notque
Artificially Intelligent
- Joined
- Nov 13, 2005
- Messages
- 2,180
Welcome to the team!
I've never fully understood how the AI got so good in your Minor Leaders project, though it at least turned me on to installing the DynScript AI, on the assumption you were writing rules based on it, which'd kick in for anyone playing the Minor Leaders stuff.
Maybe I'm to gather that same or additional rules are being stuck into FF patches now (whether it relies on a DL of Dynscript or anything else)?
If there's anything complex people need to do in order to feel the impact of new AI, maybe it deserves explanation outside the "welcome" thread... anyhow, exciting times, again, welcome.
DynScript AI I was using with success, but I stopped. none of the AI changes in minor leaders depends on it. It does improve magic use marginally at it's current stage.
I spent time writing Dynscript AI very unsuccessfully until I decided to work with the DLL instead.
So, I don't even use Dynscript AI anymore. It's a good idea, but it's also slow for other people to use. It adds slow down from it's calls, and I felt like since there was soooo much to be done in the DLL, I would focus on that, and watch Dynscript progress.