FFH - A Shadow Introduction

I cannot fathom how much that city is going to cost us, given how far the resources are from our capital. I realize that we need them, but do we need them this early? Could we not take them by force later on? If we do need them right away, I think we are going to have to revolt to city states in order to be able to afford the city. That would, of course, cost us our bureaucracy bonus ...
 
Philosophy in, just before the new century. The ways of the wicked lie 12 truns away.

Barbarian handling went pretty smooth, although I lost a combat 2 warrior at 90% odds. Some losses are inevitable when there are so many of the damn buggers around. Also, a barb city has popped up northwest of Galveholm, dunno if it's a keeper or not.

The Amurites have built the Pact of the Nilhorn. Our scout ran into Moe near their capital and, while dodging him, got clubbed by Curly. Bloody hill giants...

I vetoed the adept build in the capital in favor of a brevery. The second fire mana is now online and Galveholm is building an adept, with nicely improved health and happy caps. We got a nice event regarding a carnival actor, which gave us +1 :). Other options were +1 gpt and a free scout with mobility.

Grottiburg finished the settler and is building a warrior. The settler will reach the marble hill next turn, escorted by an elite warrior.

The yellow dot city with the horrible name finished the obelisk and has started an elder council.

Sludgehome has almost built a worker. Lay down some cottages there.

SAVE
 
After examining the save:

I think our first priority should be more defense. We are just begging for war with Dain once we build on Marble. I'm thinking we should send at least 4 warriors total there. Build an Obelisk in Marble ASAP.

Secondary priority, IMHO, build three librarys in our most techworthy cities so we can start the Great Library in our Capitol. If we get an engineer there, we should probably build the Catacomb Liberalus. If we get a Sage, we should save it to build the Shrine for Ashen Veil once we research it.

Side notes:

We need to get some culture in Sludgehome. Obelisk after worker?

Change Tongurstad to build Library instead of Elder Council, maybe starve it down a little for a while? Or is there some secret to running cities with Unhappiness that I'm not aware of?

Best wishes and looking forward to my turn at bat!
 
Heh-heh...some good input Morganknight. Unfortunately something came up and I can't play for another 24 hours :(. That puts me past my window, so if you want to take it I don't mind a swap.

Darrell
 
Well, we built on Marble and started an Obelisk. Finances became problematic after the build, so we adopted City States. We also started Libraries in three of our cities. The Marble should be hooked into our trade network just in time to start the Great Library.

Auric received a Great Bard and popped it for culture, shattering our "peaceful" Corn city dreams to the east, and making the barbarian city to the northwest much more palatable.

We mobilized our standing army and built a few extra warriors and began our march to the north. We lost one warrior in the ensuing battle, but came away with another jewel for our crown.

We discover Way of the Wicked and adopt slavery. We whip out our two remaining Librarys and a couple of Obelisks in our southernmost cities and then begin Brewerys. As soon as possible, we should whip those out as well...

Dain gets a Great Bard and pops culture near our Marble city. Even with our Obelisk in place, I fear for this city's future, and the future of our Great Library plans...

I pass the game on with the birth of a Great Engineer and a difficult choice for group discussion... to build the Catacomb Libralus or the Great Library. Both are good for us. I think our best chance to get both is to rush the CL now with the Engineer and whip the GL in our Capitol as soon as possible...

We're number one! Oh wait...no we're not.:lol:



We get an interesting event in our Capitol. This is the first in a series that culminates with the formation of the Circle of Galen guild. I have never seen The Circle form in any of my games, but perhaps it is one of the things they fixed in the patch we are using...



Here is my compulsory dotmap...



An Adept is en route to start burning jungle around reddot, it is still a good location for a city. The barbarian city to the northeast might be ours as well if Auric leaves it alone...Orange dots are marginal city sites for the distant future, the musings of a madman.

As soon as the Brewerys are finished, we must concentrate on building our military up. Adepts first and as soon as we discover AV, Diseased Corpses and Savants...

After we discover AV, we need to deicide what to research next...

Our two biggest problems, IMHO, are the sorry state of our military and our dwindling income.

We have copper within our borders, so researching Bronzeworking would increase all of our STR3 warriors to STR4 warriors. Diseased Corpses will also be able to use bronze weapons, making them STR7.

Calendar>Festivals gives us a much needed injection of cash with Markets and hooks up our Silk and Sugar.

So, I think Bronzeworking>Calendar>Festivals is our route...
 

Attachments

If it was not clear, I cast my vote for the Catacomb Libralus.

Also, war with Dain seems inevitable in the future. We really must have those Reagants...
 
Another vote for the Catacomb. Also, your tech plan looks good.
 
Got it, should be able to play soon. I like the tech path but I'm not sure about the Catacomb. Does a Mage Guild provide any benefit other than the ability to build Adepts? If not, then why not just have one or two cities concentrate on Adepts?

Darrell
 
Looks like some well played turns, MK! :goodjob:

We get an interesting event in our Capitol. This is the first in a series that culminates with the formation of the Circle of Galen guild. I have never seen The Circle form in any of my games, but perhaps it is one of the things they fixed in the patch we are using...
This probably falls into the stupid question category, thus my apologies. But could you elaborate a little on this event? What did we get from this event? And what is the significance of the Galen Guild? Being new to FFH, I'm not familiar with this one.

Dain gets a Great Bard and pops culture near our Marble city. Even with our Obelisk in place, I fear for this city's future, and the future of our Great Library plans...
It sounded like the marble city came under some cultural pressure. Being forced into city states probably isn't helping us in that area. IIRC that civic has a -20% culture penalty. Since we're going to use a GE to build the Catacombs, we might ought to consider doing it in the marble city. Haven't looked at the save, but is the city in a position to :whipped: a Mage Guild? If so, the extra Catacombs culture would help. The downside is we would lose the synergy from having the Catacombs in the same city as the Great Library.

As far as losing the city to a culture flip, a large enough garrison should prevent the city from flipping. That assumes, of course, that FFH works in a manner similiar to the normal game. :dunno:

We have copper within our borders, so researching Bronzeworking would increase all of our STR3 warriors to STR4 warriors. Diseased Corpses will also be able to use bronze weapons, making them STR7.
I like the BW idea. :thumbsup: In my test games, bronze weapons gave my troops a significant boost.
 
Another vote for Catacomb, Great Library should be an easy build with marble on line.

Bronze Working then to Festivals seems good. Maybe even keep going and grab the free Great Bard from Drama (probably see how we are going when we reach Festivals). Markets and Carnivals will help.

The idea of CL in the flippy city seems good with the GE. With a Carnival and maybe even a pagan temple, we should be able to stabilse the city.

We should try and grab the NE barb city.

All is going well.
 
Got it, should be able to play soon. I like the tech path but I'm not sure about the Catacomb. Does a Mage Guild provide any benefit other than the ability to build Adepts? If not, then why not just have one or two cities concentrate on Adepts?

Darrell

Well, Arcane units are "our" specialty. We have the Arcane trait which means our arcane units will be getting experience really quickly. Besides giving us a "free" Mage Guild in all of our cities, even newly conquered ones, the biggest attraction to the Catacomb, right now, mind you, is being able to build a much needed army of Adepts now, without having to waste time building Mage Guilds first...(You haven't lived until you've trounced your enemy with a stack of Fireball wielding Mages:D )

But, the Great Library is good too...I hope we can get both, but I guarantee you, if we don't use the Engineer on the Catacomb, the AI will build it first. We may not need it, but it sure would be nice, eh?

This probably falls into the stupid question category, thus my apologies. But could you elaborate a little on this event? What did we get from this event? And what is the significance of the Galen Guild? Being new to FFH, I'm not familiar with this one.

The initial event happens once per game, to the best of my knowledge. There is a small chance every turn that one of the civs that has built a Mage Guild will get the "Unruly Apprentice" event. I'm not sure what the triggers are for the next links of the chain of events, but it culminates in the formation of the guild. With the guild, you receive Galaen, an Arcane hero, and the guild spreads to all of the founder's cities that contain Mage Guilds. The Circle has the passive effect of giving all new arcane units built in those cities 2 extra XP.

It sounded like the marble city came under some cultural pressure. Being forced into city states probably isn't helping us in that area. IIRC that civic has a -20% culture penalty. Since we're going to use a GE to build the Catacombs, we might ought to consider doing it in the marble city. Haven't looked at the save, but is the city in a position to :whipped: a Mage Guild? If so, the extra Catacombs culture would help. The downside is we would lose the synergy from having the Catacombs in the same city as the Great Library.

Unfortunately, the city is down to size one from whipping for the Obelisk. Both a Mage Guild and a Library are prohibitive to whip in a timely fashion. There are units en route. Hopefully they can assist in the garrisoning attempt.
 
Well, Arcane units are "our" specialty. We have the Arcane trait which means our arcane units will be getting experience really quickly.

Actually, Os Gabella has the Summoning trait, Tebryn has the Arcane trait. Still a valid point about the army of adepts though.

With marble online, we should be able to rush CL and build Great Library. If we do both in the capital, we should consider National Epic there as well, plenty of GP farm-scope there.
 
Thinking about this a little bit more, am I right that Meteors and Fireballs are for game purposes considered summoned units? So you could pipeline three sets of either with the Summoning trait. And, in theory, if you had three Liches and three Archmages with Fire III you could be hitting somebody with 54 collatoral nines in a single turn. The inner munchkin in me is squriming :lol:. Now imagine if Cassiel had summoning and you could get Twincast to boot, hmmm, unrestricted leaders :mischief:?

Darrell
 
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