Bad Player
Deity
Never built Loki coz he's broken. Only 1 person can build Loki even if 2 ppl are playing Balseraphs.
Bad Player said:Never built Loki coz he's broken. Only 1 person can build Loki even if 2 ppl are playing Balseraphs.
Ditto every hero. World unit means only one per world!Bad Player said:Never built Loki coz he's broken. Only 1 person can build Loki even if 2 ppl are playing Balseraphs.
Nikis-Knight said:Does loyalty effect charm chances?
Endovior said:I'd like to be able to cast Spring on Desert/Floodplains. It doesn't work presently, which I assume is because it's extremely twinky... but the possibility of such awesome layouts calls to me...![]()
Nikis-Knight said:Well... it would weaken charm, which is right about where it shoudl be I think (saved my behind this morning.) But loyalty is a tier one spell that does nothing for some time, and this would make it more useful. How bout double chance to resist charm if a unit has loyalty?
Chandrasekhar said:Are you sure you want druids to be able to make floodplains into five food tiles, Kael? They're pretty powerful as is...
ya, recon and mounted are screwed atm
techs for mounted (costs)
agriculture(100)>animalhusbandry(160)>horsebackrid ing(320)>stirrups(1280)
techs for recon (costs)
exploration(100)>hunting(160)>tracking(320)>animal bond(640)
units for those tech lines
tier 1
horsemen 3 strength, 3 moves
hunters 3 strength, 2 moves
tier 2
horsearchers (require archery too) 5 strength, 3 moves
rangers 7 strength, 2 moves
already i see a huge imbalance there, the ranger 'match' requires double tech research time, an extra tech, require a resources, and they get 2 less strength. add on that there is an anti-mounted prmo but no anti-recon and you get the reason why no one researchs that tech line. also note that horsemen come at the 3rd tech while hunters come at the second in their line.
horsemen are fine, theyre atleast comparable to hunters, but rangers are uber easy to get units (they can even walk on mountains and subdue animals).
rangers (and hunters) need -100 city strength and a lowering of strength to about 5 or less, and stirrupts and any techs after should be reduced by half their research cost to make them valid strategies for the game.