[FfH II Art Team Blog]

What will the dwarven cannon look like? Will it be like a normal cannon with a flavour, or will it be really different?

If its just a normal cannon with (say) dwarven crew, I'd hope it was for the Luchuirp. The Khazad dwarven cannon deserves to be something special.
 
Hi Sez,

Love the clockwork golem. I wanted to add to my game before the next patch, but am having trouble getting it to show up properly (its showing up as all silver - I think old art still). I downloaded the files with the custom animations and modified the artdefines_unit xml. Here's what I did in the xml. Any idea what I did wrong?

<UnitArtInfo>
<Type>ART_DEF_UNIT_CLOCKWORK_GOLEM</Type>
<Button>Art/Interface/Buttons/Units/Clockwork Golem.dds</Button>
<fScale>0.7</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Civs/Luchuirp/Clockwork Golem/jaguar.nif</NIF>
<KFM>Art/Units/Civs/Luchuirp/Clockwork Golem/aztec_jaguar.kfm</KFM>
<SHADERNIF>Art/Units/Civs/Luchuirp/Clockwork Golem/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 
Hi Sez,

Love the clockwork golem. I wanted to add to my game before the next patch, but am having trouble getting it to show up properly (its showing up as all silver - I think old art still). I downloaded the files with the custom animations and modified the artdefines_unit xml. Here's what I did in the xml. Any idea what I did wrong?

<UnitArtInfo>
<Type>ART_DEF_UNIT_CLOCKWORK_GOLEM</Type>
<Button>Art/Interface/Buttons/Units/Clockwork Golem.dds</Button>
<fScale>0.7</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Civs/Luchuirp/Clockwork Golem/jaguar.nif</NIF>
<KFM>Art/Units/Civs/Luchuirp/Clockwork Golem/aztec_jaguar.kfm</KFM>
<SHADERNIF>Art/Units/Civs/Luchuirp/Clockwork Golem/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

Your SHADERNIF line is incorrect. It is point to a non-existing swordsman_fx.nif file. Change it to:

<SHADERNIF/>

and it should work.
 
Wanted to ask here instead of the Bug Thread even though either seems appropriate.

The Hawk's Airplane Buttons:

Ok, people have asked when these would be updated to be more "FfH Appropriate," and it was stated that it would be done sometime. I was just peeking in the PAK file while working on my PDF, and what should I find? A FfH Appropriate Rebase, Recon AND Airlift (for the Obsidian Gate) that are perfect!

I figured since I hadn't actually played a game in a while that it was in the game and people just hadn't said how much they love them yet... But I finally played a while and what do I find... Hawks with Airplane Buttons.

So uh... Could you kick someone in the teeth and remind them to actually use the buttons you made?

Also, btw, hawks talking in FfH, like units do. Lets say Sidar hawk will talk with you on Arabic language, Lanun in spanish etc.
XD
 
Just had an idea, its quite a big one, but I'm gonna throw it out there in the hope it tickles an artist's fancy:

Infernal War Elephants, as it stands, they're just vanilla: how about designing a skeletal war elephant? It would be pretty damn cool and fit nicely with the current infernal skeletal units :)
 
small update o1.o2.o8
That golem is fricken' awesome, dude! Can't wait to see it in action. Which means, I guess, that I'll have to choose the Luichirp soon...
 
Just had an idea, its quite a big one, but I'm gonna throw it out there in the hope it tickles an artist's fancy:

Infernal War Elephants, as it stands, they're just vanilla: how about designing a skeletal war elephant? It would be pretty damn cool and fit nicely with the current infernal skeletal units

I second the skeletel war elephants motion.
 
Your SHADERNIF line is incorrect. It is point to a non-existing swordsman_fx.nif file. Change it to:

<SHADERNIF/>

and it should work.

Kael - thanks, I got it to work and wanted to thank you for the reply. I appreciated the help :goodjob:
 
Loving all the new unit art, (especially Svartalfar cavalry on Nightmares!), but I thought I should say something about the scaling of the new Dwarven units. The warrior, worker and adept are fine in scale, but the axemen, champions, and in particular the Hero Maros (he`s tiny!) are too small and need to be scaled up. Possibly Bambur too. I`m assuming that this would be a simple thing to do.
Not seen the clockwork golem yet, but maybe this could be scaled up a bit too as it seems quite small from the pics I`ve seen, and it is a National unit.
 
I find Bambur pretty tall already for a dwarf.

Yeah Bambur`s ok actually. I`m used to having Bambur while playing with either Elves or Humans so that`s why he always seemed small to me. Played with the Khazad for the first time in ages yesterday and I was surprised to see the axemen and champions looking more weedy than the warriors and workers. They really need beefing up a bit.
 
By contrast, the new Khazad phalanx is human-sized. Have you seen the new Maros unit yet? He's much better :lol:
 
On a related note, while the Svartalfar horseman is pretty nice, I think he needs his face bleached...
 
any luck with the clearings in the ancient forests Sez?

i know where i should investigate, but didnt invest any more time to do so. lets see how long it will take until i can concentrate on that again. still busy with the WW1 mod.
 
i know where i should investigate, but didnt invest any more time to do so. lets see how long it will take until i can concentrate on that again. still busy with the WW1 mod.

A nice change from fantasy I bet. ;)
 
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