Psychic_Llamas
Wizard in the Making
great job on the engineer!
What will the dwarven cannon look like? Will it be like a normal cannon with a flavour, or will it be really different?
Hi Sez,
Love the clockwork golem. I wanted to add to my game before the next patch, but am having trouble getting it to show up properly (its showing up as all silver - I think old art still). I downloaded the files with the custom animations and modified the artdefines_unit xml. Here's what I did in the xml. Any idea what I did wrong?
<UnitArtInfo>
<Type>ART_DEF_UNIT_CLOCKWORK_GOLEM</Type>
<Button>Art/Interface/Buttons/Units/Clockwork Golem.dds</Button>
<fScale>0.7</fScale>
<fInterfaceScale>0.8</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Civs/Luchuirp/Clockwork Golem/jaguar.nif</NIF>
<KFM>Art/Units/Civs/Luchuirp/Clockwork Golem/aztec_jaguar.kfm</KFM>
<SHADERNIF>Art/Units/Civs/Luchuirp/Clockwork Golem/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Wanted to ask here instead of the Bug Thread even though either seems appropriate.
The Hawk's Airplane Buttons:
Ok, people have asked when these would be updated to be more "FfH Appropriate," and it was stated that it would be done sometime. I was just peeking in the PAK file while working on my PDF, and what should I find? A FfH Appropriate Rebase, Recon AND Airlift (for the Obsidian Gate) that are perfect!
I figured since I hadn't actually played a game in a while that it was in the game and people just hadn't said how much they love them yet... But I finally played a while and what do I find... Hawks with Airplane Buttons.
So uh... Could you kick someone in the teeth and remind them to actually use the buttons you made?
That golem is fricken' awesome, dude! Can't wait to see it in action. Which means, I guess, that I'll have to choose the Luichirp soon...small update o1.o2.o8
Just had an idea, its quite a big one, but I'm gonna throw it out there in the hope it tickles an artist's fancy:
Infernal War Elephants, as it stands, they're just vanilla: how about designing a skeletal war elephant? It would be pretty damn cool and fit nicely with the current infernal skeletal units
Your SHADERNIF line is incorrect. It is point to a non-existing swordsman_fx.nif file. Change it to:
<SHADERNIF/>
and it should work.
I find Bambur pretty tall already for a dwarf.
any luck with the clearings in the ancient forests Sez?
i know where i should investigate, but didnt invest any more time to do so. lets see how long it will take until i can concentrate on that again. still busy with the WW1 mod.