Nightstar
Prince
- Joined
- Apr 29, 2012
- Messages
- 408
Something a little odd about the new Shipyard building: It seems that it can't be built in cities that are alone on their landmass, even if they have a harbour.
Edit: Solved it. Going into Mods>History Rewritten>Assets>XML>Buildings>CIV4BuildingInfos.xml and changing the line
<bWater>0</bWater>
to
<bWater>1</bWater>
for the Shipyard entry fixes this (and also the annoying issue of it being in the build list for landlocked cities, albeit grayed out for lack of a Harbour).
Edit: Solved it. Going into Mods>History Rewritten>Assets>XML>Buildings>CIV4BuildingInfos.xml and changing the line
<bWater>0</bWater>
to
<bWater>1</bWater>
for the Shipyard entry fixes this (and also the annoying issue of it being in the build list for landlocked cities, albeit grayed out for lack of a Harbour).
hammers: from water tiles in its city) as it's main effect, and probably a smaller bonus for other coastal cities as well. If I do use this, the Dutch UB will need to be redesigned. Not a bad thing, it's pretty overpowered on Archipelago maps.
and spy specialist slot?
instead of the espionage and an artist slot instead of the spy. The latter seems to be missing, will fix.
