Stonemender
Chieftain
Giving the Headless promotion to the Band of... something - unit will usually break the unit-cycle for the remainder of the turn. Not a big issue, but never the less a little annoying.
[to_xp]Gekko;7512799 said:Thailand IIRC
back on topic - I just checked the Cualli hero in the civilopedia and it says that he "helps thwart rival spies" , but there are no spies in FFH. what gives?![]()
About the Sheaim
Its undead combat units don't count toward the garrisoning of its cities, and as a result, Sheaim cities end up with lots of unhappiness (skeletons, pyre zombies, diseased corpses). I'll walk in a lowly adept, and the city suddenly is happy again. This doesn't make much sense and it makes it hard to run the Sheaim compared to other civs.
I think the idea is that having flaming zombies and diseased corpses shambling around doesn't provide much comfort to the local citizenry. I agree that it does make things more difficult, but there are workarounds. Veil priests (forget the name) are alive, and so they can reassure the populous. They also can get city garrison I, and ring of fire can make a stack think twice about attacking. Also, you're the Sheaim, so you should have adepts to spare.
I wonder if that was intentional though.
I've now played two games of FF 043 and I've had this error occur in both games: No reagents spawn anywhere in the world. The same is true of sugar and gems are very rare (like 2-3 on the whole map).
The first game I played was: patch A, huge Erebus map (x wrap) with all 27 civs enabled and (extended) end of winter option checked; I also had Barbarian World (and raging barbarians) checked which slowed my game way down as has already been reported. The second game was patch D, a huge Tectonics map with all 27 civs and EoW (raging barbs but no barb world). If it matters I played both games as the Scions with Risen Emperor as my leader; my OS is Windows XP Pro.
I suspect the new End of Winter is the culprit, what with resources changing and being revealed due to warmer climate (which may make this an issue for Jean Elcard to look into rather than Vehem and Xienwolf). I tried generating a huge Tectonics map without End of Winter enabled...and voilà - the heretofore missing resources were generated (though some special features were still deleted - so that issue is not related to EoW).
I also noticed the error with Korrina the Red Lady being able to choose the headless promotion in my Patch A game; my patch D game has Korrina the Black Lady instead so I can't corroborate for the latest version.
Hmm, slight problem. by brother made Korrina the Red Lady headless. While shes still alive. I don't think you should be able to do that.
I also noticed the error with Korrina the Red Lady being able to choose the headless promotion in my Patch A game;
I've now played two games of FF 043 and I've had this error occur in both games: No reagents spawn anywhere in the world. The same is true of sugar and gems are very rare (like 2-3 on the whole map).
I'd still like to see more events, Wonders, buildings, gifts (metals from mines) in the game that help you gain resources.
I also thought there was no Reagents as well playing as the Scions. It didn't show up on the map until I researched Sorcery. Then, I got 3 instances of it in my 5 city civ. Did you research that tech or are you going by opening the World Builder and checking? If the latter, then maybe you are right with the End of Winter.
Yep and yep - the other possibility for the Haunted Lands is the python run looking for wounded units.
A promotion that living, siege and golems acquire in haunted lands, with a PyPerTurn to check if the unit is damaged and "lucky".
[/quote]If there is a way for a promotion to require that the unit is damaged, maybe you could even use PromotionRandomApply to give Undead and skip python altogether.