FfH2 0.15 Bugs

Grillick said:
Yeah, it seems pretty silly to have the default be not sprawling, AND have a function to remove sprawling. Were you working off some sort of default code that already had that last bit in? If not, why did you explicitly add it?

Dont know, you will have to ask Chalid, he wrote all the Sprawling stuff.

Edit: Also, when do we get patch f? I wanna play my Creative Cardith!

It will be tonight, probably in an hour or so.
 
Skimmed the past 2-3 pages and saw nothing about Floodplain/Desert not working in patch E. I just loaded it up (rolled an unbelieveable starting map) but every tile that loods like floodplain (and there are many) shows only 1 commerce / tile, from the river.
 
Patch "f" is linked in the first post.
 
Unser Giftzwerg said:
Skimmed the past 2-3 pages and saw nothing about Floodplain/Desert not working in patch E. I just loaded it up (rolled an unbelieveable starting map) but every tile that loods like floodplain (and there are many) shows only 1 commerce / tile, from the river.

I loaded it and there arent very many floodplains near you. There is one to the east just at the edge of your line of sight. When you mouseover a tile it will say if its a floodplain or not.
 
BCalchet said:
Yes. They're already watered up by the river, springing them would accomplish nothing.

I think genesis affects them, though.

(Note: This is just my guess as to the answer, but it should prove accurate enough.)

Genesis affect them, and so do Vitalize (Nature III).
 
This may be a bug with the base game, but if you adopt Theocracy (in the vain hope of ever getting a religious victory by using the Inquisition to root out the heretics in your empire) and also have a Permanent Alliance with someone, their state religion (provided, obviously, it is different than yours) can still spread to your cities. If you are unfortunate enough to be allied with someone who has Free Religion, every single other religion can still spread to your cities.

If you upgrade a Hunter to a Druid, you don't get all the spell spheres of a base Druid until you level up. I've only tried this once, as I had a Scout>Hunter that had around 75 XP I wanted to make into a one-man tree-huggin' army, but I think it was just Life he got and not Nature, but it well could have been the other way around.
 
there seems to be a small issue (probably vanilla problem) with the free tech from writing. When the first who gets it is killed before a second civ can get it there will be another "first" player to discover writing.

It seems that the info if you are the first is not stored and the game just checks if anybody has writing when another civ gets it.
 
This is in the "d" patch, playing as the Malakim, I can upgrade my lightbringer to a ranger. Don't khow if this is a bug, but it's not in the pedia.

Fader
 
Using Cardith Lorda of the Kuriorates, and picking Financial as my adaptive trait, I still got no more than 3:food:2:commerce: from cottaged floodplains - not the 3:food:3:commerce: a proper financial leader would.
 
slithy said:
This may be a bug with the base game, but if you adopt Theocracy (in the vain hope of ever getting a religious victory by using the Inquisition to root out the heretics in your empire) and also have a Permanent Alliance with someone, their state religion (provided, obviously, it is different than yours) can still spread to your cities. If you are unfortunate enough to be allied with someone who has Free Religion, every single other religion can still spread to your cities.

This seems perfectly reasonable. It also provides mechanical reasonings for why Theocracies want to remain isolated and hostile to free-civ civics. Perhaps also add negative diplomatic penalties for religious-civic tensions. Flavor is key and i think this is represented well. If you look at it from a certain point of view.

If you upgrade a Hunter to a Druid, you don't get all the spell spheres of a base Druid until you level up. I've only tried this once, as I had a Scout>Hunter that had around 75 XP I wanted to make into a one-man tree-huggin' army, but I think it was just Life he got and not Nature, but it well could have been the other way around.

Did you have the mana? Druids still require mana dont they?
-Qes
 
Kael said:
I loaded it and there arent very many floodplains near you. There is one to the east just at the edge of your line of sight. When you mouseover a tile it will say if its a floodplain or not.

D'oh!

I see what happened. There were 2 desert/river tiles near my capitol and near Plains tiles. Some of the plains tile green shading spilled into the Desert/River tiles. So they looked like Floodplain tiles, until you actually looked at them.

Then I looked at a river system to my west. I thas a ton of Desert/River, but no Floodplain. I've never seen so many Desert/River tiles and not a one Floodplain. So I jumped tothe wrong conclusion. Turns out there are Floodplain tiles on this map. It's just a peculiar map. Sorry to waste your time.
 
Fader55 said:
This is in the "d" patch, playing as the Malakim, I can upgrade my lightbringer to a ranger. Don't khow if this is a bug, but it's not in the pedia.

Fader

That should be possible if your state religion is the Fellowship (I think).
 
Fader55 said:
This is in the "d" patch, playing as the Malakim, I can upgrade my lightbringer to a ranger. Don't khow if this is a bug, but it's not in the pedia.

Fader
phrophets upgrade into the basic religious unit for the civ
the leaves unit upgrades into the ranger for the recon line
this also means you can raise it to a druid or a beast master(druid makes more sense, being a disciple unit)

should ships be able to get the blitz promotion?
 
Teg_Navanis said:
happened during AI turn:

Traceback (most recent call last):

File "CvSpellInterface", line 69, in canCast

File "<string>", line 0, in ?

File "FFHSpells", line 673, in reqEarthquake

AttributeError: 'NoneType' object has no attribute 'getTeam'
ERR: Python function canCast failed, module CvSpellInterface

Edit:

Happens when earthquake is cast near an unowned tile. Just insert

Code:
if (pPlot.getOwner() != None):

before

Code:
e2Team = gc.getTeam(p2Player.getTeam())

(and indent accordingly)

bump (message too short)
 
Teg_Navanis said:
bump (message too short)

Awesome, thanks Teg, got it added. Sorry I missed it before.
 
BCalchet said:
Using Cardith Lorda of the Kuriorates, and picking Financial as my adaptive trait, I still got no more than 3:food:2:commerce: from cottaged floodplains - not the 3:food:3:commerce: a proper financial leader would.

I can confirm this, cardith with financial doesn't get the bonus commerce. dunno if it's the same for other adaptive leaders.
 
Is there any way to keep promotions from carrying over for inappropriate upgrades? It doesn't seem right that a crossbowman who started out as a warrior can have enchanted weapons and enchanted arrows at the same time. It also seems weird to have were-Orthus... a werewolf with all of Orthus's promotions intact, but that's what you get.
 
Good Sauce said:
I can confirm this, cardith with financial doesn't get the bonus commerce. dunno if it's the same for other adaptive leaders.

Got it fixed, thanks guys.
 
I received 2 python errors as well when accessing the F6 screen Kael using 0.15f. Do you need them or have you seen them yet?

I started a 2nd era game if that makes a difference.

edit - short of writing it out is there a way to save these errors?
 
woodelf said:
I received 2 python errors as well when accessing the F6 screen Kael using 0.15f. Do you need them or have you seen them yet?

I started a 2nd era game if that makes a difference.

edit - short of writing it out is there a way to save these errors?

Get a screenshot and a save game if you can. I have heard a few reports of a python error on the tech screen but I have never been able to duplicate.
 
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