Another question on the 'insanity effect' of Perpentach...
I noticed the randomness of the changes as being, well, insane. No change for 100s of turns (using Marathon) setting or changes after just a few turns.
However, also, one change which I think really penalizes the player is a change from three traits to only two. If this lasts for a few hundred turns it is a nasty turn of events.
Again, I guess you could call it all 'insane,' but to balance this out, how about giving Perpentach FOUR traits once in awhile too?
I noticed the randomness of the changes as being, well, insane. No change for 100s of turns (using Marathon) setting or changes after just a few turns.
However, also, one change which I think really penalizes the player is a change from three traits to only two. If this lasts for a few hundred turns it is a nasty turn of events.
Again, I guess you could call it all 'insane,' but to balance this out, how about giving Perpentach FOUR traits once in awhile too?
