I've already played without killing the Bannor, mostly building Warrens and stuff. However, I concur that we should do it soon.
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Ugg Bugg, Sheelba's chief minister, was not the brightest Orc in the realm. In particular, he couldn't remember what that workboat was supposed to be doing. He had hit his subordinates' head with a club, he hit his own head with it - nothing helped. So he grunted that they can stay near Trinity and watch the Bannor troops there.
Good thing that Queen Sheelba intervened to assure that the Caravels deliver the Sons of Inferno to the Ember Island safely (for some strange reason, Sheelba's club always helped Ugg Bugg to remember everything).
The Orcish Nation was dissapointed that Charadon turned out to be a coward who backed down after Sheelba refused to reveal the secrets of Optics to the wolfmen.
I guess that there're some things the so-called "civilized" nations are better at then us, and that includes building wonders. The scrappings from our own unsuccessful Form of the Titan were sold to various merchants. But do we Orcs really need a statue to be strong and mighty in battle?
Sheelba took pity on Keelyn. Not that the demon-raised brat was that sympathetic, but her kingdom was fighting the unbearably self-righteous Elohim, whose ambassadors constantly preached at Sheelba about the "immorality of brute force". So she agreed to the trade. Besides, it helped to make the traditional Orcish clubbing on the head ritual much more, uhm, dramatic.
News spread around that the Sheaim mage finally managed to contact the demons he wanted to.
I did not promote Bambur, neither did I promote the Sons. I don't know why they were left unpromoted, but I defer to my next turnplayer in making the decision.
Some advisors at Sheelba's court wondered whether researching Smelting was the right decision. Ugg Bugg replied to them that Smelting is on the path to Ogres, which are big and strong. When some advisors continued to protest, Ugg Bugg had warmed them that head-clubbing is a good cure for intellectualism. However, Sheelba overruled Bugg on the issue of trading Smelting for Mathematics to the Elohim. Bugg had to agree, murmuring that maybe, just
maybe, being able to count the hits-on-the-head-with-a-club beyond "one", "a couple" and "a lot" might prove to be useful.
The whole kingdom was enthusiastically following Sheelba's Breeding Programme. New Warrens were being set up in all cities. The only troops trained were two Shamen, who joined the main army of the Orcs next to Gcq the Glowing.
The clowns, however, were losing their fight with the self-righeous monks. Rumours reached the Orcs that the monks proclaimed their "tolerance" for the Balseraph culture. The Orcs were completely mystified by that concept of "tolerance", but it's not like the Northern Continent didn't contain many weird and strange things that Orcs didn't understand.
Also, a Caravel was finally ordered to sail to the Sheaim Island and to investigate the land.
<Engineering is a placeholder, no beakers were invested in it>.
Also, I agree that we need to control our island completely, eliminating the Bannor and the Doviello. With the Sons, we don't really need that much additional military to do it. The next turnplayer can already start the de-Bannorification of the land, I think. Keep in mind that much of our army next to Gcq the Glowing is upgradeable and promotable. Then we can concentrate on the Altar. I mean, what the AI is gonna do then, invade us? I guess with the Lanun in the game (and, as usual for them, leading in score) it is a possibility, though. But then we'll hit them on their heads with our clubs... right?