White Elk
99 > 1
Very nice Nikis! I didn't know this thread existed until Rex bumped it.
Someone should fix this thread, it is very helpfull... i am almost one month playing and didint knew what the civs could do (apart for the few a play constantly)
Powerful and enough specific but slightly boring along with all that Bannor and Order sword-fodder boosting features.Bannor
Hero: Donal Lugh Recruit ability renews each time he kills a demon or undead enemy unit.
Hero-voter. Looks like Malakim are extremely non-democratic. Very specific ability and may be useful but it is not what is usually expected from hero.Malakim
Hero: Tuetorix Archer unit that gives +1 votes if your civ is in the OverCouncil.
Very nice, but I found Corlindale incomfortable to operate with. Hero archmage is promised to be very powerful but his 0 strength makes him extremely vulnerable to assasins.Elohim
Hero: Corlindale Arcane unit that can sacrifice himself to end all wars and halve the Armageddon Counter
Again very specific but incomfortable. I would prefer something else.Luchuirp
Hero: Barnaxus.
And roar. It is OK, I did not use roar but now it looks more useful.Kuriotate
Heor: Eurobatres the Gold Dragon (req. Divine Essence), strong Beast unit that can also breathe fire.
Maybe it is intended but he looks dumb. I would like to see something more in him. E.g. 1)Ability to turn any mana node into life mana. 2)Specific weapon. 3)Cast Sanctify whenever enters or passes a tile. 4)Remove evil religion (and Cult) promos from allied units (and cities? - ultimate inquisitor). 5)Spawn life mana node where defeated. (Big choice. )Mercurians
Hero: Basium (no req) melee unit, his death will remove the player's traits.
No unique ability. Give him at least Barrage or something like that. Or make him pass his XP to archery units in his stack (he loses others gain) - XP pumping teacher .Ljosalfar
Hero: Gilden Silveric
Needs something. I like Khasad gameplay but they have too few sweet toys. Even world spell is boring. Though did not try Myconid yet. Well... OK, Maros. If once new fort mechanisms will be done as announced (need working to grow) it is nice to give him ability to work over forts-castles improvements, and even with much bigger speed. This will give Khazad unique possibility to have citadels outside the fat cross.Khazad
Hero: Maros
Unique ability: sings. OK. I was really excited when discovered this ability, it is really unique.Lanun
Hero: Guybrush Threepwood
Sea horror. Just one suggestion: give it subdue animal promo.Hero: The Black Wind
Hero slayer. OK.Sidar
Hero: Rathus Denmora
Hero breeders. OK.Grigori
Any living barbarian unit. Barb harvester. OK. BTW now with subdue beast we have a number of potential dragoncatchers. All melee doviello, Rathus, Alazkan, recon adventurers... Maybe not once Kuriotates will be attacked just to hunt their dragon. But Magnadine is only for Acheron.Hero: Magnadine (req. Warhorses) mounted unit that can capture any barbarian unit it defeats.
Caster maker. OK. I am not happy with his micromanagement but still he is enough specific and powerful.Amurites
Hero: Govannon
XP harvester. OK.Doviello
Hero: The War Machine
Ultimate coward. OK. It is nice as early scout but when the map is mainly revealed I usually disband him for the Shrine of the Champion. Good coward is dead coward.Balseraphs
Hero: Loki
City harvester. Never happened to use his ability but looks great.Clan of Embers
Hero: Rantine.
Self cloner. OK.Svartalfar
Alazkan
Life drinker. OKCalabim
Hero: Losha Valas
And roar. Dragons are OK.Sheaim
Hero: Abashi the Black Dragon (req. Divine Essence), strong Beast unit that can also breathe fire.
OK, but why is he now only 1-use immortal? Infernals are underpowered. I prefer him as well as Basium to be full-price Immortal.Infernals
Hero: Hyborem (no req) strong demon melee unit that starts with immortality (one use)
This is cool!
One suggestion: for the Kuriotates, it would be helpful to know how many full-size cities they can build on each map size. I know you wrote that it's 3 on a standard map and it scales to map size, but the exact number would be nice to know. I was recently playing the Kuriotates on a huge map, and knowing the exact number would have been really useful in planning city placement. The 'pedia should probably have this info, too, come to think of it.
I would like to know this too.
After playing wiht the editor it looks like 2/2/3/3/4/5 for dual,tiny,small,standard,large, huge.
So avoid tiny and standard worlds!
Ops, bad translation, i was meaning stick not "fix" in the way it mean in english
...5) Return to enemy capitol, rinse, repeat.