This issue is two months old so this might be flogging a dead horse, but I think that the new drown graphic (page 12), while looking good as an undead unit, is miscoloured for a drown. When a drown is created it is kept under water until it's all swollen and distorted. So the drown should look like a drowned (surprise) body, paler than normal, not redder, with a slight rotten hue. The seaweed around it explains some of the colour but they are not naval mummies.
The new graphic is far better than the original blue despite of the orangeness, because water is not naturally blue. It only reflects the blue sky in lakes and seas so having it show as blue elsewhere is a similar misunderstanding as having people be thrown around when handgun bullets hit them.
drowned bodies are pale blue. because of the missing oxygen, their blood is blue and not red.

Kael decided to us the afterworld bleeder for the drown. I think there is a blue version of the bleeder already in the afterworld folder. so kael, if you read this, you could simply assign the kfm to the more blue version of the bleeder, or if you want, although reduce saturation of the dds

cheers.