which adds the food directly so it won't be shown unless SDK is used to change the mechanics.
 
I am guessing that was a feature from one of mine?:D
Great Zimbawee if I remember.
It is a python effect which adds the food directly so it won't be shown unless SDK is used to change the mechanics.

Yep, borrowed code and idea from you! I will no doubt be borrowing a lot more yet, still quite a few wonders I want to add to HR.

As for the cityscreen problem, I'm thinking it might be possible to insert some sort of kludge into CyMainInterface.py. Not had time to investigate yet.
 
Hmm worth taking a look in that file, but personally I wouldn't bother for just 1 wonder.
Better to spend the effort to fix more important bugs :D
 
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