Here's a screenie of the shot (gamespeed: Snail which is why build times are sorta long but since everyone starts with either a free worker or workboat, its no biggie hopefully).
By the looks of it, at most 7 Houses can get one plot and the Chief can have the city. Right off the bat, the Fish and Stone plots will be bringing in 40 gold in taxes right off the bat per turnset (10 turns) if left unimproved. 40 gold can afford someone to pay for the Toolmaker building and/or a warrior mercenary. Meanwhile....well, settlers are something you do not build off the bat clearly. Overall, it would take over two generations to build one right now.
Other tiles will only bring in 30 gold per turn per turnset BUT they can easily be improved. Which tech is pushed for first will decide things. Right now, I won't penalize it but once cart paths (roads) are available, there will be a turnset grace period before I dish out the penalty of not having the plot connected to a city.
Without agriculture, there's not much that can be done with wheat and without mining (I believe) that stone is also not going to do a ton of good yet which means that fish is ultra-important.
So, work it out among yourselves and decide who gets what.
(Edit to add: Some resources can make the citizens of a city like the House supplying it. So, wheat and fish are two resources that can make the people smile).