FfH2 0.25 Bug Thread

It's worse if you play an evil Civ and end up running up the counter all the way into Armageddon. This seems like a self-defeating prospect for any Civ, good or bad. If you're running an evil Civ, you ought to somehow benefit from running up the counter -- I think. This isn't a bug though. I think this is more of a design/balance issue that perhaps ought to go to the other FfH thread.

There was talk some time back about making an evil victory condition for the reasons you stated, i.e. no reward for driving up the AC. Hopefully it will show up soon.
 
When building the Mercurian Gate as the Khazad, the Dwarven Vault stays in the city.

In my game it has stayed there for over 100 turns now, and does not change from the status it had when I switched to Basium no matter how much gold I have.

I've given up on building the Mercurian Gate unless I plan on playing Basium. Otherwise, he takes one of your cities and it's resources, ultimately grabbing more land and THEN sits on his butt while the Infernals creep across the map.
There is a definite negative return on your investment.

Sorry for sounding so down on FfH the last couple of posts. I realize it is a work in progress. I can't even imagine how much work has gone into it and will continue for some time.
 
Is there a way to do a complete un-install of FFH, rather that install over it?

Just delete the FfH folder is enough to uninstall it atm. The default is 'C:/Program Files/Sid Meier's Civilization 4/Beyond the Sword/Mods/Fall from Heaven 2 025'
 
I had this happen in a game I was playing last night, but wasn't sure if it was a bug or a feature, and I didn't associate it with my werewolf going barbarian. Even after I recaptured the city, my werewolves kept going barbarian on me (which I assumed was a feature). ..fritz..

You can prevent units from going "barbarian" on you by casting a Loyalty spell on them. This affects in particular the werewolf and the lunatic warrior. I'm sure there are others... When sending off Baron Duin into the wild, make sure an adept with the Loyalty spell accompanies him to administer the appropriate magical "treatment" to new werewolves... :D
 
Another possible bug, animals seem pretty scarce especially late in the game. Thus making it nearly impossible to build animal cages or spider pens. By the time you can train subdue animal most all the animals have been wiped off the map by the AI and you, and they don't come back. I noticed the wiki and civpedia have a couple entries for some animal dens that would spawn some things like lions and tigers. Nothing I can see for the other animal types though.

One way to get a whole bunch of animals is to use the Nature's Revenge wonder, provided you have a good number of areas still held by barbarians late in the game. Usually, lions, bears, and wolves can be found holding cities this way. Gorillas and Tigers are another story -- they're still pretty rare. It took me until after Turn 500 to build the Menagerie wonder using this approach. I just wish that there would be some actual benefit to capturing elephants other than their defensive value. And the giant spider does not allow building the spider pen in the BtS version... To be fixed later I'm sure.
 
Sorry if already posted, didn't read entire thread:

Python exception for Order and Veil fanatics are fighting event (AI controlled the city)

"Name Error: global name 'player' is not defined"
in doOrderVsVeil1 on line 168 of CvRandomEventInterface


Also:

After building the mercurial gate, the AI takes several turns for my civ (and Basium's) before giving a choice of whether or not to play as Basium. After that turn I get the endless loop at end of turn bug (has this bug not been fixed for 3.13?). It is repeatable too. I attached a savegame in case it is needed. (autosave is the endless loop bug (after turn 387), other savegame is Basium bug)
 

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You can prevent units from going "barbarian" on you by casting a Loyalty spell on them. This affects in particular the werewolf and the lunatic warrior. I'm sure there are others... When sending off Baron Duin into the wild, make sure an adept with the Loyalty spell accompanies him to administer the appropriate magical "treatment" to new werewolves... :D

Ah. Thanks. Never had that problem in 0.23, but it makes sense from a scenario POV. ..fritz..
 
0.25k - BTS 3.13 + 1.09 patch - WinXP - 3GB RAM

Playing Standard map - 300+ moves along - saved the game - did an 'exit to main menu' to start a new game and got a CTD. I, of course, have the game that I saved; let me know if you'd like it. ..fritz..
 
1. Followed: Didn't get one. What I did get is below. CivIV error.bmp

2. Windows XP Professional

3. In the default location.

4. Store Copy

5. Attached as CivilizationIV.txt


I'm not sure what happened, but when I try starting a game of FfH2 25, I get past the initial setup (game preperation), but when I 'Launch' the game, it gives me that.
 

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Attacking an HN Privateer, while at peace with the barbs as Hyborem, I was given the popup asking if I wanted to declare on its owner; slightly defeats the hiddenness of its nationality :)
 
So judging from Nikis Night's post on the main FfH2 thread, does that mean the Kuriotates will remain broken until December? This makes me sad. So sad, in fact, that I tried to fix them myself.

Unfortunately, my Civ modding skills are limited to creating new buildings and units, and re-entering the City Hub and Settlements from .023 didn't do anything.
 
I've been having a weird problem. It seems that whenever I attack most enemy cities, the game crashes. Its happened a few times, and I rarely am able to attack an enemy city without the game crashing. More times than not I will fight through its defenses, and once its finished the game crashes before I even get the "Install a New Governor"/"Burn Baby Burn!" pop-up.

I'm running BTS 3.13, FfH 2 0.25k
 
Alright I noticed something odd. o.0

So I'm playing as the Malakim for the first time today and decided I'd found the Order, two turns before I would have got Orders from Heaven someone else beat me to it. I found out it was the Belseraph, now while this is a bit odd it really isn't odd. What comes up odd later is when she gets Trade so I can now trade techs with her.

So what tech can I trade her? Orders from Heaven. Wait? She doesn't have that? But she founded The Order? HOW!?! o.o
 
I've given up on building the Mercurian Gate unless I plan on playing Basium. Otherwise, he takes one of your cities and it's resources, ultimately grabbing more land and THEN sits on his butt while the Infernals creep across the map.
There is a definite negative return on your investment.

Sorry for sounding so down on FfH the last couple of posts. I realize it is a work in progress. I can't even imagine how much work has gone into it and will continue for some time.

I did switch to Basium. It just seems a little unfair for me to be able to get my vault status up to overflowing, and then keep the bonuses as Basium.

Basium also engaged me in diplomacy before I was offered the switch to the Mercurians, so I was able to give him several of my other top Khazad cities and then switch to play as Basium once my turn arrived.
 
Alright I noticed something odd. o.0

So I'm playing as the Malakim for the first time today and decided I'd found the Order, two turns before I would have got Orders from Heaven someone else beat me to it. I found out it was the Belseraph, now while this is a bit odd it really isn't odd. What comes up odd later is when she gets Trade so I can now trade techs with her.

So what tech can I trade her? Orders from Heaven. Wait? She doesn't have that? But she founded The Order? HOW!?! o.o

I think there's something broken with trading. I had a similar experience in trading Mana with another Civ... and the Mana I traded for does not appear anywhere in my cities' resources. In your case, I bet that Balseraph does indeed have OH but it's not registering among what Balseraph can/can't trade for. Something like that...
 
Quests that grant Culture to your cities are not scaled by game speed.

Just played a game on QUICK and I got an event giving a newly built city +100 culture, expanding it to have a larger radius than even my capitol. Later in the same game I kicked myself for not having enough money saved up as I had a possible quest selection of granting every city +250 culture. I would have swarmed the map and converted 3 AI cities easily :)
 
0.25k + BtS3.13(+1.09 patch) - WinXP

OK, took me a little while, but I just yesterday noticed that Archer of Leaves has vanished. It's still listed in the 'pedia under 'Fellowship of Leaves' but no longer has its own entry in the 'pedia and no longer appears to be available as a unit even if you found Leaves, build temple, build archery range, etc. Bug? Feature? ..fritz..
 
Fritzworth, archer of leaves has been replaced by the saytar, the only bug is that it still has a civilipedia entry

Jprc, alignments are dynamic and can change due to religion. The alignments in the civilipedia are only the ones they start out with.
Converting to the Order makes you good,
Converting to Runes of Kilimorph will make you neutral if you were bad, outherwise no change.
Converting to Fellowship of the Leaves causes no change
Converting to OO will make make you neutral if you were good, otherwise no change
Converting to the Ashen Veil makes you evil.
 
I had some really odd graphic effects (lines and ferns and stuff) cover my screen when I loaded from a save (see screenshot). Although the game wasn't frozen, it was unplayable because it was hard to see anything through the effects (which moved back and forth very quickly). The effects repeated after I reloaded from that save, but autosaves from a few turns before worked fine.

This is not related to FFH2, this looks more like a loose connection in the video card. If you're using a laptop, make sure nothing is putting pressure on the bottom of the computer, and if you're using a desktop try replacing your video card. I experienced this problem a while ago with my old Gateway notebook, and had to get the video card replaced.

In the meantime, try disabling particle effects and see if that helps before trying the more extreme measures.

---Meanwhile---

There's a typo when the Whirlwind spell is used against you

"Your unit has been puched back"

Sorry if its the wrong place, but this didn't seem like a graphical error.
 
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