Feedback: Traits

Also, now would be a very good time to make suggestions regarding traits for existing leaders.

The only suggestion I would make would be to avoid giving (or keeping) the Defensive or Martial traits for leaders with Walls or Barracks based UB, respectively.

Please, can you name the new traits (just for convenience)?

Martial and Political are the new traits.
 
Also, now would be a very good time to make suggestions regarding traits for existing leaders.

I got one:
Why the hell is Mao Zedong Philosophical? Philosophical, for me, stands for a leader who like to fill his court with fellow thinkers and promote intellectualism and inquiry in his realm. Mao did (almost) the opposite with his cultural revolution.
 
Also, now would be a very good time to make suggestions regarding traits for existing leaders.

Hi, I have a suggestion on Topiltzen (Spiritual-Industrious). I suggest tweaking to fit one of the actual 11 Aztec rulers, to fit either:

Itzcoatl: (Spiritual-Aggressive), Fourth Aztec ruler: Founded the “Triple alliance” which defeated the Tlapanecs and started what can be properly called the Aztec Empire.

Acamapichtli: (Expansive-Industrious), First ruler of the Aztecs, who vastly improved the very distinctive "Chinampa" agriculture, which allowed the Aztecs to grow in numbers.

Thanks! Looking forward to 1.21.
 
Expansive/Industrious is already taken (Huayna Capac of the Inca), but Aggressive/Spiritual is open.
 
Proposed changes to traits in 1.22:


Creative
• +50% Great Artist emergence
• +1 commerce per culture level of city
• +50% World Wonder production

Diplomatic
• +2 relations with other civilizations
• +50% Great Spy emergence
• +1 trade route in every city

Enterprising
• +50% Great Merchant emergence
• +1 extra cargo space for Naval units
• +50% commerce from trade routes

Humane
• -50% civic dissent
• +50% Great Doctor emergence
• +2 health in every city

Industrious
• +50% Great Engineer emergence
• +1 production per culture level of city
• 50% faster production of Worker, Labourer, Workboat

Philosophical
• 50% longer Golden Ages
• Always build research at a rate of 100%
• 100% faster production of School

Progressive
• +50% Great Scientist emergence
• +1 research per specialist
• +100% growth for Cottage, Hamlet, Village

Spiritual
• Cities start with State Religion
• +50% Great Prophet emergence
• Building Great Temple of State Religion starts a Golden Age

Tactical
• No cost to upgrade military units
• +50% Great General emergence
• City Raider I promotion for Siege, Armoured units


There's a few other trait changes I might make, but they'll probably have to wait till after 1.22 now.
 
Question: What are the conditions for whether or not you get research from an Imperialist leader? I only just got around to playing one- and I was rather surprised the first time I took a barbarian city and didn't score any research.

Made me feel silly having sent a galley full of troops to conquer the city in the first place.
 
Question: What are the conditions for whether or not you get research from an Imperialist leader? I only just got around to playing one- and I was rather surprised the first time I took a barbarian city and didn't score any research.

Made me feel silly having sent a galley full of troops to conquer the city in the first place.

The previous owner has to know technology that you do not, so that's most likely why you got nothing from a Barbarian city. If the previous owner does have a tech unknown to you, you'll get 10% progress towards that tech for every 1 population in the city that survives (and the entire tech if it's size 10+).
 
Not weirdly.

The barb "faction" do research techs. I'm not entirely sure they operate under the same rules as proper civs do, but they do advance in tech (ever so slowly).
 
Suggestion: switch Hannibal and De Ruyter? The Carthaginian economy of his time was based on trade, suggesting improved routes and Great Merchants, and was renowned for honking big ships. De Ruyter is contemporary with the Dutch East India Company, connecting well with Golden Ages from Corporations.
 
Suggestion: switch Hannibal and De Ruyter? The Carthaginian economy of his time was based on trade, suggesting improved routes and Great Merchants, and was renowned for honking big ships. De Ruyter is contemporary with the Dutch East India Company, connecting well with Golden Ages from Corporations.

I've set them the way I have to avoid having every leader in those civilizations having the same trait. Hiram and Dido are already Enterprising, and Willem Van Oranje is already Financial.
 
Aha, makes sense :)
 
But, nevertheless, it still happens sometimes, doesn't it?

Sometimes there isn't a readily available or appropriate alternative.
 
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