Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
While this is a fun idea, I do not like it for this game.
All a player has to do is draw a paper map as the game goes along.
(Xerox a whole bunch of blank grids to fill in, would make it a little easier.
Many of us remembering making such maps when dungeon crawling in D&D.)
Players who do not go through that effort are penalized.
I do not want or need extra make work for this computer game.
All a player has to do is draw a paper map as the game goes along.
(Xerox a whole bunch of blank grids to fill in, would make it a little easier.
Many of us remembering making such maps when dungeon crawling in D&D.)
Players who do not go through that effort are penalized.
I do not want or need extra make work for this computer game.
Is it possible to incorporate (as an option) a version of the map-darkening
feature of the PAE (Pie's Ancient Europe) mod into HR? This feature adds an extra dimension of historical accuracy by ensuring that map-making isn't trivial: Scouts can't be used to map out a large continent before 2000BCE. It is also fun!
For those who haven't seen it, in PAE, until some point in the tech tree, map tiles revert to black shortly after units leave them. Your cities remain visible, as do those with your religion, if I am not mistaken. At some intermediate point, coasts and rivers become mappable, and later, other features.