No bug. Only svart and ljos players can build on forests. It doesn't matter whether the unit is elven or not.hmmm just noticed this... I got some elven slaves and have been using them as workers... now... when I try to use them on forested plots... the forests are cut down... I thought with elven workers and slaves that wouldn't happen?
silly little thing , but..... when you select some units now you cant see all of their stat, promos etc because of the 3d picture in the bottom left over laps the blurb.. happens with bigger units like the war machine, man-o-war etc.
Part of it's also the AI attempting to 'follow your lead' I believe. If you assign one priest forced, the AI tends to take all other specialists available and put them in priest slots too. It can be useful sometimes but insanely annoying at others.Bug or not bug: For me one thing is really annoying: When micromanaging a city in regard to GP, everytime the AI does what it wants, even it's turned off by the gadget below. E.g.: I want to "breed" a commander, make very sure the city controll is off. The next turn the AI takes a famous technician, so the ratio in getting GP is changed. Or I order one priest to obtain a holy man, next turn there are two, three or none.
How can this be changed not to be overruled everytime by the AI in my own civ??
Part of it's also the AI attempting to 'follow your lead' I believe. If you assign one priest forced, the AI tends to take all other specialists available and put them in priest slots too. It can be useful sometimes but insanely annoying at others.
This is a little bizarre...
On the edge of my border with Mahala I saw she had a Hill Giant with a Doviello flag. I built the Three Stooges (I used one to kill the Doviello Giant) so I know that didn't happen twice. It was not an HN unit.
So, how did this happen? You never see the AI capturing animals (also, too early for Rangers/Beastmasters) and I didn't think Hill Giants could be captured anyway.
So, how did Mahala get her Hill Giant?
Bug or not bug: For me one thing is really annoying: When micromanaging a city in regard to GP, everytime the AI does what it wants, even it's turned off by the gadget below. E.g.: I want to "breed" a commander, make very sure the city controll is off. The next turn the AI takes a famous technician, so the ratio in getting GP is changed. Or I order one priest to obtain a holy man, next turn there are two, three or none.
How can this be changed not to be overruled everytime by the AI in my own civ??
Thank you for your comment. It occurs not only during growing but too often.Is this just when your city population is growing? The game will automatically asign the new population to the "best" spot, but if you are assigning your plot/specialists selection yourself then the game should leave all currently assigned people alone.
Considered the wonder Pact of the Nilhorn? There you can get three of them. Sometimes the AI has them with HN, sometimes with the flag.You never see the AI capturing animals (also, too early for Rangers/Beastmasters) and I didn't think Hill Giants could be captured anyway.
So, how did Mahala get her Hill Giant?
No, it is different: Most of the time I get technicians. Maybe because they are on top of the column.Part of it's also the AI attempting to 'follow your lead' I believe. If you assign one priest forced, the AI tends to take all other specialists available and put them in priest slots too. It can be useful sometimes but insanely annoying at others.