Kael
Deity
Patch "f" is linked in the first post. It will break save games and makes the following changes:
1. Fixed werewolf conversion/upgrade chances.
2. The Black Tower- you can now pick the civ for cities correctly.
3. The Splintered Court- winning now correctly gives you the trophies.
4. Fixed an issue that could cause the Pallens Engine or Aduria Chamber to show up twice in the build lists.
5. Fixed a CtD when map trading.
6. Removed the Armored Cavalry tech (Knights and Shadowriders moved to Warhorses).
7. Warhorses tech requires Iron Working and Horseback Riding (instead of Stirrups)
8. Stirrups tech requires Archery and Horseback Riding (instead of Trade, Archery and Horseback Riding), cost reduced from 1600 to 800.
9. Archers can be upgraded to Horse Archers.
10. Axemen can be upgraded to Chariots.
11. Chariots gain -25% attacking into forests and jungles, and can be upgraded to Knights.
12. Champions can be upgraded to Knights.
13. Knights strength dropped from 11/9 to 11/7.
14. Added the Herne world unit (Kuriotate only, starts with centaur, hero and blitz).
15. Centaur Guard unit removed.
16. War Tortoise is now a Knight UU for the Lanun (instead of a war chariot UU).
17. Clan of Embers can't build Horse Archers or Knights anymore (used to be Ogre and Orge Warchief UU's).
18. Ogre is now a Champion UU (you can't upgrade clan axemen to champions/ogres anymore).
19. Stoneskin Ogre is now a Phalanx UU.
20. Ogre Warchief is now an Immortal UU.
21. War Chariot unit removed.
22. Auric Ascended's defensive strength changed from 3 to 30.
1. Fixed werewolf conversion/upgrade chances.
2. The Black Tower- you can now pick the civ for cities correctly.
3. The Splintered Court- winning now correctly gives you the trophies.
4. Fixed an issue that could cause the Pallens Engine or Aduria Chamber to show up twice in the build lists.
5. Fixed a CtD when map trading.
6. Removed the Armored Cavalry tech (Knights and Shadowriders moved to Warhorses).
7. Warhorses tech requires Iron Working and Horseback Riding (instead of Stirrups)
8. Stirrups tech requires Archery and Horseback Riding (instead of Trade, Archery and Horseback Riding), cost reduced from 1600 to 800.
9. Archers can be upgraded to Horse Archers.
10. Axemen can be upgraded to Chariots.
11. Chariots gain -25% attacking into forests and jungles, and can be upgraded to Knights.
12. Champions can be upgraded to Knights.
13. Knights strength dropped from 11/9 to 11/7.
14. Added the Herne world unit (Kuriotate only, starts with centaur, hero and blitz).
15. Centaur Guard unit removed.
16. War Tortoise is now a Knight UU for the Lanun (instead of a war chariot UU).
17. Clan of Embers can't build Horse Archers or Knights anymore (used to be Ogre and Orge Warchief UU's).
18. Ogre is now a Champion UU (you can't upgrade clan axemen to champions/ogres anymore).
19. Stoneskin Ogre is now a Phalanx UU.
20. Ogre Warchief is now an Immortal UU.
21. War Chariot unit removed.
22. Auric Ascended's defensive strength changed from 3 to 30.