orangelex44
Partisan
Are you counting me? I'll be resending something to you (hopefully) tomorrow.
Yeah, let the games begin!!!!!
bty tayschrenn is a beast. (in the books)![]()
Notice to lurkers: stop lurking and join in on the fun!
Oh. That.
(Flashback)
Ken: Don't worry, my friend, soon we shall have our own secret units! MWAHAHAHAHA
Me: Hmm... Hey Immac! I want my spies to find out as much info about Ken's secret ritual!
Immac: Sure. So, what do you want your assassins to do when they find the ritual?
Me: Headshot (begins writing LONG orders about assassinating countless priests.)
That's not a lie![]()
I'm reading those books right now! Currently at Bonehunters, so maybe I haven't seen all of Tayschrenn... so far it hasn't exactly been positive
Did you read Night of Knives and Return of the Crimson Guard as well ? That gives a few good clues and by the end of Bonehunters you will know a bit more too. I've read up to Dust of Dreams and he is still and Enigma
Let me get this straight: if I have a Culture score of 12 then my research total would be Yx1, where Y=my total research, if its 10 then my total is Y, if its 8 then my total is Y/1; so all scores from 8 to 13 have the same impact on research? And a score of 14 doubles your research?Science: Every culture tries to explain the world around it. This urge is the root of science and philosophy, which makes it an integral part of culture. The more developed the culture the more it tries to understand the world it is in making innovations and new discoveries come more often. This sub-ability turns your Culture Score modifier into a Research modifier. If it is positive the total amount of research points you generate will be multiplied by this number. If negative total RP will be divided by it. If it is zero then nothing happens.
Nation/Map Key
Green - Equos
Tan - Nephilim
Yellow - Shedu
Black - Acheron's Horde
Each PO gets a number of Specialties equal to the modifier of its Key Ability Score divided by its Organization Scale.
Example: An organization called the The Hands of Laroth upon organization creation has chosen its type to be a Magic Tradition. As such, a Magic Tradition can specialize in the Alchemy, Ceremony, and Thaumaturgy trees. Lets say this orgs Key Ability Score is 16, yielding a +3 modifier. That means The Hands of Laroth could choose to specialize in all of its Specialties. However, this organization wants to depart from the stereotypical mage guild and wants to be able to manipulate people and other organizations from behind the scenes so it chooses to give up two Specialty slots for a Cross-Specialty in Villainy. This leaves to Specialty slots left. The Hands of Laroth choose Ceremony and Thaumaturgy. All research points the organization spends in these Innovation Trees counts as double.
In the example it sounds like they need to spend 5,000 or 10,000 points minus 440 from command score to increase in size. They're spending 340 points, unless the various points are weighted differently, like tech is worth more then gold. Could you explain how they're weighted?To grow an Organization’s Scale a PO must spend any combination of a number of Culture, Research Points, and Gold Pieces equal to the listed cost. The listed cost however becomes different for each PO, as organizations get to lower the listed cost by an amount equal to its Command Sub-Ability Score multiplied by 10.
Ex. The Hands of Laroth are a Scale 2 PO with a Leadership Score of 22. Their Command Score is 44; this number mulitplied by 10 is 440. The Hands of Laroth feel they are ready to increase their Scale and spend 140 Culture, 200 Gold Pieces, and 100 Research Points in their orders. In the next Update they become a Scale 3 PO gaining all the benefits and drawbacks that go with it.
Scale..............Cost……..........Example Spheres of Influence
..1..................1,000.............Local group (gang, cult, trading post, tribe, neighborhood)
..2..................5,000.............City Faction (historic noble house, thieves guild, mage guild)
..3..................10,000...........Citywide (temple, city guard, elder council, smuggler’s port)
..4..................50,000...........Multiple Cities (corporation, wizard/knightly/religious order)
..5..................100,000.........National (governments, black market, Guild of Hammers)
..6...................500,000........Multi-national (Overcouncil, religion, crime syndicate)
..7...................1,000,000.... .The Expanse (none to date)
@vruchten, the exaple originally had them with an 18 score, but for some reason which i can't remember i reduced it to 16. so i guess i didn't make the example airtight. i'll fix that now. now i haven't asked for starting locations yet. if you want to provide it feel free. but when i ask is when i'll be putting up some descriptions of what you need to know about the civs on the map.
EDIT: those mistakes are fixed. everything should make sense. if it doesn't let me know.