Sarisin, the event you speak of is the Overcouncil sending help. It can create a few Radiant Guards for a member state that is at war with (I think) any non-Council civ. How many guards are you seeing?
Elven Champions... I dunno.
I have encountered an oddity with the incense resource. In some games i dont get the resource although i do have an plantation with road acess, in a previous game i even had 3 and still didnt get the resource.![]()
I'll attach a savegame of my current campaign.
Thank you for your response, PyrO. Yes, that is the event, but it just seems like there have been too many Radiant Guards wandering in the lands of my neighbor and friend, Ethne the White. There have been constant wars going on, but I'm wondering if there is a limit to this event. Something like one Radiant Guard per event? Anyway, I saw no announcement of the event, but I am sure that is what is giving them to the Elohim. But, how long and how many does the event give???
I got a "Failed to Uncompress Data" error message when I tried to view your savegame. Thanks for showing that SAVEFILE site though!![]()
Anyway, I'm guessing you have not yet researched the Tech Philosophy so that the Incense resource will function in your game.
This question comes up the most in the game, and I suspect a game popup of some sort would be helpful.
You can't select stacks of hidden nationality troops. Which makes moving them around a royal pain.
Clan of Embers, Sheelba, tiny world, prince, and um...... AC of 100, the four horsemen and the avatar of wrath... on turn 52
. Minding my own business, la dee da and all that, all quiet up to turn 51. Turn rolls over, elohim hero (random event spawn, lucky guys) is able to go on an adventure. That same turn (or the turn after), whap, AC of 100, and the five munters of barbarianess
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Phew, glad im at peace with the barbs!![]()
Sorry, only save on turn 52, after it happenswasnt expecting this haha... Maybe an early conquest victory is in the bag? hmm
2030f
I had blight trigger at arm 34 for some reason.
4. I'm not sure, but I think if your summoned units become killed in enemy territory it raises the war weariness of your people. That would be really bad, because I'm using them for softening up the enemy.
This happened because of the adventure for the Hero unit. The adventure has an error that breaks the code and will send various numbers VERY off course, in your case, the AC. Should be fixed in patch G.