FfH2 0.33 Bug Thread

[to_xp]Gekko;7217785 said:
my bad, I guess I DID forget to put the XML values back to default during that game after all. just tried it again making sure both values were set to 20 and it's working just as intended. flames spread and expire with a random chance, and do not cause CTDs on ice or deserts or scrubs. I am really happy, thanks again Kael :)

The flames eventually were extinguished in my game too. However, after the Sheaim's Worldbreak spell it was really a mess!

Also, the flames are started and spread whenever AV cities or units unleash their fire spell (see above post).

IMO the graphic for the flames is a bit much.

I am finally starting to get memory allocation errors, but I guess it is to be expected as my saved games are nearly 1.6mb. Still 200+ turns to go in the epic speed game too!
 
yep, flames are graphics-intensive. in heavily flamed (sic) places my framerate slows down to a halt :( about the above post, what's causing fire damage to your shadows is a building IIRC. can't remember the name but I'm pretty sure there is a building that does fire damage if enemy units start the turn near enough.
 
@Pyr0mancer: Thanks, I'll try that.
 
Not much of a bug, but in my most current game playing as the Sidar, the Luirchirp had Barnaxus in my territory when they were wiped out by the Hippus. So I get the pop-up of Garrim Gyr bemoaning his fate. In that turn, there was a Luirchirp flag where Barnaxus had been, so I moved over there to pick up the pieces (not sure why, can't do anything with them) but there was nothing there.

In the interrum between that turn and my next, the Luirchirp appeared again as a Civilization and then either that turn or the very next were killed again.

Plus, it doesn't say it in the wiki, but if you have built a Wall in your city, does that preclude you from casting the "Wall of Stone" spell?

Plus, I switched from RoK to Order, but my Thanes of Kilmorph didn't leave, is that correct? Plus, if you a neutral w/RoK switch to Order, my Sidar went Good. Yet when I switched back to RoK, how come I didn't revert to neutral?
 
Plus, it doesn't say it in the wiki, but if you have built a Wall in your city, does that preclude you from casting the "Wall of Stone" spell?
Right now there is a bug with all spells that grant buildings.

Plus, I switched from RoK to Order, but my Thanes of Kilmorph didn't leave, is that correct? Plus, if you a neutral w/RoK switch to Order, my Sidar went Good. Yet when I switched back to RoK, how come I didn't revert to neutral?
Because order is good and Rok is good/neutral. If you want to get back to neutral you would have to use evil/ neutral religion like CoE or OO.
 
only high priests. normal priests stay.
 
Listing of Bugs reported and not yet included in the changelog for the upcoming patch

19. Final event in Psycopath line gives your Swordsman the 10XP properly, but does not give him Crazed (Cheshiremythos - Post 268)

I had the opposite happen. I got a Swordsman with Crazed, but not 10XP.
 
I had the opposite happen. I got a Swordsman with Crazed, but not 10XP.

In my current game I had the same thing that happened to Elm in this event happen to me. Crazed, but no XP.
 
I'd like to point out that they only heal to full when they KILL a unit. Therefore, only when defending.
 
As Hyborem you won't get all your startbuildings in a city, if you gain the city due to peace negotiation as tribut.
Dunno wether this also applies to gifted cities.
 
mushrooms can spawn on peaks
 

Attachments

  • Civ4ScreenShot0019.JPG
    Civ4ScreenShot0019.JPG
    235.8 KB · Views: 72
The "hope" spell no longer works in 33f. Applying 33e over 33f makes the spell work again. (game started under 33d)
Edit1: this is rather strange since "hope" seems to be an XML-only spell, and the spell XML is unchanged...
Edit2: seems to be a dll bug, since "hope" works OK with patch 33f except with 33e dll
 
The "hope" spell no longer works in 33f. Applying 33e over 33f makes the spell work again. (game started under 33d)
Edit1: this is rather strange since "hope" seems to be an XML-only spell, and the spell XML is unchanged...
Edit2: seems to be a dll bug, since "hope" works OK with patch 33f except with 33e dll
It also seems to affect other spells that create buildings. My priest of leaves isn't able to found a temple of leaves. The savegame is here. Im running .33 f.
 
Back
Top Bottom