lindsay40k
Emperor
Chariots get a bonus when attacking units on flatlands in some mods, which makes sense. Alternatively, some give then a strength bump and reduced damage when attacking cities, hills, forests.
Chariots get a bonus when attacking units on flatlands in some mods, which makes sense. Alternatively, some give then a strength bump and reduced damage when attacking cities, hills, forests.
Have you looked at The Ancient Mediterranean mod, incidentally? It ran on my Mac, and has an interesting weapons system that upgrades units in an alternative fashion to buying class changes.
Question (unrelated to the above discussion): Is it possible for a unit with a prerequisite building (e.g. missionaries) to be enabled by more than one? (I'd like to have the various religious shrines also enable the corresponding missionary.)
The Hebrew Cog doesn't have a 'death' animation.
The Indonesian War Elephant has the rider sticking out the side of the elephant
Anyone else seem to notice that Polynesian AI doesn't know how to use their UU Waka?
Everytime I play the earth map they never leave (the horribly rendered) New Zealand. I'll go into worldbuilder and see that their Waka's are scripted to 'settler sea' but they never do any settling until I give them a galley.
The Indonesian War Elephant has the rider sticking out the side of the elephant.
Can someone post a pic of this? I like funny glitches, like an elephant with a sponson![]()
I don't like mods with huge amount of unnecessary stuff like A New Dawn, but some units from this mod seemed to me very useful - UN forces (infantry ones).
So, as I see these units, they should have..
- Hidden Nationality (can enter rival territory, can enter any tile with any units on it).
- No ability to attack (only defense).
- Can enter any city in order to defend, even Barbarian one.
- They cannot be attacked by any civ on the field, but if one civ attacks city which have UN forces in, these units will act as defenders anyway.
- Have very high cost, significant CityDefense bonus.
- Be available after UN completion, for every civ that can build Infantry units.
So, what do you think? Will these units ever make sense for HistoryRewritten?