FfH2 0.34 Change log

When final five triggers, does it just delete all the civ's stuff? Seems like filling in the possible power vacuum could be important - and you won't be able to rely on vassals' palace mana etc so much, assuming they can be removed by it. Interesting - it might actually adjust the top civs' power quite a lot when it happens.
 
When final five triggers, does it just delete all the civ's stuff? Seems like filling in the possible power vacuum could be important - and you won't be able to rely on vassals' palace mana etc so much, assuming they can be removed by it. Interesting - it might actually adjust the top civs' power quite a lot when it happens.

Yeap. It becomes really important to watch the scoreboard closely in those games. In fact if you have someone you want to leave the game (say a neighbor with some nice land you'd like to claim) it may be worth sending some troops in to knock them down to last place so they get wiped. Its certainly worthwhile if you are sitting near the bottom of the list (I barely squeaked through the first couple cuts in this game).
 
I also included a screenshot of the Trophy Hall for those that are interested.

So we have trophy for killing/summoning Basium and Hyborem, killing Archeon, Ortuhus, the Horseman etc. For each victory condition (And isn't somewhere better icon for cultural victory?) and for victory with each civilization/killing each civilization even for building Grand Menagerie (This is though) but have no idea what could be the last four or the mimic/freak trophies.
 
So we have trophy for killing/summoning Basium and Hyborem, killing Archeon, Ortuhus, the Horseman etc. For each victory condition (And isn't somewhere better icon for cultural victory?) and for victory with each civilization/killing each civilization even for building Grand Menagerie (This is though) but have no idea what could be the last four or the mimic/freak trophies.

The last 4 are winning with various options on (like high to low). Mimic one is stealing a certain amount of promotions with a mimic, the flesh golem is growing a flesh golem over a certain size. Just some fun stuff to play around with.
 
Oooh, could there be an xp-based trophy? For getting a unit over 500xp, maybe? That would be a fun one to pursue.
 
Is there one for maxing out promotions on a unit?

Other neat ideas for trophies:

Eliminating a religion (maybe just AV and Order)
Getting all the mana types
Slayer - Killing a bunch of heroes (5?)
Owning at least one of every nonhero/nonsummon/nonUU unit in the game (including the ones you can't build.... :mwaha: )
Owning every religious holy city
Spreading hell accross all of Erebus (Hyb. only)
Eliminating hell accross Erebus (anyone else)
 
So, we can see from his trophy hall that Kael hasn't ever actually WON a game with any Civ yet ;)

EDIT: Would it be possible to insert a graphical "Cut-off" bar when the Final Five gameoption is enabled on the scorechart? Seems to me that it would just require an IF statement checking for the gameoption, then checking if the player score about to be listed is 5th from last place, and inserting a bar and a linebreak before placing their score if that is the case
 
It seems like the Combat line of promotions is getting all the goodies, like Shock, Cover, Commando, Magic Resistance, and Heroic Strength / Defense, so maybe Guardsman could be shifted over into the Drill line instead? Of course, maybe Drill should first be sexied up a little to make it more appealing, so perhaps the whole thing could be compressed to three levels, with each level granting 1-2 First Strikes, and the last two giving the bonuses against mounted and collateral damage?
 
46. Governors Manor gives 1 unhappiness.


Been meaning to ask, why did we do this? Just for Flavor? I mean, the Governor's Mansions are already really really bad courthouses ( -20% instead of -40%, and give a small perk if you overextend your population) making it so that you don't even want to build them until you get feudalism seems really weird.


Edit: Remember how Dungeons were really underused because they gave a 'paltry' -1 happiness? This is going to be the same, except that people are going to HAVE to build them for Vampires, but be angry (The player that is ) about it.
 
I don't think I like having civs disappear entirely from map. Weak civs in Final Five game should turn barbarian instead, imho.


You know what I just started thinking would be cool? Giving the Barbarian State the Tolerant trait, so that when these civs fall into barbarism they don't turn from humans/elves/dwarves to orks.
 
Governor's Manor was changed IIRC so that you get 1 :hammers: for each unhappy face in the city, not just for each unhappy face beyond the happy cap of the city.

my problem with this is that whenever i see an unhappy or unhealthy face in a city that is when i usually feast. most times the land bonus is better than the small unhappy bonus you can get from the building. this just seems to encourage smaller less productive cities to me.
 
I don't think I like having civs disappear entirely from map. Weak civs in Final Five game should turn barbarian instead, imho.


You know what I just started thinking would be cool? Giving the Barbarian State the Tolerant trait, so that when these civs fall into barbarism they don't turn from humans/elves/dwarves to orks.

I like that idea. As it stands, can we assume the vanquished civs' tile improvements and ruins remain?
 
Giving the barbarians the Tolerant trait would also pave the way for barbarian cities having different races.
 
I don't think I like having civs disappear entirely from map. Weak civs in Final Five game should turn barbarian instead, imho.


You know what I just started thinking would be cool? Giving the Barbarian State the Tolerant trait, so that when these civs fall into barbarism they don't turn from humans/elves/dwarves to orks.

entirely agreed on both things ;)
 
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