FfH2 0.31 Bug Thread

In case you haven't checked the "Buy Slave" spell is not a once per turn spell; you can cast it as many times as you want with a single unit, which means buying slaves with slaves isn't really broken, when you can buy hundreds with a single warrior anyway. But that lowers hurrying prices a lot, that could be broken. (I mean buying slaves and sacrificing them to hurry stuff.)

Actually in the game i'm playing now (.31d), each unit can only buy 1 slave per round...but new slaves can buy another and so on.

In version .30 I remember being able to buy multiple slaves with one unit, so I think it was changed.
 
I mentioned a problem with the penguin event earlier, this one seems the same.

The first Frostling event spawned a frostling, but when the event triggers again the frostling does not appear.
 
Actually in the game i'm playing now (.31d), each unit can only buy 1 slave per round...but new slaves can buy another and so on.

In version .30 I remember being able to buy multiple slaves with one unit, so I think it was changed.

Slaves should not be able to buy slaves, because it means we are back to the infinite loop. :rolleyes:
 
This is a strange one, I saw it happen once before with an Nightwatch, but this one was with Alazkan the Assassin and a giant spider.

They both had hidden nationality, I was in an oponants territory and was just about to learn a tech. I end turn and somehow both units in forign lands declare their nationality, by themselves.

Strange...
 
Not sure if it was an accident or intentional but the Catacomb Libralus doesn't actually give the free Mage Guild in every city. I still have the option to build a Mage Guild.
 
Not sure if it was an accident or intentional but the Catacomb Libralus doesn't actually give the free Mage Guild in every city. I still have the option to build a Mage Guild.

Are you sure? I've never seen it not give the mage guilds. Well, so long as I was the one to build it and was playng as a civ that has mage guilds. I believe the free mage guilds go to the player who built it, not the one who currently owns it.

Also, mage guilds are not immediately removed from production when you get a free one. That will take a turn or so. You shouldn't pay attention to the builds so much as to what buildings the city actually has (check the city screen). You can go ahead and change the build order if you have it already, which will save you a turn of production on whatever you plan to choose next.
 
Using .31d.

This may be intentional, but captured Elven workers can't make improvements in forests anymore. On the other hand, any worker captured by an Elven civ can make improvements without removing forests.

Also, Svartalfar workers seem to be able to remove jungles from the beginning.
 
Just wanted to report that I ended up with Crown of Akarien that appeared probably as the result of a glitch in my capital on turn #130. I was playing Falun, and ran the latest patch d. I had not researched or built anything that should give me the crown that early.

The correct Crown of Akarien was available normally later during the game, resulting in two crowns being in play.
 
Using .31d.

This may be intentional, but captured Elven workers can't make improvements in forests anymore. On the other hand, any worker captured by an Elven civ can make improvements without removing forests.

Also, Svartalfar workers seem to be able to remove jungles from the beginning.

The first part is intentional, only the real elven civs can build in forests, I think elven workers being able to remove jungles is a bug though...
 
Kael, I seriously think that the info screen for the score graph is bugged because well, look at these two screens. The first one is while playing the game and the second is when I forced a retire on that game (it's at a saved point, so it's not going to be messed up). In another game when I went through the victory screen, I saw that the graph was normal and I wondered why the heck it is not showing up in the info screen while playing and yet it shows up in the victory/defeat screens.

edit: I just checked a normal BTS game and the graph is doing the same thing, so I wonder if it's some setting of mine.
 

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oh, I didn't realize that. Maybe Kael could have it automatically give a small amount of espionage? it doesn't have to do anything.
 
Just wanted to report that I ended up with Crown of Akarien that appeared probably as the result of a glitch in my capital on turn #130. I was playing Falun, and ran the latest patch d. I had not researched or built anything that should give me the crown that early.

The correct Crown of Akarien was available normally later during the game, resulting in two crowns being in play.

Did you go into world builder? It's the selected thing you have by default, so just entering worldbuilder and clicking a city would put the crown there, then I think you would be able to build it later on. It happened to me once. I just wanted a mild cheating 'looking around' but ended up buffing myself quite a lot.
 
Did you go into world builder? It's the selected thing you have by default, so just entering worldbuilder and clicking a city would put the crown there, then I think you would be able to build it later on. It happened to me once. I just wanted a mild cheating 'looking around' but ended up buffing myself quite a lot.

Yes, you're right. That's probably what happened. Good catch!
 
ok, SOMETHING has to be going on with the infernals because this is the second time I've gotten a crash with these guys. I tried a game with hyborem in but I didn't switch to them and it didn't crash. So there is something specific to them.

Also, In the second save, I got hyborem, but he didn't make a city. I also tried to do it again and get him and got him in the same place, switched to him and then had a crash.

Kael, could you make this a high priority? because I would like to play hyborem, but I can't if the dang thing keeps crashing. Also, in the first save game, it always crashes on turn 257.

I tried a custom game to try and weed out as many possible causes as I could, and still got a CTD a few turns from the savegame.

Could you guys make this a high priority?? I have no clue what is going on but something is crashing.

While searching around, I found something that might be related: http://forums.civfanatics.com/showthread.php?p=6414525&highlight=hyborem#post6414525

maybe it has something to do with the autosave? that could explain why the person who checked it out a couple pages back got no crashes. Maybe I should try disabling autosave, or should I wait??
 
sorry for the double post, but got a python error while trying to do a custom game to try and test if something is going on with the infernals.

I wasn't doing anything when that happened, so no idea what caused it.

why isn't the attatched screenshot not showing up?? wierd.
 
I'm not sure if this is a bug because it is functioning the way it's supposed to, it's just not the way I'd expect it to work in FfH.

I'm playing as the clan as thus at at peace with the barbarians. Someone offered to become my vassal and I accepted. That of course means I declare war on everyone they are at war with, which includes the barbarians. So is that how it should work or should it be a loophole and preserve the barbarian peace?
 
Still hoping to get some assitance with my problem. Likely, its something pretty obvious, but I'm not so computer savy and would appreciate any advice!

I cannot play the latest release with or without the patch, getting the following error when I try to start it:

'This application has failed to start because BOOST_PYTHON-VC71-MT-1_32.DLL was not found. Re-installing the application may fix this problem.'
 
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