Eucalyptus
Warlord
- Joined
- Jan 19, 2006
- Messages
- 158
Prime Timber really enhances the game, and, as I have commented elsewhere, I'd like to be able to access it earlier, and then via a dedicated "Logging Camp" improvement that also applies to normal Forests and Jungles. Here is a new variant on my suggestion to split the currently-overloaded Camp into distinct components, forestry and hunting.
Create a new improvement: Logging Camp, that becomes available at Iron Working. The point of it is to produce timber, yielding production. It can only be established in Forests and Jungles. It grants +1, produces no pollution and accesses Prime Timber, if present. Let the Lumbermill provide +2 and be available with Machinery. The Logging Camp must be replaced with a Lumbermill to get its added benefits. If the Forest or Jungle is destroyed (fire, chopping), the improvement is also lost, and any Prime Timber is lost. Allow the discovery of Prime Timber (via both Logging Camp and Lumbermill) to compensate for this.
Replace the residue of the current Camp with a "Hunting Camp" that is available at Hunting. It is buildable on any terrain, including Forests and Jungles, but also Desert and even Ice. The point of it is to trap and hunt wild mammals, yielding, say commerce. The Hunting Camp gives +1, produces no pollution and provides Game Meat (better name for the resource now called Deer) or Furs (Pelts?) from any Deer or Beaver (rename from Fur!) present.
To be certain, accessing resources of herd animals such as Cattle and Bison should require Pastures, not Hunting Camps. The same holds for Elephants, Horses, and Camels (it would be nice if this resource were explicitly present!), although there is an argument that breeding of these animals requires a different type of improvement again --- and a Stable already has a game meaning.
Opinions?
Create a new improvement: Logging Camp, that becomes available at Iron Working. The point of it is to produce timber, yielding production. It can only be established in Forests and Jungles. It grants +1, produces no pollution and accesses Prime Timber, if present. Let the Lumbermill provide +2 and be available with Machinery. The Logging Camp must be replaced with a Lumbermill to get its added benefits. If the Forest or Jungle is destroyed (fire, chopping), the improvement is also lost, and any Prime Timber is lost. Allow the discovery of Prime Timber (via both Logging Camp and Lumbermill) to compensate for this.
Replace the residue of the current Camp with a "Hunting Camp" that is available at Hunting. It is buildable on any terrain, including Forests and Jungles, but also Desert and even Ice. The point of it is to trap and hunt wild mammals, yielding, say commerce. The Hunting Camp gives +1, produces no pollution and provides Game Meat (better name for the resource now called Deer) or Furs (Pelts?) from any Deer or Beaver (rename from Fur!) present.
To be certain, accessing resources of herd animals such as Cattle and Bison should require Pastures, not Hunting Camps. The same holds for Elephants, Horses, and Camels (it would be nice if this resource were explicitly present!), although there is an argument that breeding of these animals requires a different type of improvement again --- and a Stable already has a game meaning.
Opinions?