more multiplayer tests and OOS's
2 humans, team game, 8 teams of 2, unrestricted leaders, no barb trait or insane trait leaders, 1 human player with adaptive, One City Challenge
out of sync on first great bard gotten around turn 35, OOS continued from there on out even if cleared by a relog
2 humans, 2 AIs, no teams, unrestricted leaders, advanced start, no leaders with barb, insane, or adaptive
OOS on turn 13 with no apparent causes, we continued with the game even despite the OOS and the differences when we finally relogged was staggering, one of us had died in the others one while they still were fine in their own
most every game we played would OOS, the only one that didn't was when we played a real standard game with no teams, no barb/adaptive/insane traits, no unrestricted leaders, no advanced starts, no AIs.
also, when putting more than 1 of a civ in a game, theres an inordinate amount of the sidar/svartalfar effect, i.e. where multiple civs share the exact same colour and you can't discern where one civs borders start and the others ends, perhaps add a lot more colours and varied shades?