Right, then. I'm ready to begin working on 1.19.
One of my goals is to revamp the starting civics. They do nothing at the moment, and that's such a waste.
Agreed. It was always my intention to eventually develop them and 1.19 seems like a good time to tackle them.
(My other goal is to revamp all 50 UBs. Many of them are quite boring, offering only +25%on a random building. They should be unique.)
Yeah, UBs are in definite need of an review. UUs too.
Warfare
No Technology Requirement
Low Upkeep
No War
The new starting civic, under which conquest is seen as a way of life, and no distinction is made between soldiers and civilians. I'm not happy with the name but I can't think of any better: Clan Warfare sounds too ancient, Total Warfare sounds too modern, and Endemic Warfare sounds too technical. Any suggestions? The civic is set to Low Upkeep because every civilization should have the option to abandon the benefits of a more organized military in exchange for No Warwhen fighting (and probably losing) a bitter, drawn-out war.
Total Warfare definitely isn't appropriate. Endemic Warfare is the correct name but I think Clan Warfare works well enough. Many cultures today are still clan-based in some form or another.
I'm not sure about switching Clan Warfare to the default Military civic. Not all civilizations developed it, while militias were essential in defending almost every early settlement.
The default "Warfare" category should describe a poorly-organised, unprofessional conscript military whose size varies with campaigns, threats and seasons. I don't think that a no-war-weariness bonus is appropriate. Its only benefit is that it costs little, and this could better be reflected by an increased number of free units. That gives it a greater value as a fall-back position, and still leaves a contrast with civics that provide X conscripts per turn.
I'm trying to get away from the default civics being primitive and inferior, and this latest redesign will hopefully complete that process. Neolithic societies weren't undeveloped, their customs just didn't necessarily translate well to larger populations.
The name: Anything involving the word "Warfare" isn't appropriate because the civic also applies when no war is being waged. Some ideas: "Summary Army", "Warrior Army", "Heroics", "Civil Defence" (I prefer the latter).
Not true, the entire idea of Endemic/Clan Warfare is that conflict is continually happening, just internally rather not externally. It's part of the culture.
Militia
Requires Employment
Low Upkeep
Can Draft X Units per turn
+100% Experience gained from Combat within own Borders
+1from Walls
The old Conscription civic, renamed Militia, because many different forms of military organization rely on conscripts. Picks up bonus happiness from Walls since it is no longer the only civic that enables the draft.
Makes sense as Militia. Happiness from Walls is good. Depending how these all end up I'd probably shuffle some tech requirements a little.
Mercenary
Requires Riding
No Upkeep
+100%from Pillaging and Capturing Cities
-50%to Upgrade Military Units
+1Support Cost per Military Unit
A new civic to replace Clan Warfare; I'm particularly pleased with this one. No national military but mercenaries, hence no civic upkeep but support costs per unit. Players must hope that more plunder and more efficient upgrades (from private military contractors) can pay for the mercenaries. A good option for aggressive ancient empires (the Nubian Medjay for Egypt) and powerful midgame empires (Swiss mercenaries for France). Also: an excellent "favourite civic" option for many leaders.
I like the concept, it just might not be possible as is. A crucial problem is that both the positive effects here are custom coded. This means that AI does not understand their value or when they are useful. I try to pair such effects with standard bonuses that are already reasonably attractive.
There is an option to add more 'weight' to a civic, which makes the AI think a civic is more valuable than its calculations show, but I'm unsure how it works exactly and haven't used it to date. I'll see what I can find out.
Something else to note is that 'No Upkeep' is quite powerful. It's a bigger reduction in costs going from 'Low' to 'No' than it is from 'High' to 'Low'. Not a problem, just something to factor in.
The name "Mercenary" is grammatically inappropriate but "Mercenarism" is clumsy! What about "Mercenary Army"?
'Mercenary Army' is probably the best choice and contrasts with 'Standing Army'. Or perhaps just 'Mercenaries'?
Vassalage
Requires Land Tenure
Medium Upkeep
Can Draft 2X Units per turn
+25%in all Cities
+2from Castle
Vassals can draft twice as many conscripts as militias; I hope this is possible to code. The ability to draft units is so powerful that I feel it should be available on more than one civic. Besides, I've never liked "Reduced Unit Upkeep Costs:" the formula that determines the number of free units is terribly obscure and convoluted. I hope to recast the bonus as "No Unit Upkeep Costs" for Despotism civic.
I can set the draft limit to anything we want. I'd like to look at the unit upkeep mechanics and see what's possible before deciding to ditch it as a bonus.
Standing Army
Requires Logistics
High Upkeep
New units receive +2 Experience Points
+100% Great General emergence
+1from Bunker
The upgrade discount is replaced with a weaker flavour bonus on Bunkers. Of the four most advanced military civics, two allow conscripts, two do not, but all provide happiness with the building most closely associated with them.
I'd prefer to have this as a 2 bonus civic, perhaps boosting the amount of xp a little if needed.
I think you should be more clear when describing the Aggressive trait and the proposed Mercenary civic: not merely "increasedfrom Pillaging and Capturing Cities" but "+100%
" or whatever the case may be.
They're both +100% (additive, not multiplicative). Done.
Minor, pedantic note: the names of the civic categories should be either nouns or adjectives, not both. Either Government/Law/Economy etc. or Political/Legal/Economic etc. I prefer nouns.
They're all nouns now except Legal. I'm not bothered by changing it to Law.
I'm still sorting out the bonuses for the other civic categories. I'm wondering what might be possible in terms of bonuses for specialists and state religions. How about: +5from State Religion? +1
from State Religion? +2
from State Religion? +1
per specialist? +1
per specialist? +1
per specialist? I realize that the AI might not recognize these bonuses but they would still be useful for flavour and diversity.
I cannot add any other bonuses to specialists; there's no python event fired when they're changed so there's nothing to attach extra code to. State Religion bonuses are doable with custom coding.
Why not use the chic word "Bushido" to replace "Warrior Code"? It's already been absorbed into English, if I am not wrong.
I wouldn't call it 'Bushido' for the same reasons I wouldn't called it 'Chivalry'. The civic represents many warrior cultures from all over the world, not just Japan and Europe. Warrior Code works perfectly in my opinion.