FfH2 0.25 Bug Thread

In two game in a row (the only two I've played on an arboria map), Barbatos started on the Mirror of Heaven instead of on the Broken Sepulcher. In the next game he left his tomb and conquered an Elohim city, and stayed there summoning earth elementals until my Sphener.
 
In the global defines XML file I found this:

Spoiler :
<Define>
<DefineName>COMBAT_ APPLY_CHANCE</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>


Is there suppose to be a space before "APPLY"?
 
In my current game, Acheron after some number of turns decided to come conquer one of my cities instead of staying at home enjoying his lair.
 
In the global defines XML file I found this:

Spoiler :
<Define>
<DefineName>COMBAT_ APPLY_CHANCE</DefineName>
<iDefineIntVal>50</iDefineIntVal>
</Define>


Is there suppose to be a space before "APPLY"?

Nope, good eyes on spoting that. I'll fix it in the next patch (I was wondering why Disease never seemed to spread).
 
In my latest game with Falamar with patch c.

I haven't been getting the free zealot with Message From the Deep.

I can't load units onto pirates ot the Black Wind unless I first declare nationality.
 
Python error in diplomacy screen: Morgoth offered Wine for my Iron, clicked negotiate and then clicked on iron(to remove it).

Traceback (most recent call last):

File "CvDiplomacyInterface", line 42, in refresh

File "CvDiplomacy", line 210, in determineResponses

File "CvDiplomacy", line 315, in addUserComment

File "CvDiplomacy", line 394, in getDiplomacyComment

RuntimeError: Access violation - no RTTI data!
ERR: Python function refresh failed, module CvDiplomacyInterface

Logs, savegame, screenshot

edit: patch C, BTS 3.13, XP Pro
 
Patch "d" is linked in the first post. It fixes the following issues:

1. Increased the chance to create werewolves from combat.
2. Fixed the broken graphics on the Large Animal Stable.
3. Fixed the "Waiting on Player" spinlock when switching players.
4. Fixed the startWar error in CallHolyWar.
5. Cut the War Chariots event.
6. Fixed an issue where promotions werent passed by combat (Disease, etc).
 
Playing as the Belseraph and have noticed a few things:

1. I have units that seem to randomly be becoming barbarian. If this is intended behavior, it would be nice to get a message in the log. I'm guessing that it is from units with the enraged promotion, but haven't had it happen enough to figure out what is causing it.
2. Got the swordsmen quest and the next turn received a python error: can't find enum for type tag UNITCLASS_SWORDSMAN.
3. Mutated units seem to pick up more mutations as time goes on. Haven't done any testing, though it may just be on unit promotion.
4. Mutated units that pick up either Heroic Strength 1 or Heroic Defense 1 are eligible for Heroic Strength 2 and Heroic Defense 2 respectively.
5. It would be nice to be able to continue building freaks even after both an arena and a carnival were built in the city.
 

Attachments

Once or twice i have gotten randomly mutated units, even through i do not have any entropy mana(very rare though)

I have also seen a few times, where there are a good amount of open space for barbs, having combat 5 lizardmen continually come towards my terrain.

Combats also seem to be giving less xp at the beginning, the first few promotions
 
Playing as the Clan of Embers on patch "d" with the Media pack.

1) Sometimes after the FFH intro plays, the Firaxis Intro plays. This has happened to me twice now. It seems to be caused by exiting to the main menu and starting a new game with similar settings (e.g. "regenerating").

2) The Clan warriors show the vanilla warrior graphic in the city build preview and in the world preview (lower left box). In addition, the 2D button art is wrong.

3) The Trojan Horse needs a retexture... at the very least.

4) Domesticate Elephants should be merged with Armored Cavalry:

i. Half the civs don't benefit from one of the techs. (neither of them are very useful)
ii. I would make the mounted line more powerful/ useful.
iii. Both techs are way too specific.
 
had 2 games with the elohim (bloke cant remember his name!) both games they have been at peace with the barbs from the start ... animals attack me, but all the orks, skeles and lizards happly walk past lone settlers!

if i attack them i get the 'does this mean war' message and none of my troops will raze barrows/ruins
 
Doviello can't build forges. This seems like a leftover from the old weapon system and doesn't make much sense now.
 
Typo in unit infos.

Khazad axeman has .3 scale, when it should be .38, makeing them look tiny.

Also getting mutate on units built from the get go.

Cannot load in worldbuilder saved maps/scenarios, custom maps, which 3.13 vanila allows to be used, so its certainly a FfH issue.
 
Typo in unit infos.

Khazad axeman has .3 scale, when it should be .38, makeing them look tiny.

Also getting mutate on units built from the get go.

Cannot load in worldbuilder saved maps/scenarios, custom maps, which 3.13 vanila allows to be used, so its certainly a FfH issue.
You can't use WBS files unless they were made for FFH specificly or are empty. For instance FFH has no stone bonus this alone will break any map/scenario which has stone included and I wouldn't be surprised if there's more that will break vanillamaps.;)
 
Greetings,

Playing Sea folk, v 0.25c

Pearls don't seem to require (or allow use of) fishing boats & the resource isn't appearing in the city screens.

Religion is Octopus Overlords, all cities have +1 smiley from religion including those that have the OO temple. The built OO temple tooltip claims +1 smiley for religion which I am guessing should equal +2 smileys for religion in total.

Warrior upgrade to Drown didn't indicate a gold cost in the tool tip.

Have played the last few games wit Raging Barbarians & Agressive AI. I havn't seen any change in AI behaviour. Might be a bunch of reasons tho'.

Cheers
Matt
 
The built OO temple tooltip claims +1 smiley for religion which I am guessing should equal +2 smileys for religion in total.

Note: The OO as state religion is +1 we trust our religion.
The +1 for every temple is for the building. -> +1 our buildings make us happy
 
2) The Clan warriors show the vanilla warrior graphic in the city build preview and in the world preview (lower left box).

yep, this is true for the other civs too.
 
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