FFH2 0.32 cosmetic issues

Wherever the Inspiration spell shows up, pedia and an arcane unit's GUI, it is written "a" Inspiration. I believe it should be "an" Inspiration.
 
I'm currently working on the translation of the new parts of the Fall from Heaven history and the additional informations they give are great. But one thing that bothers me is that the second half of the chapter about the Age of Dragons and the first half of the chapter about the Age of Magic is written in present tense although it should be past tense.
Moreover, these two chapters seem to be written by somebody who isn't a native speaker because sometimes there is no coherence between two consecutive paragraphs or sometimes even sentences.
The story jumps from one spot to another without any visible order in the mentioned parts.

Has anyone else noticed the decrease in quality there, too? :confused:
 
Apparently Kael likes to showboat, but only in the right language:

Code:
    <TEXT>
        <Tag>TXT_KEY_UNIT_GIBBON</Tag>
        <English>Gibbon Goetia</English>
[COLOR="Orange"]        <French>Kael Coalbane</French>[/COLOR]
        <German>Gibbon Goetia</German>
        <Italian>Gibbon Goetia</Italian>
        <Spanish>Gibbon Goetia</Spanish>
    </TEXT>

;)
 
Will the pink scabbards on the Malakim champions be fixed at some point?

Or is that just their favourite colour?
 
Heh, quite frankly they shouldn't even HAVE scabbards. There's no way to efficiently sheath a sword shaped like that; the only thing you could do is make a ridiculously wide scabbard. Generally speaking only straight blades and evenly curved blades can be sheathed in a form-fitting scabbard.
 
Quick-release scabbards are designed to only wrap the blade at the point, the rest of the scabbard is open with a thin slit at the back (like a Taco shell, but with a cup at one end). They are perfect for a Scimitar, or any blade longer than your drawing arm.
 
Actually the player must have access to all 16 types of mana ^^

(btw: In the quick-help of all of the towers it's always mentioned the player would need "mana 1" or "mana 2" or ... but actually it must be an "and" all the times)

<TEXT>
<Tag>TXT_KEY_VICTORY_TOWER_OF_MASTERY_PEDIA</Tag>
<English>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</English>
<French>Si un joueur est capable de construire les quatre tours mineurs, la Tour d'Altération, la Tour de Divination, la Tour d'Elémentalisme et la Tour de Nécromancie, et si il a accès aux 14 types de manas, il sera alors capable de construire la Tour de Maîtrise. S'il la termine, le joueur remporte la partie.</French>
<German>Ist ein Spieler in der Lage, jeden der 4 niederen Türme zu erbauen, den Turm der Alteration, den Turm der Weissagung, den Turm der Elemente sowie den Turm der Nekromantie und besitzt Zugang zu allen 14 Manatypen, steht es ihm frei, auch den Turm der Macht zu errichten. Bei seiner Vollendung, gewinnt der Erbauer das Spiel.</German>
<Italian>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</Italian>
<Spanish>If a player is able to build all four of the lesser towers, the Tower of Alteration, Tower of Divination, Tower of Elementalism and Tower of Necromancy and has access to all 15 mana types they will be able to construct the Tower of Mastery. If it is completed that player will win the game.</Spanish>
</TEXT>
 
The riders of the Hippus and Doviello War Elephants are riding sideways, on the outside of their elephants. I think this problems been around for a few builds.
 
Amurite Archmages have the dwarf voiceset for some odd reason. Also, Dominated/Commanded adepts, when upgraded to Wizards, obviously get the Wizard art. The problem is, when they upgrade to archmages, they go back to their racial art, so the upgrade path looks wrong. Is it possible to take all the racial Mage artstyles and put them on the Wizard too, so that captured adepts stay their own art style?
 
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