[FfH II Art Team Blog]

I on the other hand do not like him. The 'puppeteer' is, as I understand it, only a name for a mage/summoner that bestows illusions/puppets using dark magic and vicked mechanisms. He should be more evil, shadowly and very mean looking with a diabolic smile. I would rather see here a clown with strings attached to his fingers that flow in the air around him. Something like the clown from Stephen Kings 'It' :]

[I am not criticising the artwork, it is nice, just the art concept :P ]
 
[NWO]_Valis;6101965 said:
I on the other hand do not like him. The 'puppeteer' is, as I understand it, only a name for a mage/summoner that bestows illusions/puppets using dark magic and vicked mechanisms. He should be more evil, shadowly and very mean looking with a diabolic smile. I would rather see here a clown with strings attached to his fingers that flow in the air around him. Something like the clown from Stephen Kings 'It' :]

[I am not criticising the artwork, it is nice, just the art concept :P ]

true. First i planned on something else, but then a suggestion came up to concept him after Geppetto and I kind of liked the Idea of someone creating puppets instead of casting spells, a craftsman and entertainer, not a wizard.
I was planning something more evil for the upgraded version, like Geppetto gone insane and finally drawn into dark magic.
 
Yes, YES, YEEEESSS! Unlimited muppet power! Mwuhahahahahahmanamanah!
 
small update 3o.1o.o7

Here is the Balseraph puppeteer...



hope you like him. he has no weapon and uses scout animation
 
Can i make a small request? can FFH2 be regimentalized? i think it would give a great epic feel to the game to see Rosier take on a regiment of bannor swordsman... and i always like the huge armies of lord of the rings... i think it would give an even more realistic feel to the game, to be comanding huge armies of units
I mean, i can imagine the clan going to war in huge hordes, and the hippus sending out a division of cavalry to stop them.

i thought of a list of units that shouldn't be regimentalized:
Heroes
Summons
Ships
Artillery
Crusaders
Golems
Ogres (though they could have a couple of orc handlers go along with them... that shouldn't be too hard to do, right?)
Most doviello,
Elves,
sidar
Magic users

sincerely
thomas
 
thanks Nikis Knight :)

Hey thomas, I would love to see that. perhaps you find someone to make a mod mod - ffh regiments, so people can choose whether to use or not. I think the discussion would be very vivid about implementing or not, so I think giving people an option would be best.
I would do it myself, but I dont have time (i spend the little time i have on creating new female ffh shadow units :) ).

So anyone who knows how to do some xml could help out here. Cheers.
 
thanks Nikis Knight :)

Hey thomas, I would love to see that. perhaps you find someone to make a mod mod - ffh regiments, so people can choose whether to use or not. I think the discussion would be very vivid about implementing or not, so I think giving people an option would be best.
I would do it myself, but I dont have time (i spend the little time i have on creating new female ffh shadow units :) ).

So anyone who knows how to do some xml could help out here. Cheers.

hooray! :D
 

i try to make them look as good as possible while being efficient, especially for you, sureshot :)

so, anyone willing to take the challange of creating the regiments? with the zFormation editor somewhere in the forums and the BtS easy formation system it shouldnt be hard, should it?
 
i thought that we were assuming that each single unit represented a regiment, am i right?

And if you're programming an entire squad of units into one, be sure to keep in mind the # of polygons that will add, and the time combat will take.
 
i thought that we were assuming that each single unit represented a regiment, am i right?

And if you're programming an entire squad of units into one, be sure to keep in mind the # of polygons that will add, and the time combat will take.

thats why i suggest a mod mod or gameoption, just so people who have the machines to enjoy it can enjoy it :P
 
has anyone tried moding formations yet, so that they can give me some advice, so i don't start it blind?
 
i've started it, and have gotten regiments of 15 units. however, i don't know how to get them to line up. i mean, 15 orcs look good all pell-mell, but i5 bannor don't
 
i've started it, and have gotten regiments of 15 units. however, i don't know how to get them to line up. i mean, 15 orcs look good all pell-mell, but i5 bannor don't

you need to define a formation which lines them up and then give this formation to the bannors.
I suggest you get the Regiments & EDU mod from the modpacks and extract the formations file from there.

there is also a zFormtion editor somewhere in the utilities thread.

thanks thomas for your effort!!!
 
This issue is two months old so this might be flogging a dead horse, but I think that the new drown graphic (page 12), while looking good as an undead unit, is miscoloured for a drown. When a drown is created it is kept under water until it's all swollen and distorted. So the drown should look like a drowned (surprise) body, paler than normal, not redder, with a slight rotten hue. The seaweed around it explains some of the colour but they are not naval mummies.

The new graphic is far better than the original blue despite of the orangeness, because water is not naturally blue. It only reflects the blue sky in lakes and seas so having it show as blue elsewhere is a similar misunderstanding as having people be thrown around when handgun bullets hit them.
 
oh god... just think how long the combat animation would be...
It's fixed length - you sometimes see this already with goblins and Hosts of the Einherjar. That length can possibly be changed, not sure, but it's definitely fixed.
 
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