FFH2 0.32 cosmetic issues

With the undercouncil, you get a vote to decrease the cost of gambling houses. The change is advertised as -75% cost, but the actual decrease is only -50%.
 
I noticed that the verb "effect" continues to be used in place of "affect," e.g., "Won't effect," "Doesn't effect," "Only effects" instead of "Won't affect," "Doesn't affect," and "Only affects."

I know this one's a time-consuming correction, not a simple find-and-replace, so I went through the text and made the corrections everywhere I could find them. Kael, I'll try to PM you the file so you don't have to duplicate what I did.

EDIT: It was easier to upload a zipped version of the text file, so here it is. Hope it's useful.

View attachment 178640
 
Captured champion for the Lanun has no graphic. Just a big red blob. Captured a few, one from Bannor and one from Ljosalfar, and both are the same.

Ah I know the problem there. The old 'maceman' unit graphic for the Lanun was removed in 0.31, as with the Boarding Party there seemed to be no need to keep it. Since the changes to Command in 0.32 the AI uses the graphics of the capturing civ for any captured unit (which is very annoying when you upgrade a captured Lizardman). Therefore it's trying to display a unit that doesn't exist in the game's files anymore.
 
Graveyards still reference villagers for some results. I should have posted this right when it happened, because now I don't remember which result it was, but yeah.
 
Khazad Champions... image in bottom left is a dude with a sword, icon is a dwarf with horned helmet, actual graphic has people of indeterminate race with smooth, rounded helmets and mauls.

The bottom left image I understand is because there's one for all the civs. But it seems like the icon and the graphic should match... would it be too hard to just give the maul-wielders horned helmets? Seems silly to have three pictures for one unit and none of them agrees with either of the others.
 
.32d, Vista, NOCD

Pink Penguins in the Pedia

LOL

They are a solid yellow here, with CD. 32d and Vista.

They look just fine in the game itself, I just checked a minute ago. I have no clue why we are seeing two different colors in the pedia.
 
In all of the following, "Dragons" should be "Dragon's" and "Horde" should be "Hoard." (I've included Tags, if you also want to fix those.)

<Tag>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Tag>

<Tag>TXT_KEY_EQUIPMENT_DRAGONS_HORDE_PEDIA</Tag>

<Tag>TXT_KEY_SPELL_DROP_DRAGONS_HORDE</Tag>
<English>Drop Dragons Horde</English>
<French>Lacher l'Amas des Dragons</French>
<German>Drachenhort Absetzen</German>
<Italian>Drop Dragons Horde</Italian>
<Spanish>Drop Dragons Horde</Spanish>

<Tag>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Tag>
<English>Take Dragons Horde</English>
<French>Prendre l'Amas des Dragons</French>
<German>Drachenhort nehmen</German>
<Italian>Take Dragons Horde</Italian>
<Spanish>Take Dragons Horde</Spanish>
 
The color you see changes every time you look at the entry

hmm, for some reason the model in the pedia is taking the cultural border color of the civ that you are playing. I just looked at the pedia entry for them again and they are red, this time I'm playing the Calabim.

The last time I looked at it, I was playing the Balseraphs, which have a yellow border color.

So, I would guess that arcaner was playing the Amurites as I just checked a previous save of mine and I am seeing the penguins as pink for them.

It's really strange that the model in the pedia is taking on the color of the players civ. I've never seen that before. I understand the fire elemental and a few others not appearing in the pedia since they show as an effect in the game. Which the pedia doesn't show.

The importaint thing is that the penguins show normally in the game, so this is more of an oddity than anything.
 
Actually I was playing Frodo. So the color on the penguins looked disturbingly close to the "No texture" color.
 
No. the kurkuroniates, or how ever you spell it. You know the mega cities with the golden dragon hero. I know I've seen people in here refer to their leader as 'Frodo' before.
 
Fires. A single fire looks pretty cool, but on massive Burning Sands where there's one every square, they look like rows of Jube Jubes. Their image should look different if there are fires in surrounding tiles, possibly forming into one massive fire. Like how rivers/forests/hills/mountains work.
 
Treant can only be summoned on forested tile (and city). It would be nice to add the line "can only be summon on forested tile" to the tooltip and pedia.
 
Pedia Entry for marksmen in 32.d refers to saboters wich aren't in game anymore.
 
FoL entry lists archer of leaves as one of its units (no longer exists)
 
At what value of the Armageddon Counter should I be hearing "We are summoned!" (or whatever the pre-Horsemen sound clip is) every couple of turns? I ask because in my last game it hovered around 35 for several turns, fluctuating slightly due to a running war between Charadon and two other AI's and my own event choices that kept setting it back downward so my Tower of Mastery wouldn't get screwed up by hell terrain / general unpleasantness. I have trouble believing that hearing it over and over again is intended, and it's certainly quite irritating.
 
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