cyther
Lord of the Dance
Has anyone noticed the new equipment Black Mirror. Now it looks like a few things worse than Alazkan will be cloning.
Has anyone noticed the new equipment Black Mirror. Now it looks like a few things worse than Alazkan will be cloning.
Has anyone noticed the new equipment Black Mirror. Now it looks like a few things worse than Alazkan will be cloning.
37. Removed the dwarven, elven and orc slaves and the dwarven, elven and orc worker units. They are now graphical changes from the base worker/slave with modified work rates from thier race promotions. (this is just to simplify, the only functional change from all this is that elven workers/slaves can now remove forests if they are captured by another civ).
Xienwolf's idea a few posts up sounds absolutely awesome. I bet it would be an absolute nightmare to code though.
Does the casting block also count add to flesh golem?
I'm actually not sure if casting is really blocked, but I was thinking the copied unit was counted as having already casted. I don't see that in the python code though.
The mirror unit starts with the Illusion promotion, which makes it not be a living unit. Only living units may be grafted into flesh golems.
Just to clarify, this won't make any changes to the add slave to freak show ability will it? I mean, I can still have a cage representing all the races right?
So.... can Orthus's Axe equip the Mirror, and then someone can equip the Summoned Axe?
It occurs to me that most of the really strong, unique stuff in FfH is tied to religions, traits, spells, and civ-inherent mechanics... there really aren't that many overpowered racial UUs and UBs. The Sheaim have one, the Luchuirp have a bunch (but they rely on a hero) and... what else?
Tolerant doesn't seem so overpowered. There just isn't anything that strong to be assimilated.
Yes, or a captured Khazad city will be able to produce dwarven units and dwarven forges, a captured calabim city will be able to produce vampires, etc.
In my last Elohim game I captured an amurite city early and created all of my adepts out of it because I was able to build a Cave of Ancestors there and create some cool boosted adepts.In .2x one could use captured elven workers to build farms and huts in the woods without cutting the trees. In .32 this was not possible any more.
Does this also include the abilities of the workers or only the buildings in a conquered city?
As it stands - assuming the Elohim are good and take a Sheim AV city - is there any coding which encourages them to raze the city in order to reduce the AC count anyhow?
1. Why exactly are the tolerant, agnostic, sprawling, and adaptive traits instead of just inherent civilization effects? Its quite inconsistent, as all of these traits are on all the leaders of those civilizations, and other civ effects like the dwarven vaults are not.
Release update: We are a go for tomorrow. Playtesting is going without issues (not that you guys won't find tons of course) and Im all locked on my side unless the artissts/writers offer some last minute additions. Tonight I go through and click on all the units/buildings etc to make sure links and then begin the final build process.