FF 0.43 Bug Thread

4. I always let the computer randomly choose the civ I get to play. My first .43 game I get the Scions of Patria. I was totally lost. There is some good flavor material on the civ, but precious little that I could find explaining how this civ works.

I'd like to put an entry in the "Concepts" section to at least explain Awakened/spawning. Can't figure out how to do so, though.
 
I'd like to put an entry in the "Concepts" section to at least explain Awakened/spawning. Can't figure out how to do so, though.

XML\BasicInfos\Civ4BasicInfos.xml

Code:
		<ConceptInfo>
			<Type>CONCEPT_WHAT_IS_FALL_FROM_HEAVEN</Type>
			<Description>TXT_KEY_CONCEPT_WHAT_IS_FALL_FROM_HEAVEN</Description>
			<Civilopedia>TXT_KEY_CONCEPT_WHAT_IS_FALL_FROM_HEAVEN_PEDIA</Civilopedia>
		</ConceptInfo>

Fairly self-explanatory XML block, just need to add the TXT_KEYs. Can you add them as "Scions of Patria - Awakened" and "Scions of Patria - History" etc - such that they're all grouped together (assuming you want to add more than one?)
 
XML\BasicInfos\Civ4BasicInfos.xml

Ah, so that's where it was hiding! Thanks.

Can you add them as "Scions of Patria - Awakened" and "Scions of Patria - History" etc - such that they're all grouped together

Sure. There needs to be a section on Awakened. I'll ask in the Scions documentation thread about other sections that're needed.
 
Scion archer units, two out of three of the archers look like vanilla archers. Frozen animations is off.
 
I'm playing w/Win-XP as Scions of Patria.

I'm currently under attack by the Cualli. During the initial attack, 22 Cualli units died and I can see 42 other units (give or take) in my territory. How the (censored) is Cualli able to pay for all these units considering that Civ needs to keep units to defend his own territory since he's right up against the Calibim which is the largest nation right now. This sort of thing really (censored) me off since to defend myself, I think I would have had to do nothing but build mostly units. The whole point of Civ is that there are different paths to victory. Well as the Scions, I can't build that fast. Even with having the bulk of my forces in a well fortified city with pallisides & walls on a mountain, I know I'm going to get wiped out by the sheer weight of numbers. :mad:

Plus, I have NEVER like that this MASSIVE force has to get through the Chisliv's territory who is very happy with me. Beyond the 'real world' logistics of feeding an army that size, they would make a mess on their way to attack me. Plus I don't think most people would allow a massive army through their territory anyway.

So I don't know what 'magic' the AI is using to be able to field this massive army but it is totally unbalancing the game. It's like being back playing Sid Meier's Alpha Centauri when you'd go broke trying to field enough units to defend your cities and yet the Lord's Believers could somehow not only produce 15+ cheap units but also manage to pay the maintenance cost on them when you know that to produce these units time wise means they haven't build ANY buildings.

GRRRRR! This is not how I want my first FF 0.43 game to go! :mad: :mad: If I wanted to play a game where I did nothing but crank out military units, I'd play Command & Conquer or something! :mad:
 
I'm probably doing something really stupid but if you could provide a steer it would be much appreciated.

I'm running XP Pro SP3. I have a fully patched BTS (the disc is loaded) likewise with FFH version 34h. I've downloaded FF 43 and patched to D. All files are located in their default locations. FFH loads and runs fine.

When FF runs from both the short cut and using BTS/advanced/load a mod it starts fine and loads the splash screen (cityscape) but no menu/text whatsoever.

Any ideas?
 
First thing I noticed was that every turn took much longer than vanilla FfH. I didn't turn on simultaneous turns, btw.

Okay, I figured out what was causing this: the 'Barbarian World' option. Which I like to enable combined with 'No Settlers' to leave the world, all things considered, rather empty and a bit more 'wild', if you knwo what I mean.

But, like I said, it's a whole lot slower. Unplayable, even, if you're easily bothered by such things, like I sort of am.Any chance you could look into what's making turns so slow? FfH seems able to cope...
 
I'm currently under attack by the Cualli. During the initial attack, 22 Cualli units died and I can see 42 other units (give or take) in my territory. How the (censored) is Cualli able to pay for all these units

The AI has a very different view of what it can "afford" to what a human does. It will happily drop it's research rate to 0 to handle maintenance if it's on a "Total War" strategy. That doesn't trigger too often - but certain leaders (Charadon, Daracaat and Kolsehvahn among them) seem to be more prone to it. Kolsehvahn also finds it a little easier to rush his production, having early access to slavery.

Regarding the Calabim - if the AI has decided to go "all out" against you, it probably is neglecting its own defenses (minimum defenders only). Being at war with the Calabim should reduce the chances that it will consider total war, but won't prevent it. You could liken it to a human player taking a big risk - not necessarily a smart one either, but it sounds like it's working in this case.

I'm probably doing something really stupid but if you could provide a steer it would be much appreciated.

I'm running XP Pro SP3. I have a fully patched BTS (the disc is loaded) likewise with FFH version 34h. I've downloaded FF 43 and patched to D. All files are located in their default locations. FFH loads and runs fine.

When FF runs from both the short cut and using BTS/advanced/load a mod it starts fine and loads the splash screen (cityscape) but no menu/text whatsoever.

Any ideas?

That's normally a language issue, but I'm assuming you're using English from your location. Everything else sounds like it should work though. For the sake of experimenting, can you "Cut" the Assets\XML\Text directory and paste it elsewhere temporarily (you'll need to move it back afterwards) and see if you get a lot of "TXT_KEY_SOMETHING_SOMETHING" messages where the text would be? It's not a fix, but it'll indicate if there's a problem with your GameTexts which I can checkout.

The only time I've really seen that issue before is with it set to use a language that doesn't have a complete set of entries...
 
That's normally a language issue, but I'm assuming you're using English from your location. Everything else sounds like it should work though. For the sake of experimenting, can you "Cut" the Assets\XML\Text directory and paste it elsewhere temporarily (you'll need to move it back afterwards) and see if you get a lot of "TXT_KEY_SOMETHING_SOMETHING" messages where the text would be? It's not a fix, but it'll indicate if there's a problem with your GameTexts which I can checkout.

The only time I've really seen that issue before is with it set to use a language that doesn't have a complete set of entries...

Did that and no difference I get the FF splash screen but still no menu text. I know I have not messed with any language settings. Yes I'm Northern ;) so English is my sole language.

I have run successfully all previous versions of FF and posted several times on the original thread, usually positive feedback and seldom any issues so I'm more than a little confused
 
Every between turn was slower just for having Barbarian world activated then?

Markedly so, from the very first turn. I even tested with no other options turned on besides 'Barbarian World' and it ran slow.
 
Found an exploit with Korinna the Black Lady. With Feral Bonds (?) she and the ranger UUs can turn into haunts, which is fine, but whenever Korinna switches forms, she regains all her mps and the ability to attack, so she can move as much as she wants and attack as much as she wants in one turn.
 
That's actually because of the promotion that Velites start with... Gives them retreat chance and an increased chance to defend the stack.

Thanks. After building a couple more Velites and having them promptly killed, I learned that it was a waste to build them when you are being besieged by barbs in your sole city and there is no way to get them out of it.

It would be nice if they could somehow lose that promotion when they were stuck in a city. I suppose there might be cause for them to defend a stack when promoted, but as a basic Velite, that would have to be one weak stack of units for them to defend. ;)
 
I have to assume you are using patch D, so sucks to hear that AI are still getting wiped out. I did tweak their defensive code, but I guess they still can't cut it.

As for the barbarians coming early, I'll check again, but I could have swore I made it so that normal barbarians shouldn't show up until the same point they would in base FfH.

Yes, xienwolf, it was with the latest patch D. After playing a good number of .34 FFH raging barb games at Epic speed, I was shocked when the barb force showed up in this game - actually it just brought back unpleasant memories of FF .42. ;) Again, it FFH .34 they come around Turn 200 or thereabouts. Of course, when they do come I find there are plenty of Lizardmen and Axemen in the mix and Wolf Riders come quickly.

As I mentioned, one good thing in FF is that the targeting mechanism in FFH doesn't seem to be working. I would get smashed by barbs for about 20 turns, then they would stop coming for about 40 turns while they wiped out someone else. As a result, in Turn 300 there are 4 civs (of 11) left - all with one city. The AI was not able to expand untouched while one civ (you) get pounded continuously for the whole game.

So, this aspect of raging barbs in FF I like!:)

However, with them coming too early, the exploration phase of the game, IMO one of the most fun things, is missing in FF.
 
I'd like to put an entry in the "Concepts" section to at least explain Awakened/spawning. Can't figure out how to do so, though.

I've since found some very good explanations on the Scions of Patria in this forum. However, my problem, and maybe others is that I don't have a good broadband connection so I play FF/FFH offline and cannot quickly refer to this forum. I depend on the Civilopedia for tips, documentation, etc. and find there is not much there to help often.
 
The AI has a very different view of what it can "afford" to what a human does. It will happily drop it's research rate to 0 to handle maintenance if it's on a "Total War" strategy. That doesn't trigger too often - but certain leaders (Charadon, Daracaat and Kolsehvahn among them) seem to be more prone to it. Kolsehvahn also finds it a little easier to rush his production, having early access to slavery.

I saw this a lot in version .33 of FFH. I posted about one game where I had four different civs throwing stacks of over 100 units at me. One, the Infernal, had over 200 in their stack.

Yes, when you are scrimping to field a modest army and find your maintenance costs always running in the red, you really have to wonder how the AI does it. This was as Monarch difficulty too.
 
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