FfH2 0.31 Bug Thread

In the 2nd game I've started in .31, I've received the event that coaxes you to take over another civ. In each case, I have the civ with the most pts. and I am being asked to take over the worst civ.

I've refused 3 times, naturally. I'm wondering who might choose this event? If you wanted it to be interesting, make it the other way around - low pt. civ played by the human player being asked to choose a higher pt. AI civ. Or is that event there, and I am just not seeing it because I have a high score?

Also, when you rob a grave, you get a message "the VILLAGERS have given you..."

Maybe that should be something other than villagers paying off when a grave is robbed. :p
 
Also when someone converts to CoE the game announces it. I don't recall if it did that before but it seems rather counter-productive.
 
Thanks for your detective work, Sto!

I did keep the save and would like to pick up that game and play it further from where I got the WoC.

What's the best way to remove the enraged promotion, as you recommend? Can I just go in and somehow delete the Settler? I know how to view in the WorldBuilder, but how to delete a unit?

I wonder how that Settler was created? Another civ's Settler gone bad?

Thanks again!

While you are in the default setting (Player Mode), you can just right click on the settler to delete it. Or you can change to Edit Unit Mode and remove the promotions from the settler directly.

EDIT: Sarsin, that event was added for people who have gotten to the point of having the game all but won, but wish to continue playing and have a new challenge. You can then move from a commanding lead to a struggling effort to catch up.
 
I don't know whether it can be considered a bug or just something that's particularly annoying, but I keep getting events on peaks. (This happened in .30 too, but since it was usually just the fourty thieves one I couldn't really complain.) But getting the graveyard event on a peak a couple times in marathon speed really hits you hard.
 
Not sure if you'd call this a bug, but I noticed that the AI-weight values for tier 2 and tier 3 arcane casters (Mages, Archmages, and UU versions) is still lower than the AI-weight for Adepts. Changing this was probably on the devs to-do list somewhere, but appears to have gotten lost in the fray. The AI generally doesn't use higher tier casters if these values are left as is.

Adept: 300
Mage: 8
Puppeteer: 8
Illusionist: 8
Archmage: 16
Drinker of Souls: 16

You see the problem. Just a heads up.
 
0.31a

Plantation isn't hooking up Incense.

loaded your save for me its cotton and its hooking up
for Incence you need Philosophy to get it displayed

Spoiler :
attachment.php
[/URL]
 

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loaded your save for me its cotton and its hooking up
for Incence you need Philosophy to get it displayed

Spoiler :
attachment.php
[/URL]

Ah I had forgotten that you needed Philosophy to use incense. Shows you how much I look at the civilopedia :lol:
 
While you are in the default setting (Player Mode), you can just right click on the settler to delete it. Or you can change to Edit Unit Mode and remove the promotions from the settler directly.

EDIT: Sarsin, that event was added for people who have gotten to the point of having the game all but won, but wish to continue playing and have a new challenge. You can then move from a commanding lead to a struggling effort to catch up.

Thanks for your advice, xienwolf. I don't think I saw that barbarian settler - that's why I thought I would have to enter the world builder to find him.

Also, thanks for the explanation on the event. It makes sense. What doesn't make sense is getting THAT event 3 times before turn 200 in an Epic game. But, again, that is just luck and the random event generator.

Wouldn't it be nice to have the reverse, though? It would give you a reason to keep playing lost cause games knowing there was a small chance you could get an event to switch civs. ;)
 
This came up during my little war.
 
I get a CtD often in this game. I'm playing as the Belseraphs. First time, I reload the game, and its fine. Second time, its repeatable. How do I upload it? I'm using 0.31a.
 
31a
Govannon isn't able to learn new spheres for me. I had two fire sources total, so he started with fire 1, and was able to teach blaze to everyone, but he just couldn't seem to get the idea there were more things to do with magic than just burning things down...
 
CvMainInterface.py, line 2964:
Code:
				if gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_GLOBAL_COUNTER) == false:
					szBuffer = u"<font=2>"
					szName = "GlobalCounter"
					szBuffer = szBuffer + localText.getColorText("TXT_KEY_MESSAGE_GLOBAL_COUNTER", (CyGame().getGlobalCounter(), ()), gc.getInfoTypeForString("COLOR_RED"))
					szBuffer = szBuffer + "</font>"
					screen.setText( szName, "Background", szBuffer, CvUtil.FONT_RIGHT_JUSTIFY, xResolution - 12, yCoord - ((iCount + 1) * iBtnHeight), -0.3, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
					screen.show( szName )
#FfH: End Add

					screen.setPanelSize( "ScoreBackground", xResolution - 21 - iWidth, yCoord - (iBtnHeight * iCount) - 4, iWidth + 12, (iBtnHeight * iCount) + 8 )
				screen.show( "ScoreBackground" )

Is it intentional that the screen.setPanelSize("Scorebackground", ...) line is indented like that? Like this, it's inside the if, which seems odd...
 
Another python exception in my little (but still going) war.
 
The fire elemental & tar demon do not show up in the civilopedia.
 
(unpatched version)

Capria has got Mining before having Crafting. Is it possible via event or what ?
 
.31a

Not sure if this is a bug, but I can't get my Baby Spiders to grow up. Also, they don't have a civilopedia entry.
 
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