kumquatelvis
Prince
- Joined
- Feb 27, 2007
- Messages
- 310
The Lanun may not have much production, but they can make massive amounts of money. One option is to switch to a civic that allows purchases and just buy everything.
I think the +1 production to water tiles building/wonder should be given to Octopus Overlords, which seems like a really weak religion atm.
Possible names: wharf, port, marina, fishery, pier, shipyard, dike
require OO state religion and Optics.
output is a feature, not a problem. Further, since Lanun cities tend to have a large amount of
and
, you can get a lot your production done through pop-rushing or money-rushing (which is far easier to get than in Vanilla). Plus, since farms suck for you anyways, you can run Conquest to build your units.
, strong
), while leaving their weakness (low
) in place. Perhaps something like +100%
income, +1
per sea square and +1
from whale would be pretty good. Optics (or Astronomy) would be a natural place to put this.Hyborem? Yeah, I have actually never seen such a devasting spell/event in this games history. Okey part of this complain is due to the fact that my recent game was with the Sheaim (I lost because of this spell). I tested my worldspell (AC100) and I looked at my neighbours cities and I can't say that I'm impressed with that spell. The most anoying worldspell ever however must be the Infernals. First you summon them (the tech) then they thank you by taking over you best and biggest city (besides my capital). At least the good version plays team, so you don't loose so much. I will never summon the Infernals again, thats for sure. What a downer.Will the worldspell "divine retribution" of the mercurians also be changed?
In all of my 0.30 games (5-6 games yet), Hyborem got killed due to this spell.
Or will there be a change that units with the immortal promotion won't be affected by it?
Hyborem? Yeah, I have actually never seen such a devasting spell/event in this games history. Okey part of this complain is due to the fact that my recent game was with the Sheaim (I lost because of this spell). I tested my worldspell (AC100) and I looked at my neighbours cities and I can't say that I'm impressed with that spell. The most anoying worldspell ever however must be the Infernals. First you summon them (the tech) then they thank you by taking over you best and biggest city (besides my capital). At least the good version plays team, so you don't loose so much. I will never summon the Infernals again, thats for sure. What a downer.
Will the worldspell "divine retribution" of the mercurians also be changed?
In all of my 0.30 games (5-6 games yet), Hyborem got killed due to this spell.
Or will there be a change that units with the immortal promotion won't be affected by it?
I'm a little concerned that you're moving ahead too quickly here. There are still so many game breaking bugs in 030. ... Don't you think you should slow down with adding new features and focus on making what you have right now work?