Same thing happened in my current game, Elohim were in the lead then suddenly all cities went to 1 population and they pretty much stopped advancing. Could it be blight-related, where instead of the new event (death damage + population reduction to everything) it's triggering multiple times on one unlucky civ?
Alas, even with patch B this save still crashes.Patch A: crash to desktop at end of turn.
Bandit Nietz gets created but does NOT have the hero promotion. He's just a plain horseman.
def doBanditNietz3(argsList):
iEvent = argsList[0]
kTriggeredData = argsList[1]
pPlayer = gc.getPlayer(kTriggeredData.ePlayer)
pCity = pPlayer.getCity(kTriggeredData.iCityId)
newUnit = pPlayer.initUnit(gc.getInfoTypeForString('UNIT_HORSEMAN'), pCity.getX(), pCity.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
newUnit.setName("Nietz the Bandit Lord")
[B]netUnit[/B].setHasPromotion(gc.getInfoTypeForString('PROMOTION_HERO'), True)
[B]netUnit[/B].setHasPromotion(gc.getInfoTypeForString('PROMOTION_MOBILITY'), True)
@Pyr0mancer:
If you have 17 archmage equivalents, or anything anywhere close to that, you've already won anyway, so I don't think it's a big deal.
Are adepts supposed to be casting level 2 spells? Newly made adepts casting fireball via 3 fire mana seems OP.
And lastly, how do I turn events back on?(assuming it's just changing a 0 to a 1 or whatever)