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Feedback: Traits

Discussion in '[MAC+WIN] Civ4 - History Rewritten' started by Xyth, Jul 16, 2011.

  1. Nightstar

    Nightstar Prince

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    The only suggestion I would make would be to avoid giving (or keeping) the Defensive or Martial traits for leaders with Walls or Barracks based UB, respectively.

    Martial and Political are the new traits.
     
  2. Little Faith

    Little Faith Warlord

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    I got one:
    Why the hell is Mao Zedong Philosophical? Philosophical, for me, stands for a leader who like to fill his court with fellow thinkers and promote intellectualism and inquiry in his realm. Mao did (almost) the opposite with his cultural revolution.
     
  3. SOV

    SOV Chieftain

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    Canada/Mexico
    Hi, I have a suggestion on Topiltzen (Spiritual-Industrious). I suggest tweaking to fit one of the actual 11 Aztec rulers, to fit either:

    Itzcoatl: (Spiritual-Aggressive), Fourth Aztec ruler: Founded the “Triple alliance” which defeated the Tlapanecs and started what can be properly called the Aztec Empire.

    Acamapichtli: (Expansive-Industrious), First ruler of the Aztecs, who vastly improved the very distinctive "Chinampa" agriculture, which allowed the Aztecs to grow in numbers.

    Thanks! Looking forward to 1.21.
     
  4. Nightstar

    Nightstar Prince

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    Expansive/Industrious is already taken (Huayna Capac of the Inca), but Aggressive/Spiritual is open.
     
  5. Xyth

    Xyth History Rewritten

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    Location:
    Aotearoa
    Proposed changes to traits in 1.22:


    Creative
    • +50% Great Artist emergence
    • +1 commerce per culture level of city
    • +50% World Wonder production

    Diplomatic
    • +2 relations with other civilizations
    • +50% Great Spy emergence
    • +1 trade route in every city

    Enterprising
    • +50% Great Merchant emergence
    • +1 extra cargo space for Naval units
    • +50% commerce from trade routes

    Humane
    • -50% civic dissent
    • +50% Great Doctor emergence
    • +2 health in every city

    Industrious
    • +50% Great Engineer emergence
    • +1 production per culture level of city
    • 50% faster production of Worker, Labourer, Workboat

    Philosophical
    • 50% longer Golden Ages
    • Always build research at a rate of 100%
    • 100% faster production of School

    Progressive
    • +50% Great Scientist emergence
    • +1 research per specialist
    • +100% growth for Cottage, Hamlet, Village

    Spiritual
    • Cities start with State Religion
    • +50% Great Prophet emergence
    • Building Great Temple of State Religion starts a Golden Age

    Tactical
    • No cost to upgrade military units
    • +50% Great General emergence
    • City Raider I promotion for Siege, Armoured units


    There's a few other trait changes I might make, but they'll probably have to wait till after 1.22 now.
     
  6. Simon_Jester

    Simon_Jester Prince

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    Question: What are the conditions for whether or not you get research from an Imperialist leader? I only just got around to playing one- and I was rather surprised the first time I took a barbarian city and didn't score any research.

    Made me feel silly having sent a galley full of troops to conquer the city in the first place.
     
  7. Xyth

    Xyth History Rewritten

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    The previous owner has to know technology that you do not, so that's most likely why you got nothing from a Barbarian city. If the previous owner does have a tech unknown to you, you'll get 10% progress towards that tech for every 1 population in the city that survives (and the entire tech if it's size 10+).
     
  8. Simon_Jester

    Simon_Jester Prince

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    OK, so it still works.

    I DID get beakers from barbarians a time or two, weirdly.
     
  9. Little Faith

    Little Faith Warlord

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    Not weirdly.

    The barb "faction" do research techs. I'm not entirely sure they operate under the same rules as proper civs do, but they do advance in tech (ever so slowly).
     
  10. lindsay40k

    lindsay40k Emperor

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    Suggestion: switch Hannibal and De Ruyter? The Carthaginian economy of his time was based on trade, suggesting improved routes and Great Merchants, and was renowned for honking big ships. De Ruyter is contemporary with the Dutch East India Company, connecting well with Golden Ages from Corporations.
     
  11. Xyth

    Xyth History Rewritten

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    I've set them the way I have to avoid having every leader in those civilizations having the same trait. Hiram and Dido are already Enterprising, and Willem Van Oranje is already Financial.
     
  12. lindsay40k

    lindsay40k Emperor

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    Aha, makes sense :)
     
  13. ales_

    ales_ Heir

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    But, nevertheless, it still happens sometimes, doesn't it?
     
  14. Xyth

    Xyth History Rewritten

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    Sometimes there isn't a readily available or appropriate alternative.
     

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