1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

FfH2 Bug Thread

Discussion in 'Civ4 - Fall from Heaven' started by KillerClowns, Dec 16, 2008.

  1. avalonnn

    avalonnn Prince

    Joined:
    May 7, 2008
    Messages:
    312
    Just managed to bulb Orders from Heaven playing as Illian, with the whole tech tree complete and Future Tech queued up. Should be a simple debug, I think.

    Even with the tech, I could not produce adepts, which is as it should be for an agnostic civ. --> nope, wrong! Started building Temples of Order and adepts (I had the Order holy city).

    Got the Engineer from a dungeon.
     

    Attached Files:

  2. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    Gift of Kylorin scenario gives me a CTD.
     
  3. Sarisin

    Sarisin Deity

    Joined:
    May 15, 2006
    Messages:
    2,795
    Location:
    NJ
    I'm not sure if this is a bug, or just weird.

    I had my HN Shadow inside an AI civ's border that I did not have an open border agreement with. We were just at war and I was in there causing some mayhem.

    I came upon a Dungeon and created some more mayhem with that - I just love popping bad guys with my invisible Shadow inside another civ's territory. :)

    However, as luck would have it, I got a Great Prophet - at least I thought I did. Even though close to my border/territory, it was frozen and could not move. After I few turns, I just decided to use the Bulb and get the research towards a tech.

    Should the Great Prophet be kicked out of that AI's territory and not frozen there?

    Thanks
     
  4. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    Actually...all of the scenarios are causing CTD for me.

    I was able to play Against the Wall. Now I can't play any of them.

    I am running Vista.

    I have patch e (downloading f now).

    What other info might help to figure out my CTD problem?
     
  5. Breunor

    Breunor Deity

    Joined:
    Jul 2, 2004
    Messages:
    2,388
    Location:
    Earth
    I'm not much for tech help, but I recommend deleting the Mod and rerunning it. I assume your other Mods work fine?

    Maybe there are mixed versions, an old FfH with a new patch or something like that? Make sure you have the latest, version .4.

    Good luck,

    Breunor
     
  6. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    I installed patch f.

    At first it looked like it might work. I loaded the 2nd scenario playing as the Bannor. The game advanced to the leader selection/namming screen. Thinking that it might be fixed I hit the back button. It did not take me back to the FfH (in game) scenario selection...it took me to the main menu civ 4 scenario selection screen where there are no FfH scenarios listed. I started another game and now all the scenarios are causing a CTD again.

    Is there a cache that I might be able to clear and try again?
     
  7. Mesix

    Mesix One of Porg

    Joined:
    Mar 17, 2006
    Messages:
    4,358
    Location:
    Ahch-To
    So for the record there are two separate bugs.

    1...I have a CTD problem with the scenarios.

    2...If you click the back button while setting up a scenario it will take to the the main menu scenario screen instead of the FfH ingame scenario selection screen.
     
  8. westamastaflash

    westamastaflash Lord Commander

    Joined:
    Nov 1, 2007
    Messages:
    933
    Patch F.

    Python error in spellSanctify, CyPlot.setTerrainType does not match C++ arg types
     
  9. rasot

    rasot Chieftain

    Joined:
    Dec 22, 2008
    Messages:
    6
    Location:
    Janpan
    Hello. I enjoy FhH2 very much.
    I'm sorry for my poor English.


    Unrestricted Burning Blood
    Moroi never die when he cast Burning Blood. (Text: 75% die)
    And Moroi with Loyalty and Burning Blood effects never become barbarian.
    So Morois with Loyalty can cast Burning Blood wiht no penalty. Very strong.


    Unrestricted collateral damage (Pyre Zombie)
    Pyre Zombie's explosion have no limit of collateral damage.


    Effects to not living units
    Courage, Gift Vampirism, Loyalty, Valor are only used to living targets.
    But their effects remains when an effected unit upgrads to no-living unit.
    ex1 Archmages cast Lichdom to transform Liches.
    ex2 Warriors are drown to Drowns.
    ex3 Vampires upgrade to Eidolons.
    ex4 Vampire Lords cast Lichdom. (Rare case)


    Immortal Great Peoples
    With Blood of the Phoenix, great peoples can get Immortal promotion.
    They can used twice, so only three Great Prophets is need to build Altar of the Luonnotar.


    Life 3 is useless for Doviello
    Luchiurp, Grigori and Doveillo can not resurrect Hero.
    Barnaxus can be resurrected by Picese of Barnaxus, Grigori have many heroes, so this is not penalty for them.
    But Doveillo have nothing.... and can not build the Shrine of Champion.
    Lucian would be resurrected ?


    4 Krakens and 4 Treants (Druid)
    Disciple summon limit is not restricted by the number of casters, but the number of unit type of caster.
    Zealot can upgrade to Druid without limit of level 6.
    Whichever other Druid's religion, Druid of Octopus Overlords can cast Kraken as much as the number of Druid.
    Druid of Leaves can do same.
    So, one Druid can cast Kraken(or Treants) 4 times.


    Unrestricted Kraken and Treant (Grigori Medic)
    When a Grigori Medic obtains Religion of Octopus Overlords, he can cast Kraken as much as number of Girgori Medics.
    So, if Grigori has 20 Grigori Medics, one Grigori Medic can cast 20 Krakens.
    Grigori's Armada Krakens easily destroy enemy fleets. (Krakens can get experiences from combat !)
    Same as above, one Grigori Medic of Leaves can cast Treant as much as number of Girgori Medics.


    Hero Lich Legion
    Hemah and Gibbon Goetia can get Death 3 easily.
    After they had become Lich, they will not abandon when the civilization change religion.
    Corlindale and Govannon can make 4 Hero Liches and Shrine of the Champion.
    1. Get Death 3 and become Lich.
    2. Get Life 3 and cast Resurrection.

    2nd (or more) Lich can get Twincast. (summon Wraith, or other rank 3 spells)
    If your are Amurites, 5th Govanon get rank1 spells.
    Govanon with Death 1 can make Disciple Heroes to Lich to use rank 3 disciple spells and avoid other civilizations use them.
    I think a unit with Hero promotion should be restricted to become Lich.


    Unrestricted Peace
    Corlindale cast Peace and die.
    Corlindale (Lich) with life 3 can resurrect Corlindale.
    Get cities, and cast Peace. Get cities, and cast Peace.
    With Torlent, Elohim is warmonger to controll wars. Ethne the Black.


    Unrestricted Impersonate Leader (Gibbon Goetia)
    Gibbon with BlackMirror and Enchant 3 promotion can cast Impersonate Leader multiple times.
    1. Gibbon cast Enchant Spellstaff.
    2. Gibbon cast Mirror.
    3. Mirror of Gibbon cast Spellstaff.
    4. So Mirror of Gibbon can cast Impersonate Leader, and die.
    5. But Gibbon (original) is still alive.
    Svaltalfar with Gibbon and Alazkan can destroy many civilizations.

    Golden age by Black Mirror
    Mirror of great people can trigger golden age.

    I think Black Mirror should be an ability of Alazkan, not item. Item can get by other civilizations.
    And I think Impersonate Leader and Peace should be world spell or only be used once per game.
     
  10. RogueThunder

    RogueThunder Warlord

    Joined:
    Dec 2, 2007
    Messages:
    173
    I can't seem to build pirate coves on the edge of the map.

    This is actually QUITE iritating in the momus scenario. I fixed with WB. But. Still.


    It was DEFINATELY more than 3 spaces away from any other cove. I can screeny if requested.
     
  11. MagisterCultuum

    MagisterCultuum Great Sage

    Joined:
    Feb 14, 2007
    Messages:
    16,104
    Location:
    Kael's head
    Why did the Boarding promotion loose the combat bonus vs naval?
     
  12. rasot

    rasot Chieftain

    Joined:
    Dec 22, 2008
    Messages:
    6
    Location:
    Janpan
    Archeron can't fly ?
    ver0.40, Acheron the Red Dragon gets same movements as Dragon.
    But does not have other abilities other Doragons have.
    -Can Move through Impassable Terrain
    -Doesen't Recieve Defensive Bonuses
    -Ignore Terrain Movement Costs
    Or this is not bug ?


    Griffon and Giant Spider get tile defense like Beast units
    Other animal units (include Baby Spider) cannot get tile defense.
    Beast units (include Werewolves who have succeeded to become beast from animal) can get tile defense.

    Shadow walk can't ignore tile defense
     
  13. rasot

    rasot Chieftain

    Joined:
    Dec 22, 2008
    Messages:
    6
    Location:
    Janpan
    Elohim with Illian City can build world project of Illian.
    So, Elohim get two heroes - Drifa the White Dragon and Auric Ascended.
    Get Auric and Cast Peace.
     
  14. Brokenbone

    Brokenbone Prince

    Joined:
    Nov 28, 2007
    Messages:
    405
    I remember this happening in a prior version of FFH, thought it had been cleaned up, but happened to me just as recently as patch C.

    Shadow attacked a city full of enemies in the Momus scenario. Whoever he picked must have had a withdrawal rate, and used it (i.e., fled). He fled with his whole stack, and the Shadow was sitting in the city, without it having been captured. Roll in one of my normal melee units to capture it.

    I remember this used to happen in some fashion or other, i.e., one of my units managing to "push everyone out of town", but it had been noticed by the team and fixed. Sorry, I have no savegame available for this, but if I reproduce the bug, I'll attach one.

    PS Didn't read the whole bugthread, maybe this is a repeat, if so, sorry!
     
  15. mahazel

    mahazel Warlord

    Joined:
    Mar 19, 2008
    Messages:
    243
    Location:
    Kraków
    It`s ignoring only city defence.

    I remember Golden Age with BM greate people was fixed in .3x, so it should be easy to repair it in .40.
     
  16. Darksaber1

    Darksaber1 Secret Emperor

    Joined:
    Jun 5, 2008
    Messages:
    2,220
    Location:
    Where you least expect me
    Well, Rascot, these are more balance issiues, with most being features, not bugs.
     
  17. MaxAstro

    MaxAstro Spiral Knight

    Joined:
    Dec 18, 2007
    Messages:
    645
    *looks at changelog* Ack! Why is the Trojan Horse going bye-bye? I use that thing in almost every game I go CoE... how does it not justify it's existence? Or is Homer threatening to sue? :p
     
  18. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    It's a Human vs AI only unit. The AI don't understand it and it obviously doesn't work in MP.
     
  19. MaxAstro

    MaxAstro Spiral Knight

    Joined:
    Dec 18, 2007
    Messages:
    645
    A LOT of things in FfH are human vs. AI only. If you cut them all, you won't have much game left... :) And I've gotten some use out of it in MP; there are times when another player doesn't want to open borders but isn't willing to declare war over one unit; the main thing I use the horse for is spreading CoE. I suppose this is the wrong thread for this, but I will still miss the thing...
     
  20. salaminizer

    salaminizer Colorado Internacional

    Joined:
    Aug 12, 2006
    Messages:
    221
    Location:
    Porto Alegre, Brasil
    I thought it was funny to see Perpentach moving the Trojan Horse around in The Momus :p

    there's still the "bug" that when an equipment remains the civ don't get destroyed. in the Momus I had to search for a Spellstaff left by the Luchuirp in order to finish it
     

Share This Page