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FfH2 0.33 Changelog

Discussion in 'Civ4 - Fall from Heaven' started by Kael, Aug 4, 2008.

  1. Nor'easter

    Nor'easter Chieftain

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    Okay, thanks for the clarification.
     
  2. Grey Fox

    Grey Fox Master of Points

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    Strangely enough, this is one of the changes I am looking forward to the most. ;)
    EDIT: Actually forget what I wrote before, I added this myself to 0.32l and it was easier done than I thought.
     
  3. Maniac

    Maniac Apolyton Sage

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    Hey Tolerance will make peaceful city trading an interesting business for the Elohim, and an alternative to conquest. Unless city foundership is reset after trading. :( You know, just like all culture is changed to yours.
     
  4. Nikis-Knight

    Nikis-Knight Chieftain

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    In testing, I had an ai liberate a city to me that retained them as its origin.
     
  5. [to_xp]Gekko

    [to_xp]Gekko WM junkie

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    well hearing that 0.33 will have performance tweaks is just awesome. I was wondering f these upcoming tweaks will lead to sizeable performance increases, or if it will just help those with low-end machines... I have a core2 @1.66 with 3 gigs of ddr2 and as it stands now huge maps become highly unplayable late-game, although it's not lightning quick at the very start of the game either. I dont know about you guys, but when the waits between turns become longer than the actual gaming, I usually get bored and start a new game :D

    right now I'm playing on standard size and it runs smooth, maybe I'll try large and see if it's a good compromise between gameplay and performance... but still, I find myself wondering if 0.33 will allow me to play my beloved huge maps :D
     
  6. daladinn

    daladinn Chieftain

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    all i can say is wow....

    the overall balance changes that are suggested for 33 are simply amazing.

    1- the sheaim lose their leader that basically heads the AV (dropping spiritual to go industrious). why industrious?

    2- you just gave the balseraphs the ability to do the 3 turn smash with aoe casters in addition to ground troops. aka - 1 caster capable of tsunami can stack it to hit 3 - 5 times in a single turn.

    3- can the elohim upgrade units of BORGd cities? the eater of dreams causes me to question.

    4- hyborems AV priests now get both buffs to increase xp gain? ( i assume thats the reason for adjusting the sheaim traits.

    5- love the change to aristocracy , unsure on the agrarian bit , but now its at least useful to run aristocracy as a choice vs city states or god king. synergy for calabim with aristocracy and the order is nicely improved.

    all in all alot of changes that need to be thought about.

    as a thought ,

    agriculture - 2 food per farm
    agrarian - 1 food per farm , 1 healthy per farm

    this would offer a choice between late game and early game farming techniques , then put agrarian someplace else.
     
  7. kumquatelvis

    kumquatelvis Chieftain

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    I am glad to see that the Dirge is back.
     
  8. icantcmyeye

    icantcmyeye Peace Through Power

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    Lets just hope the dirge can stray away from icebergs now... It always wrecked in the frozen north in my games.
     
  9. Darksaber1

    Darksaber1 Secret Emperor

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    Hmm, do you mean it got ice-locked?
     
  10. Switchblock

    Switchblock Kuriotate Scholar

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    I can't wait for new events to take the amount of constallation events down! KEEP ADDING MORE!
     
  11. Grey Fox

    Grey Fox Master of Points

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    Or at least make the constellation events have some choices you can actually benefit from early on. When a event pops up that requires a religion way before anyone could ever have that religion it just feels wasted.
     
  12. xienwolf

    xienwolf Chieftain

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    Location! Location!
  13. Switchblock

    Switchblock Kuriotate Scholar

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    Well Kael said that the constallations would have more effects, a few of them already do, they're just hidden.
     
  14. Mithrus

    Mithrus Chieftain

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    Overall, I love the changes. I hope Kael & Co are testing all the civs, not just those getting direct changes, as I think some of these changes will seriously impact other civ's balance. I still hope blasting workshops get moved up to sorcery (I haven't played in a while, but last i knew they came at elementalism). As it is, Luchirp are still overpowered (ymmv, but wood golems throwing fireballs when everyone else may be building champions just isn't balanced) What makes mages semi-balanced was that they were easier to kill...not true with golems.
     
  15. DaleKing

    DaleKing Chieftain

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    The changes are certainly intriguing.

    someone mentioned the idea of a Kuriotate leader without the sprawling trait and replacing it with tolerant, and the response was that the kuriotate civ was designed with the inherent game balancing restriction of fewer cities. so, what if this second Kurio leader's settlements could do more than expand cultural borders. Say, growth cost being 4 food per population instead of two and limited buildings options. like being able to build palisades and walls and military buildings and units with a much reduced production output?

    they would be like underpowered mini cities but would make capturing opponent's cities worth it for this second kurio leader.

    Also, what do y'all think about being able to terraform water? I mean, basically I'm talking about being able to destroy ice so that cities near the the poles can work the water. maybe all it would take is letting fireballs melt the ice or Tsunami breaking it apart or one of the ship technologies include icebreaking so ships could carve swaths through the ice. Then the ice could reform after a while and you'd have to do it all over again.

    Just a coupla thoughts
     
  16. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

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    Yay!!!!!!!!!!!!!
     
  17. Nikis-Knight

    Nikis-Knight Chieftain

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    Not really. That's your job. We can try to test it between now and then, but that isn't really enough data to decide balance issues (unless something is wildly out of whack.)
     
  18. Avahz Darkwood

    Avahz Darkwood Chieftain

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    And well all take great pride in (ahem) working our fingers to the bone and sweating our seats wet to make sure this mod is balanced. I mean its not like we are playing the best mod out there, but life is hard and we must all pitch in.... ;)
     
  19. Marchwik

    Marchwik Chieftain

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    Thx Kael for made more balance game right now ,small but good changes.I'm very courious new building graphics :)

    Maybe some changes also with Tech tree and civics?

    Civics some of them like City States or Agriculture are overpowered some are useless
    My proposition

    City States get 25% or more war weariness and -50% maintenance
    Agriculture -1 or -2 hammer from Mines
    Aristocracy +1gold from farm

    definetely upgrade other civics ,use or a change a little civics from CIV4 and will be much better than now.Some civics to science some to great people birth to give us more fun with Your mod more solution to build dream empire on other ways than population and production.

    and tech tree especially with free engineer from Engineering technology and most powerful wonder like Guild of Hammers for free is overpowered also.Maybe change building Guild of Hammers to MIthril Working for example

    I think that this changes made game in Your mod a more exiting than now because it is only one or two ways good win solutions right now

    Link to my game on emperor lvl,You can find what good Civ multiplayer doing with AI.... overpowered combination like citystates+agriculture and pls look at opponents cities sizes .It is unbalanced like hell.If u want I will put my Deity game also.

    http://forums.civfanatics.com/showthread.php?t=279992

    It is my dream to put more magic items like in HOMM :) some blessed/cursed swords rings or amulets
     
  20. Grey Fox

    Grey Fox Master of Points

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    The free engineer has already been moved, to Machinery.
     

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