No summoners???? then what happens to archmages??? this is bad, very bad
There is no longer a Summoner unit, or a conjurer unit for that matter. The division between summoning and sorcery has been removed. Archmages now have access to both sorcery and summing type spells. Most top level spells are actually summons now.
Conjurer UUs (Illusionists and Puppeteers) are now Mage UUs, and the Summoner UU (Eaters of Dreams) is an Archmage UUs
All national limits were raised to 4, since there are fewer national units now (no more summoners, Inquisitors, etc)
Just playing as the Svartalfar and it seems to work fine for me there.
Have the councils been nerfed? I have the Nox Noctis and am member of the Undercouncil yet no vote came up in about 40+ turns. ???
Okay, not idea if this is supposed to happen or not, but a few turns after someone makes hyborem pop up I go to make a few cavalry units and all the cavalry buttons are greyed out and it says I need nightmares now. I'm a good civilisation so even if I take a nightmare resource it changes back to horses after a few turns. I'm totally unable to build cavalry now. For the record, I have several horse resources all set up and linked to my capital, the place I was trying to build the units. I had the buildings required as well. I went over the square and the route with a worker, everythings in place so it isn't down to broken roads or a pasture getting destroyed.
As cheesy as it is to quote myself, I didn't see a reply and I'd like to know if this is a bug or if its working as intended?
Ah, my fault for not checking. MC is right, they are set as a Building Requirement and not a Building Class requirement. Thus the Svartalfar are indeed quite incapable of creating the Crossbowmen![]()
I really advise to not allow slaves to buy slaves. This is simply the open door to mass buying.