Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
I hate the idea of resource depletion.
I remember a game many years ago, where I fought very, very hard for an Iron located between me and a rival, actually closer to him. Without it I stood no chance in the war.
(My rival had all the early strategic resources and I had none without this Iron.)
After hooking up the Iron, I got a turn or two out of it before it depleted.
While realistic, it does not tend to make for a fun game, at least for me.
In a different game, I remember taking over a rival's uranium before he could make use of it, only to have in a few turns a new uranium spawn deep inside his territory. While this was annoying, it somehow does not spoil the fun as much as the first situation, at least for me.
I assume the current discovery rate for mines is less frequent than Farms. If so OK.
The discovery rate for Farms should be somewhat less than currently.
I remember a game many years ago, where I fought very, very hard for an Iron located between me and a rival, actually closer to him. Without it I stood no chance in the war.
(My rival had all the early strategic resources and I had none without this Iron.)
After hooking up the Iron, I got a turn or two out of it before it depleted.
While realistic, it does not tend to make for a fun game, at least for me.
In a different game, I remember taking over a rival's uranium before he could make use of it, only to have in a few turns a new uranium spawn deep inside his territory. While this was annoying, it somehow does not spoil the fun as much as the first situation, at least for me.
I assume the current discovery rate for mines is less frequent than Farms. If so OK.
The discovery rate for Farms should be somewhat less than currently.
I've decided to leave resource depletion out of 1.18 and set resource discovery to 7500, halfway between the current rate for Mines (10000) and Farms (5000). I think that's a safe value to start with and we can make adjustments for 1.19 once we have more experience on how the system plays.